Mercurial > mm7
comparison Items.h @ 228:46ae2602aceb
Item generation doesn't crash (thou still generates weird stuff)
author | Nomad |
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date | Sun, 17 Feb 2013 15:45:46 +0200 |
parents | 9917d3b4925e |
children | b9f4ff2f6c45 |
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227:bcd55744c2f4 | 228:46ae2602aceb |
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214 struct ItemsTable | 214 struct ItemsTable |
215 { | 215 { |
216 void Initialize(); | 216 void Initialize(); |
217 void LoadPotions(); | 217 void LoadPotions(); |
218 void LoadPotionNotes(); | 218 void LoadPotionNotes(); |
219 void GenerateItem(int a2, int a3, ItemGen *pItem); | 219 void GenerateItem(int treasure_level, int a3, ItemGen *pItem); |
220 void SetSpecialBonus(ItemGen *pItem); | 220 void SetSpecialBonus(ItemGen *pItem); |
221 bool _456D43_is_material_equals_3(ItemGen *pItem); | 221 bool _456D43_is_material_equals_3(ItemGen *pItem); |
222 bool _456D5E_is_some_material(ItemGen *pItem); | 222 bool _456D5E_is_some_material(ItemGen *pItem); |
223 char *Release(); | 223 char *Release(); |
224 | 224 |