comparison Game.cpp @ 85:3f2d5c80e162

Слияние
author Ritor1
date Tue, 29 Jan 2013 10:03:07 +0600
parents 3b2fbcf8d9cc d56c13146285
children 2fb33d31ca0d
comparison
equal deleted inserted replaced
84:3b2fbcf8d9cc 85:3f2d5c80e162
76 { 76 {
77 if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.y 77 if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.y
78 | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sEyelevel != pParty->sPrevEyelevel ) 78 | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sEyelevel != pParty->sPrevEyelevel )
79 pParty->uFlags |= 2u; 79 pParty->uFlags |= 2u;
80 pParty->vPrevPosition = pParty->vPosition; 80 pParty->vPrevPosition = pParty->vPosition;
81 //pParty->vPrevPosition.y = pParty->vPosition.y; 81 pParty->vPrevPosition.y = pParty->vPosition.y;
82 //v0 = &pRenderer; 82 //v0 = &pRenderer;
83 pParty->sPrevRotationY = pParty->sRotationY; 83 pParty->sPrevRotationY = pParty->sRotationY;
84 //pParty->vPrevPosition.z = pParty->vPosition.y; 84 pParty->vPrevPosition.z = pParty->vPosition.z;
85 pParty->sPrevRotationX = pParty->sRotationX; 85 pParty->sPrevRotationX = pParty->sRotationX;
86 pParty->sPrevEyelevel = pParty->sEyelevel; 86 pParty->sPrevEyelevel = pParty->sEyelevel;
87 pRenderer->BeginSceneD3D(); 87 pRenderer->BeginSceneD3D();
88 88
89 if ( !pRenderer->pRenderD3D ) 89 if ( !pRenderer->pRenderD3D )