Mercurial > mm7
comparison mm7_unsorted_subs.h @ 2348:4100fb5c4913
Created header files for UI cpp files
author | Grumpy7 |
---|---|
date | Wed, 09 Apr 2014 21:22:06 +0200 |
parents | 13e15d77b0f8 |
children | 7ebc07cd6c53 |
comparison
equal
deleted
inserted
replaced
2347:d57505d3c70c | 2348:4100fb5c4913 |
---|---|
12 | 12 |
13 | 13 |
14 //void ShowMM7IntroVideo_and_LoadingScreen(); | 14 //void ShowMM7IntroVideo_and_LoadingScreen(); |
15 unsigned int GameOverMenu(void *ecx0); | 15 unsigned int GameOverMenu(void *ecx0); |
16 | 16 |
17 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); | |
18 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); | 17 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); |
19 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); | 18 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); |
20 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb | 19 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb |
21 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); | |
22 void GameUI_WritePointedObjectStatusString(); | |
23 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb | |
24 void reset_some_strus_flt_2Cs(); | 20 void reset_some_strus_flt_2Cs(); |
25 void InitializeTurnBasedAnimations(void *); | 21 void InitializeTurnBasedAnimations(void *); |
26 double get_shading_dist_mist(); | 22 double get_shading_dist_mist(); |
27 void area_of_effect__damage_evaluate(); | 23 void area_of_effect__damage_evaluate(); |
28 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb | 24 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb |
29 double __fastcall sub_43AE12(signed int a1); | 25 double __fastcall sub_43AE12(signed int a1); |
30 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); | 26 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); |
31 void CharacterUI_LoadPaperdollTextures(); | |
32 void WetsuitOn(unsigned int uPlayerID); // idb | |
33 void WetsuitOff(unsigned int uPlayerID); | |
34 void __fastcall PrepareDrawLists_BLV(); | |
35 void FindBillboardsLightLevels_BLV(); | 27 void FindBillboardsLightLevels_BLV(); |
36 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); | 28 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); |
37 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); | 29 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); |
38 bool _44100D_should_alter_right_panel(); | 30 bool _44100D_should_alter_right_panel(); |
39 __int16 __fastcall sub_441A4E(int a1); | 31 __int16 __fastcall sub_441A4E(int a1); |