comparison GUIWindow.h @ 680:3f504ad074a8

Слияние
author Ritor1
date Tue, 12 Mar 2013 23:26:58 +0600
parents 2bf48d11d742
children c0bfb386b15f
comparison
equal deleted inserted replaced
679:c76775d819d6 680:3f504ad074a8
238 UIMSG_SetGraphicsMode = 0x83, 238 UIMSG_SetGraphicsMode = 0x83,
239 UIMSG_Quit = 0x84, 239 UIMSG_Quit = 0x84,
240 UIMSG_85 = 0x85, 240 UIMSG_85 = 0x85,
241 UIMSG_StartHireling1Dialogue = 0x86, 241 UIMSG_StartHireling1Dialogue = 0x86,
242 UIMSG_StartHireling2Dialogue = 0x87, 242 UIMSG_StartHireling2Dialogue = 0x87,
243 UIMSG_SelectDialogueOption = 0x88, 243 UIMSG_SelectNPCDialogueOption = 0x88,
244 UIMSG_8C = 0x8C, 244 UIMSG_8C = 0x8C,
245 UIMSG_8D = 0x8D, 245 UIMSG_8D = 0x8D,
246 UIMSG_CastSpellFromBook = 0x8E, 246 UIMSG_CastSpellFromBook = 0x8E,
247 UIMSG_8F = 0x8F, 247 UIMSG_8F = 0x8F,
248 UIMSG_PlayerCreation_VoicePrev = 0x90, 248 UIMSG_PlayerCreation_VoicePrev = 0x90,
307 UIMSG_ToggleAlwaysRun = 0xE1, 307 UIMSG_ToggleAlwaysRun = 0xE1,
308 UIMSG_ToggleFlipOnExit = 0xE2, 308 UIMSG_ToggleFlipOnExit = 0xE2,
309 UIMSG_16F = 0x16F, 309 UIMSG_16F = 0x16F,
310 UIMSG_170 = 0x170, 310 UIMSG_170 = 0x170,
311 UIMSG_Game_Action = 0x194, 311 UIMSG_Game_Action = 0x194,
312 UIMSG_ClickLearnSkillDialog = 0x195, 312 UIMSG_SelectShopDialogueOption = 0x195,
313 UIMSG_OpenRestUI = 0x199, 313 UIMSG_OpenRestUI = 0x199,
314 UIMSG_19A = 0x19A, 314 UIMSG_19A = 0x19A,
315 UIMSG_TransitionUI_Confirm = 0x19B, 315 UIMSG_TransitionUI_Confirm = 0x19B,
316 UIMSG_19C = 0x19C, 316 UIMSG_19C = 0x19C,
317 UIMSG_OpenKeyMappingOptions = 0x19F, 317 UIMSG_OpenKeyMappingOptions = 0x19F,
400 400
401 401
402 402
403 403
404 404
405 void OnSelectDialogueOption(DIALOGUE_TYPE newDialogueType); 405 void OnSelectNPCDialogueOption(DIALOGUE_TYPE newDialogueType);
406 406
407 407
408 408
409 extern int pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[]; // idb 409 extern int pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[]; // idb
410 extern struct GUIWindow *pWindow_MainMenu; 410 extern struct GUIWindow *pWindow_MainMenu;