Mercurial > mm7
comparison Indoor.cpp @ 2140:4c0c475917dd
drawing items in the dragon's cave and GetFloorLevel for BModels
author | Ritor1 |
---|---|
date | Thu, 02 Jan 2014 17:56:55 +0600 |
parents | ee2724b9ca05 |
children | cfe04d858766 |
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2139:f9b55be70c1b | 2140:4c0c475917dd |
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2202 { | 2202 { |
2203 SpriteObject* pItem = &pSpriteObjects[i]; | 2203 SpriteObject* pItem = &pSpriteObjects[i]; |
2204 | 2204 |
2205 if (pItem->stru_24.uItemID && !(pItem->uAttributes & 0x0100)) | 2205 if (pItem->stru_24.uItemID && !(pItem->uAttributes & 0x0100)) |
2206 { | 2206 { |
2207 pItem->uType = pItemsTable->pItems[pItem->stru_24.uItemID - 1].uSpriteID; | 2207 pItem->uType = pItemsTable->pItems[pItem->stru_24.uItemID].uSpriteID; |
2208 | 2208 |
2209 uint uObjectID = 0; | 2209 uint uObjectID = 0; |
2210 for (uint j = 0; j < pObjectList->uNumObjects; ++j) | 2210 for (uint j = 0; j < pObjectList->uNumObjects; ++j) |
2211 if (pItem->uType == pObjectList->pObjects[j].uObjectID) | 2211 if (pItem->uType == pObjectList->pObjects[j].uObjectID) |
2212 { | 2212 { |