Mercurial > mm7
comparison Player.h @ 1782:421e826f4477
Player::SetVariable finishing cleanup
author | Grumpy7 |
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date | Thu, 03 Oct 2013 05:56:52 +0200 |
parents | 01b3c314e9be |
children | 9f610f471283 |
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1781:7b42e79eb2d0 | 1782:421e826f4477 |
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601 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); | 601 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); |
602 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); | 602 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); |
603 bool WearsItemAnyWhere(int item_id); | 603 bool WearsItemAnyWhere(int item_id); |
604 float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 ); | 604 float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 ); |
605 void SetSkillByEvent(unsigned __int16 Player::* skillToSet, unsigned __int16 skillValue, int currPlayerId); | 605 void SetSkillByEvent(unsigned __int16 Player::* skillToSet, unsigned __int16 skillValue, int currPlayerId); |
606 void PlayAwardSound_Anim_Face(int currPlayerId, PlayerSpeech speech); | |
607 void PlayAwardSound_Anim(int currPlayerId); | |
606 | 608 |
607 bool IsWeak(); | 609 bool IsWeak(); |
608 bool IsDead(); | 610 bool IsDead(); |
609 bool IsEradicated(); | 611 bool IsEradicated(); |
610 bool IsZombie(); | 612 bool IsZombie(); |