comparison mm7_5.cpp @ 234:47e06334c564

Merge
author Gloval
date Sun, 17 Feb 2013 18:50:35 +0400
parents 0df4136b6aac c879446b4a22
children 2799737f8a74 1bfe546561c4 e3b70ba42154
comparison
equal deleted inserted replaced
233:0df4136b6aac 234:47e06334c564
5453 v57 = &pPlayer->pEquipment; 5453 v57 = &pPlayer->pEquipment;
5454 do 5454 do
5455 { 5455 {
5456 if ( pPlayer->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) 5456 if ( pPlayer->HasItemEquipped((ITEM_EQUIP_TYPE)v59) )
5457 { 5457 {
5458 auto _s = (ItemGen *)&pPlayer->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v57->uOffHand + 5]; 5458 auto _s = (ItemGen *)&pPlayer->pInventoryItems[v57->uOffHand-1];
5459 a4 = _s->_439DF3_get_additional_damage(&a2, &v62); 5459 a4 = _s->_439DF3_get_additional_damage(&a2, &v62);
5460 if ( v62 && pMonster->sCurrentHP > 0 ) 5460 if ( v62 && pMonster->sCurrentHP > 0 )
5461 { 5461 {
5462 pPlayer->sHealth += v61 / 5; 5462 pPlayer->sHealth += v61 / 5;
5463 if ( pPlayer->sHealth > pPlayer->GetMaxHealth() ) 5463 if ( pPlayer->sHealth > pPlayer->GetMaxHealth() )
5931 if ( v45->HasEnchantedItemEquipped(36) ) 5931 if ( v45->HasEnchantedItemEquipped(36) )
5932 v77 >>= 1; 5932 v77 >>= 1;
5933 if ( v45->HasEnchantedItemEquipped(69) ) 5933 if ( v45->HasEnchantedItemEquipped(69) )
5934 v77 >>= 1; 5934 v77 >>= 1;
5935 if ( v45->HasItemEquipped(EQUIP_ARMOUR) 5935 if ( v45->HasItemEquipped(EQUIP_ARMOUR)
5936 && *(_DWORD *)&v45->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v45->pEquipment.uBody + 5] == 504 ) 5936 && *(_DWORD *)&v45->pInventoryItems[v45->pEquipment.uBody-1] == 504 )
5937 v77 >>= 1; 5937 v77 >>= 1;
5938 v75 = 0; 5938 v75 = 0;
5939 v47 = (int)&v45->pEquipment; 5939 v47 = (int)&v45->pEquipment;
5940 do 5940 do
5941 { 5941 {
7287 { 7287 {
7288 v21 = pPlayer->pEquipment.uBow; //сначало рисуется лук 7288 v21 = pPlayer->pEquipment.uBow; //сначало рисуется лук
7289 if ( !v21 ) 7289 if ( !v21 )
7290 goto LABEL_59; 7290 goto LABEL_59;
7291 v230 = pPlayer->pEquipment.uBow; 7291 v230 = pPlayer->pEquipment.uBow;
7292 v22 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v21 + 5]; 7292 v22 = (int)&v217->pInventoryItems[v21-1];
7293 v23 = *(int *)v22; 7293 v23 = *(int *)v22;
7294 v24 = pPaperdoll_BodyX + array_4E4C30[pBodyComplection].equip_x - pItemsTable->pItems[v23].uEquipX; 7294 v24 = pPaperdoll_BodyX + array_4E4C30[pBodyComplection].equip_x - pItemsTable->pItems[v23].uEquipX;
7295 a3b = pPaperdoll_BodyY + array_4E4C30[pBodyComplection].equip_y - pItemsTable->pItems[v23].uEquipY; 7295 a3b = pPaperdoll_BodyY + array_4E4C30[pBodyComplection].equip_y - pItemsTable->pItems[v23].uEquipY;
7296 v241 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v23].pIconName, TEXTURE_16BIT_PALETTE); 7296 v241 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v23].pIconName, TEXTURE_16BIT_PALETTE);
7297 v25 = *(int *)(v22 + 20); 7297 v25 = *(int *)(v22 + 20);
7323 LABEL_59: 7323 LABEL_59:
7324 v31 = v217->pEquipment.uCloak;// потом плащ 7324 v31 = v217->pEquipment.uCloak;// потом плащ
7325 if ( !v31 ) 7325 if ( !v31 )
7326 goto LABEL_93; 7326 goto LABEL_93;
7327 v231 = v217->pEquipment.uCloak; 7327 v231 = v217->pEquipment.uCloak;
7328 v32 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v31 + 5]; 7328 v32 = (int)&v217->pInventoryItems[v31-1];
7329 v219 = v32; 7329 v219 = v32;
7330 if ( *(int *)v32 != 525 ) 7330 if ( *(int *)v32 != 525 )
7331 { 7331 {
7332 switch ( *(int *)v32 ) 7332 switch ( *(int *)v32 )
7333 { 7333 {
7375 (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0)); 7375 (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0));
7376 v43 = v217->pEquipment.uBody;// потом тело 7376 v43 = v217->pEquipment.uBody;// потом тело
7377 if ( !v43 ) 7377 if ( !v43 )
7378 goto LABEL_127; 7378 goto LABEL_127;
7379 v232 = v217->pEquipment.uBody; 7379 v232 = v217->pEquipment.uBody;
7380 v44 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v43 + 5]; 7380 v44 = (int)&v217->pInventoryItems[v43-1];
7381 v220 = v44; 7381 v220 = v44;
7382 if ( *(int *)v44 != 504 ) 7382 if ( *(int *)v44 != 504 )
7383 { 7383 {
7384 if ( *(int *)v44 == 505 ) 7384 if ( *(int *)v44 == 505 )
7385 { 7385 {
7434 LABEL_127: 7434 LABEL_127:
7435 v56 = v217->pEquipment.field_20; 7435 v56 = v217->pEquipment.field_20;
7436 if ( !v56 ) 7436 if ( !v56 )
7437 goto LABEL_155; 7437 goto LABEL_155;
7438 v233 = v217->pEquipment.field_20; 7438 v233 = v217->pEquipment.field_20;
7439 v57 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v56 + 5]; 7439 v57 = (int)&v217->pInventoryItems[v56-1];
7440 v221 = v57; 7440 v221 = v57;
7441 v58 = *(int *)v57; 7441 v58 = *(int *)v57;
7442 if ( *(int *)v57 == 529 ) 7442 if ( *(int *)v57 == 529 )
7443 { 7443 {
7444 a3e = pPaperdoll_BodyY + paredoll_array_4E54B8[pBodyComplection][1]; 7444 a3e = pPaperdoll_BodyY + paredoll_array_4E54B8[pBodyComplection][1];
7498 pRenderer->_4A612A(a2e, a3e, v67, v233); 7498 pRenderer->_4A612A(a2e, a3e, v67, v233);
7499 LABEL_155: 7499 LABEL_155:
7500 v68 = v217; 7500 v68 = v217;
7501 v69 = v217->pEquipment.uMainHand; 7501 v69 = v217->pEquipment.uMainHand;
7502 uPlayerID_a = 2 * pBodyComplection; 7502 uPlayerID_a = 2 * pBodyComplection;
7503 if ( !v69 || (v70 = *(int *)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v69 + 5], 7503 if ( !v69 || (v70 = *(int *)&v217->pInventoryItems[v69-1],
7504 pItemsTable->pItems[v70].uEquipType != 1) 7504 pItemsTable->pItems[v70].uEquipType != 1)
7505 && (pItemsTable->pItems[v70].uSkillType != 4 || v217->pEquipment.uOffHand) ) 7505 && (pItemsTable->pItems[v70].uSkillType != 4 || v217->pEquipment.uOffHand) )
7506 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[2 * pBodyComplection], 7506 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[2 * pBodyComplection],
7507 pPaperdoll_BodyY + pPaperdoll_LeftHand[2 * pBodyComplection + 1], 7507 pPaperdoll_BodyY + pPaperdoll_LeftHand[2 * pBodyComplection + 1],
7508 (Texture *)(*(unsigned int *)((char *)papredoll_dlads + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlads + v240)] : 0)); 7508 (Texture *)(*(unsigned int *)((char *)papredoll_dlads + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlads + v240)] : 0));
7509 v71 = v217->pEquipment.uBelt; 7509 v71 = v217->pEquipment.uBelt;
7510 if ( v71 ) 7510 if ( v71 )
7511 { 7511 {
7512 v234 = v217->pEquipment.uBelt; 7512 v234 = v217->pEquipment.uBelt;
7513 v72 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v71 + 5]; 7513 v72 = (int)&v217->pInventoryItems[v71-1];
7514 v222 = v72; 7514 v222 = v72;
7515 if ( *(int *)v72 == 524 ) 7515 if ( *(int *)v72 == 524 )
7516 { 7516 {
7517 v73 = 5; 7517 v73 = 5;
7518 } 7518 }
7600 } 7600 }
7601 LABEL_192: 7601 LABEL_192:
7602 v82 = v68->pEquipment.uMainHand; 7602 v82 = v68->pEquipment.uMainHand;
7603 if ( v82 ) 7603 if ( v82 )
7604 { 7604 {
7605 v83 = *(int *)&v68->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v82 + 5]; 7605 v83 = *(int *)&v68->pInventoryItems[v82-1];
7606 if ( pItemsTable->pItems[v83].uEquipType == 1 7606 if ( pItemsTable->pItems[v83].uEquipType == 1
7607 || pItemsTable->pItems[v83].uSkillType == 4 && !v68->pEquipment.uOffHand ) 7607 || pItemsTable->pItems[v83].uSkillType == 4 && !v68->pEquipment.uOffHand )
7608 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[uPlayerID_a], 7608 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[uPlayerID_a],
7609 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[uPlayerID_a + 1], 7609 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[uPlayerID_a + 1],
7610 (Texture *)(*(unsigned int *)((char *)papredoll_dlaus + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlaus + v240)] : 0)); 7610 (Texture *)(*(unsigned int *)((char *)papredoll_dlaus + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlaus + v240)] : 0));
7632 LABEL_259: 7632 LABEL_259:
7633 v111 = v68->pEquipment.uCloak; 7633 v111 = v68->pEquipment.uCloak;
7634 if ( !v111 ) 7634 if ( !v111 )
7635 goto LABEL_293; 7635 goto LABEL_293;
7636 v236 = v68->pEquipment.uCloak; 7636 v236 = v68->pEquipment.uCloak;
7637 v112 = (int)&v68->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v111 + 5]; 7637 v112 = (int)&v68->pInventoryItems[v111-1];
7638 v225 = v112; 7638 v225 = v112;
7639 v113 = *(int *)v112; 7639 v113 = *(int *)v112;
7640 if ( v113 != 525 ) 7640 if ( v113 != 525 )
7641 { 7641 {
7642 switch ( v113 ) 7642 switch ( v113 )
7680 } 7680 }
7681 v123 = v68->pEquipment.uHelm; 7681 v123 = v68->pEquipment.uHelm;
7682 if ( !v123 ) 7682 if ( !v123 )
7683 goto LABEL_335; 7683 goto LABEL_335;
7684 v237 = v123; 7684 v237 = v123;
7685 v124 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v123 + 5]; 7685 v124 = (int)&v217->pInventoryItems[v123-1];
7686 v226 = v124; 7686 v226 = v124;
7687 if ( *(int *)v124 != 521 ) 7687 if ( *(int *)v124 != 521 )
7688 { 7688 {
7689 switch ( *(int *)v124 ) 7689 switch ( *(int *)v124 )
7690 { 7690 {
7785 LABEL_335: 7785 LABEL_335:
7786 v134 = v217->pEquipment.uMainHand; 7786 v134 = v217->pEquipment.uMainHand;
7787 if ( !v134 ) 7787 if ( !v134 )
7788 goto LABEL_358; 7788 goto LABEL_358;
7789 v238 = v217->pEquipment.uMainHand; 7789 v238 = v217->pEquipment.uMainHand;
7790 v135 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v134 + 5]; 7790 v135 = (int)&v217->pInventoryItems[v134-1];
7791 v227 = v135; 7791 v227 = v135;
7792 v136 = *(int *)v135; 7792 v136 = *(int *)v135;
7793 v137 = *(int *)v135; 7793 v137 = *(int *)v135;
7794 a2k = pPaperdoll_BodyX 7794 a2k = pPaperdoll_BodyX
7795 + array_4E4C30[pBodyComplection].field_8 7795 + array_4E4C30[pBodyComplection].field_8
7830 LABEL_358: 7830 LABEL_358:
7831 v145 = v217->pEquipment.uOffHand; 7831 v145 = v217->pEquipment.uOffHand;
7832 v249 = v217->pEquipment.uOffHand; 7832 v249 = v217->pEquipment.uOffHand;
7833 if ( !v145 ) 7833 if ( !v145 )
7834 goto LABEL_393; 7834 goto LABEL_393;
7835 v146 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v145 + 5]; 7835 v146 = (int)&v217->pInventoryItems[v145-1];
7836 v228 = v146; 7836 v228 = v146;
7837 v147 = *(int *)v146; 7837 v147 = *(int *)v146;
7838 v148 = *(int *)v146; 7838 v148 = *(int *)v146;
7839 v149 = pItemsTable->pItems[v148].uSkillType; 7839 v149 = pItemsTable->pItems[v148].uSkillType;
7840 if ( v149 != 2 && v149 != 1 ) 7840 if ( v149 != 2 && v149 != 1 )
8457 (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0), 8457 (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0),
8458 pPlayer->pEquipment.uBody); 8458 pPlayer->pEquipment.uBody);
8459 uPlayerID_a = 2 * v5; 8459 uPlayerID_a = 2 * v5;
8460 v6 = pPlayer->pEquipment.uMainHand; 8460 v6 = pPlayer->pEquipment.uMainHand;
8461 if ( !v6 8461 if ( !v6
8462 || (v7 = *(int *)&pPlayer->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6 + 5], pItemsTable->pItems[v7].uEquipType != 1) 8462 || (v7 = *(int *)&pPlayer->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1)
8463 && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayer->pEquipment.uOffHand) ) 8463 && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayer->pEquipment.uOffHand) )
8464 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[2 * v5], pPaperdoll_BodyY + pPaperdoll_LeftHand[2 * v5 + 1], 8464 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[2 * v5], pPaperdoll_BodyY + pPaperdoll_LeftHand[2 * v5 + 1],
8465 (Texture *)(*(unsigned int *)((char *)papredoll_dlads + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlads + v240)] : 0)); 8465 (Texture *)(*(unsigned int *)((char *)papredoll_dlads + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlads + v240)] : 0));
8466 //(Texture *)(*(unsigned int *)((char *)papredoll_dlads + v240) != -1 ? 72 8466 //(Texture *)(*(unsigned int *)((char *)papredoll_dlads + v240) != -1 ? 72
8467 // * *(unsigned int *)((char *)papredoll_dlads 8467 // * *(unsigned int *)((char *)papredoll_dlads
8469 // + 7145548 : 0)); 8469 // + 7145548 : 0));
8470 v8 = pPlayer->pEquipment.uMainHand; 8470 v8 = pPlayer->pEquipment.uMainHand;
8471 if ( v8 ) 8471 if ( v8 )
8472 { 8472 {
8473 v229 = pPlayer->pEquipment.uMainHand; 8473 v229 = pPlayer->pEquipment.uMainHand;
8474 v9 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5]; 8474 v9 = (int)&v217->pInventoryItems[v8-1];
8475 v10 = v5 << 7; 8475 v10 = v5 << 7;
8476 v218 = v9; 8476 v218 = v9;
8477 v11 = *(int *)v9; 8477 v11 = *(int *)v9;
8478 v12 = *(int *)v9; 8478 v12 = *(int *)v9;
8479 v13 = pPaperdoll_BodyX + array_4E4C30[v5].field_8 - pItemsTable->pItems[v12].uEquipX; 8479 v13 = pPaperdoll_BodyX + array_4E4C30[v5].field_8 - pItemsTable->pItems[v12].uEquipX;
8559 // * *(unsigned int *)((char *)papredoll_drhs + v240) 8559 // * *(unsigned int *)((char *)papredoll_drhs + v240)
8560 // + 7145548 : 0)); 8560 // + 7145548 : 0));
8561 v161 = v217->pEquipment.uMainHand; 8561 v161 = v217->pEquipment.uMainHand;
8562 if ( v161 ) 8562 if ( v161 )
8563 { 8563 {
8564 v162 = *(int *)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v161 + 5]; 8564 v162 = *(int *)&v217->pInventoryItems[v161-1];
8565 if ( pItemsTable->pItems[v162].uEquipType == 1 8565 if ( pItemsTable->pItems[v162].uEquipType == 1
8566 || pItemsTable->pItems[v162].uSkillType == 4 && !v217->pEquipment.uOffHand ) 8566 || pItemsTable->pItems[v162].uSkillType == 4 && !v217->pEquipment.uOffHand )
8567 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[uPlayerID_a], 8567 pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[uPlayerID_a],
8568 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[uPlayerID_a + 1], 8568 pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[uPlayerID_a + 1],
8569 (Texture *)(*(unsigned int *)((char *)papredoll_dlhus + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhus + v240)] : 0)); 8569 (Texture *)(*(unsigned int *)((char *)papredoll_dlhus + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhus + v240)] : 0));
8732 while ( (unsigned __int8)(v13 ^ v14) | v11 ); 8732 while ( (unsigned __int8)(v13 ^ v14) | v11 );
8733 v15 = pPlayer->pEquipment.field_24; 8733 v15 = pPlayer->pEquipment.field_24;
8734 if ( !v15 ) 8734 if ( !v15 )
8735 goto LABEL_46; 8735 goto LABEL_46;
8736 v41 = pPlayer->pEquipment.field_24; 8736 v41 = pPlayer->pEquipment.field_24;
8737 v49 = (int)&pPlayer->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v15 + 5]; 8737 v49 = (int)&pPlayer->pInventoryItems[v15-1];
8738 v16 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v49].pIconName, TEXTURE_16BIT_PALETTE); 8738 v16 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v49].pIconName, TEXTURE_16BIT_PALETTE);
8739 v17 = *(int *)(v49 + 20); 8739 v17 = *(int *)(v49 + 20);
8740 if ( !(*(int *)(v49 + 20) & 0xF0) ) 8740 if ( !(*(int *)(v49 + 20) & 0xF0) )
8741 { 8741 {
8742 v20 = v16 + 1; 8742 v20 = v16 + 1;
8814 LABEL_46: 8814 LABEL_46:
8815 v26 = pPlayer->pEquipment.field_1C; 8815 v26 = pPlayer->pEquipment.field_1C;
8816 if ( !v26 ) 8816 if ( !v26 )
8817 return; 8817 return;
8818 v43 = pPlayer->pEquipment.field_1C; 8818 v43 = pPlayer->pEquipment.field_1C;
8819 v27 = (int)&pPlayer->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v26 + 5]; 8819 v27 = (int)&pPlayer->pInventoryItems[v26-1];
8820 v28 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v27].pIconName, TEXTURE_16BIT_PALETTE); 8820 v28 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v27].pIconName, TEXTURE_16BIT_PALETTE);
8821 v29 = *(int *)(v27 + 20); 8821 v29 = *(int *)(v27 + 20);
8822 if ( !(*(int *)(v27 + 20) & 0xF0) ) 8822 if ( !(*(int *)(v27 + 20) & 0xF0) )
8823 { 8823 {
8824 v33 = v28 + 1; 8824 v33 = v28 + 1;
8986 while ( 1 ) 8986 while ( 1 )
8987 { 8987 {
8988 if ( *v5 ) 8988 if ( *v5 )
8989 { 8989 {
8990 result = 9 * *v5; 8990 result = 9 * *v5;
8991 if ( *(int *)&pPlayer->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *v5 + 5] == uItemID ) 8991 if ( *(int *)&pPlayer->pInventoryItems[*v5-1] == uItemID )
8992 break; 8992 break;
8993 } 8993 }
8994 ++v4; 8994 ++v4;
8995 ++v5; 8995 ++v5;
8996 if ( v4 >= 126 ) 8996 if ( v4 >= 126 )