comparison Engine/Graphics/IRender.h @ 2525:4cc81f981afb

Everything except game can use d3d11
author a.parshin
date Fri, 10 Oct 2014 18:28:04 +0300
parents c7264ab7132f
children b1c516bf1102
comparison
equal deleted inserted replaced
2524:c7264ab7132f 2525:4cc81f981afb
84 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) = 0; 84 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) = 0;
85 85
86 virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask) = 0; 86 virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask) = 0;
87 virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height) = 0; 87 virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height) = 0;
88 88
89 virtual void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8) = 0; 89 virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency) = 0;
90 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) = 0; 90 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) = 0;
91 91
92 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) = 0; 92 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) = 0;
93 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) = 0; 93 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) = 0;
94 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4) = 0; 94 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4) = 0;