comparison Player.h @ 1782:421e826f4477

Player::SetVariable finishing cleanup
author Grumpy7
date Thu, 03 Oct 2013 05:56:52 +0200
parents 01b3c314e9be
children 9f610f471283
comparison
equal deleted inserted replaced
1781:7b42e79eb2d0 1782:421e826f4477
601 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); 601 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4);
602 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); 602 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice);
603 bool WearsItemAnyWhere(int item_id); 603 bool WearsItemAnyWhere(int item_id);
604 float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 ); 604 float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 );
605 void SetSkillByEvent(unsigned __int16 Player::* skillToSet, unsigned __int16 skillValue, int currPlayerId); 605 void SetSkillByEvent(unsigned __int16 Player::* skillToSet, unsigned __int16 skillValue, int currPlayerId);
606 void PlayAwardSound_Anim_Face(int currPlayerId, PlayerSpeech speech);
607 void PlayAwardSound_Anim(int currPlayerId);
606 608
607 bool IsWeak(); 609 bool IsWeak();
608 bool IsDead(); 610 bool IsDead();
609 bool IsEradicated(); 611 bool IsEradicated();
610 bool IsZombie(); 612 bool IsZombie();