comparison Actor.h @ 2310:43af6c819e88

ActorDamageFromMonster moved into Actor class
author Grumpy7
date Mon, 17 Mar 2014 22:52:52 +0100
parents df24d11208df
children 1e865e8690ba
comparison
equal deleted inserted replaced
2309:a07bf9afa652 2310:43af6c819e88
211 static void AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4); 211 static void AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4);
212 static void GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4); 212 static void GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4);
213 static void Explode(unsigned int uActorID); 213 static void Explode(unsigned int uActorID);
214 static void AI_RangedAttack(unsigned int uActorID, struct AIDirection *a2, int type, char a4); 214 static void AI_RangedAttack(unsigned int uActorID, struct AIDirection *a2, int type, char a4);
215 static void AI_SpellAttack(unsigned int uActorID, struct AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel); 215 static void AI_SpellAttack(unsigned int uActorID, struct AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel);
216 static void ActorDamageFromMonster(signed int attacker_id, unsigned int actor_id, struct Vec3_int_ *pVelocity, signed int a4);
216 217
217 static unsigned short GetObjDescId( int spellId ); 218 static unsigned short GetObjDescId( int spellId );
218 219
219 static void AggroSurroundingPeasants(unsigned int uActorID, int a2); 220 static void AggroSurroundingPeasants(unsigned int uActorID, int a2);
220 static bool ArePeasantsOfSameFaction(Actor *a1, Actor *a2); 221 static bool ArePeasantsOfSameFaction(Actor *a1, Actor *a2);