comparison Items.h @ 228:46ae2602aceb

Item generation doesn't crash (thou still generates weird stuff)
author Nomad
date Sun, 17 Feb 2013 15:45:46 +0200
parents 9917d3b4925e
children b9f4ff2f6c45
comparison
equal deleted inserted replaced
227:bcd55744c2f4 228:46ae2602aceb
214 struct ItemsTable 214 struct ItemsTable
215 { 215 {
216 void Initialize(); 216 void Initialize();
217 void LoadPotions(); 217 void LoadPotions();
218 void LoadPotionNotes(); 218 void LoadPotionNotes();
219 void GenerateItem(int a2, int a3, ItemGen *pItem); 219 void GenerateItem(int treasure_level, int a3, ItemGen *pItem);
220 void SetSpecialBonus(ItemGen *pItem); 220 void SetSpecialBonus(ItemGen *pItem);
221 bool _456D43_is_material_equals_3(ItemGen *pItem); 221 bool _456D43_is_material_equals_3(ItemGen *pItem);
222 bool _456D5E_is_some_material(ItemGen *pItem); 222 bool _456D5E_is_some_material(ItemGen *pItem);
223 char *Release(); 223 char *Release();
224 224