Mercurial > mm7
comparison mm7_data.h @ 484:4bd56919f075
avard quest guild bits
author | Gloval |
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date | Wed, 27 Feb 2013 02:25:31 +0400 |
parents | d4ea191229ff |
children | 7887a9cf9e7b |
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481:5b6e2021c6fe | 484:4bd56919f075 |
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1006 | 1006 |
1007 //extern __int16 word_4F05AE[]; // weak | 1007 //extern __int16 word_4F05AE[]; // weak |
1008 extern char uItemsAmountPerShopType[]; // weak | 1008 extern char uItemsAmountPerShopType[]; // weak |
1009 //extern __int16 word_4F063E[290]; | 1009 //extern __int16 word_4F063E[290]; |
1010 //extern __int16 word_4F06D8[22]; | 1010 //extern __int16 word_4F06D8[22]; |
1011 extern __int16 word_4F0704[40]; | 1011 extern int word_4F0704[32]; |
1012 extern __int16 word_4F0754[49]; | 1012 extern __int16 word_4F0754[49]; |
1013 //extern __int16 word_4F07B6[88]; | 1013 //extern __int16 word_4F07B6[88]; |
1014 extern __int16 word_4F0866[14]; | 1014 extern __int16 word_4F0866[14]; |
1015 extern __int16 _4F0882_evt_VAR_PlayerItemInHands_vals[54]; | 1015 extern __int16 _4F0882_evt_VAR_PlayerItemInHands_vals[54]; |
1016 extern int dword_4F08EC[]; // weak | 1016 extern int price_for_membership[]; // weak |
1017 extern char byte_4F09B0[]; // weak | 1017 extern char byte_4F09B0[]; // weak |
1018 extern char byte_4F09B1[]; // weak | 1018 extern char byte_4F09B1[]; // weak |
1019 extern char byte_4F09B8[]; // weak | 1019 extern char byte_4F09B8[]; // weak |
1020 extern int dword_4F09CC[192]; | 1020 extern int dword_4F09CC[192]; |
1021 extern char byte_4F0CCF[]; // weak | 1021 extern char byte_4F0CCF[]; // weak |
1684 extern int dword_F8B144; // idb | 1684 extern int dword_F8B144; // idb |
1685 extern char byte_F8B148[16]; | 1685 extern char byte_F8B148[16]; |
1686 extern __int16 word_F8B158[]; // weak | 1686 extern __int16 word_F8B158[]; // weak |
1687 extern struct Texture *dword_F8B164; // idb | 1687 extern struct Texture *dword_F8B164; // idb |
1688 extern struct Texture *ItemsInShopTexture[12]; | 1688 extern struct Texture *ItemsInShopTexture[12]; |
1689 extern int in_current_bilding_type; // weak | 1689 extern int in_current_building_type; // weak |
1690 extern int dword_F8B19C; // weak | 1690 extern int dword_F8B19C; // weak |
1691 extern __int16 word_F8B1A0; // weak | 1691 extern __int16 word_F8B1A0; // weak |
1692 extern const char *dword_F8B1A4; // idb | 1692 extern const char *dword_F8B1A4; // idb |
1693 extern int dword_F8B1A8; // weak | 1693 extern int contract_approved; // weak |
1694 extern int dword_F8B1AC_something_todo_with_awards; // idb | 1694 extern int dword_F8B1AC_something_todo_with_awards; // idb |
1695 extern int dword_F8B1B0; // weak | 1695 extern int dword_F8B1B0; // weak |
1696 extern int gold_transaction_amount; // F8B1B4 | 1696 extern int gold_transaction_amount; // F8B1B4 |
1697 extern char *pShopOptions[4]; | 1697 extern char *pShopOptions[4]; |
1698 extern _UNKNOWN unk_F8B1C8; // weak | 1698 extern _UNKNOWN unk_F8B1C8; // weak |
2024 struct NPCData *__fastcall GetNPCData(unsigned int npcid); | 2024 struct NPCData *__fastcall GetNPCData(unsigned int npcid); |
2025 struct NPCData *__fastcall GetNewNPCData(signed int npcid, int a2); | 2025 struct NPCData *__fastcall GetNewNPCData(signed int npcid, int a2); |
2026 int __fastcall sub_445C8B(signed int a1); | 2026 int __fastcall sub_445C8B(signed int a1); |
2027 void __cdecl sub_44603D(); | 2027 void __cdecl sub_44603D(); |
2028 void PrepareHouse(enum HOUSE_ID house); // idb | 2028 void PrepareHouse(enum HOUSE_ID house); // idb |
2029 bool __fastcall EnterHouse(enum HOUSE_ID uHouseID); | 2029 bool EnterHouse(enum HOUSE_ID uHouseID); |
2030 int sub_4465DF_check_season(int a1); | 2030 int sub_4465DF_check_season(int a1); |
2031 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb | 2031 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb |
2032 // void __cdecl crt_construct_5773C4(); | 2032 // void __cdecl crt_construct_5773C4(); |
2033 int NPC_EventProcessor(int npc_event_id); | 2033 int NPC_EventProcessor(int npc_event_id); |
2034 | 2034 |