comparison mm7_unsorted_subs.h @ 2348:4100fb5c4913

Created header files for UI cpp files
author Grumpy7
date Wed, 09 Apr 2014 21:22:06 +0200
parents 13e15d77b0f8
children 7ebc07cd6c53
comparison
equal deleted inserted replaced
2347:d57505d3c70c 2348:4100fb5c4913
12 12
13 13
14 //void ShowMM7IntroVideo_and_LoadingScreen(); 14 //void ShowMM7IntroVideo_and_LoadingScreen();
15 unsigned int GameOverMenu(void *ecx0); 15 unsigned int GameOverMenu(void *ecx0);
16 16
17 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID);
18 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); 17 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face);
19 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); 18 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5);
20 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb 19 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb
21 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6);
22 void GameUI_WritePointedObjectStatusString();
23 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb
24 void reset_some_strus_flt_2Cs(); 20 void reset_some_strus_flt_2Cs();
25 void InitializeTurnBasedAnimations(void *); 21 void InitializeTurnBasedAnimations(void *);
26 double get_shading_dist_mist(); 22 double get_shading_dist_mist();
27 void area_of_effect__damage_evaluate(); 23 void area_of_effect__damage_evaluate();
28 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb 24 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb
29 double __fastcall sub_43AE12(signed int a1); 25 double __fastcall sub_43AE12(signed int a1);
30 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); 26 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity);
31 void CharacterUI_LoadPaperdollTextures();
32 void WetsuitOn(unsigned int uPlayerID); // idb
33 void WetsuitOff(unsigned int uPlayerID);
34 void __fastcall PrepareDrawLists_BLV();
35 void FindBillboardsLightLevels_BLV(); 27 void FindBillboardsLightLevels_BLV();
36 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); 28 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel);
37 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); 29 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);
38 bool _44100D_should_alter_right_panel(); 30 bool _44100D_should_alter_right_panel();
39 __int16 __fastcall sub_441A4E(int a1); 31 __int16 __fastcall sub_441A4E(int a1);