Mercurial > mm7
comparison Engine/Graphics/Render.h @ 2536:400edd7b0407
DrawTextureIndexed() func
author | Ritor1 |
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date | Mon, 16 Feb 2015 00:48:08 +0600 |
parents | 4cc81f981afb |
children | c674d547cc7c |
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2535:3a36de426f5f | 2536:400edd7b0407 |
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253 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); | 253 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture); |
254 | 254 |
255 virtual void DrawTextureNew(float u, float v, struct Texture *); | 255 virtual void DrawTextureNew(float u, float v, struct Texture *); |
256 virtual void DrawTextureNew(float u, float v, struct RGBTexture *); | 256 virtual void DrawTextureNew(float u, float v, struct RGBTexture *); |
257 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); | 257 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); |
258 virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4); | 258 virtual void DrawTextureIndexed(signed int x, signed int y, struct Texture *tex); |
259 | 259 |
260 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); | 260 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5); |
261 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); | 261 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal); |
262 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture); | 262 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture); |
263 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); | 263 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); |