Mercurial > mm7
comparison Actor.h @ 2310:43af6c819e88
ActorDamageFromMonster moved into Actor class
author | Grumpy7 |
---|---|
date | Mon, 17 Mar 2014 22:52:52 +0100 |
parents | df24d11208df |
children | 1e865e8690ba |
comparison
equal
deleted
inserted
replaced
2309:a07bf9afa652 | 2310:43af6c819e88 |
---|---|
211 static void AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4); | 211 static void AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4); |
212 static void GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4); | 212 static void GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4); |
213 static void Explode(unsigned int uActorID); | 213 static void Explode(unsigned int uActorID); |
214 static void AI_RangedAttack(unsigned int uActorID, struct AIDirection *a2, int type, char a4); | 214 static void AI_RangedAttack(unsigned int uActorID, struct AIDirection *a2, int type, char a4); |
215 static void AI_SpellAttack(unsigned int uActorID, struct AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel); | 215 static void AI_SpellAttack(unsigned int uActorID, struct AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel); |
216 static void ActorDamageFromMonster(signed int attacker_id, unsigned int actor_id, struct Vec3_int_ *pVelocity, signed int a4); | |
216 | 217 |
217 static unsigned short GetObjDescId( int spellId ); | 218 static unsigned short GetObjDescId( int spellId ); |
218 | 219 |
219 static void AggroSurroundingPeasants(unsigned int uActorID, int a2); | 220 static void AggroSurroundingPeasants(unsigned int uActorID, int a2); |
220 static bool ArePeasantsOfSameFaction(Actor *a1, Actor *a2); | 221 static bool ArePeasantsOfSameFaction(Actor *a1, Actor *a2); |