comparison GUIWindow.h @ 1033:3a5c8df8381d

* UI cleans and moves * Deleted many junk global variables.
author Nomad
date Tue, 21 May 2013 23:44:51 +0200
parents f93d17337113
children 39f42990698f
comparison
equal deleted inserted replaced
1031:f93d17337113 1033:3a5c8df8381d
462 462
463 463
464 void draw_leather(); 464 void draw_leather();
465 465
466 466
467 467 // main menu ui
468 void MainMenuUI_LoadFontsAndSomeStuff();
469 void MainMenuUI_Create();
470 MENU_STATE MainMenuUI_Credits_Loop();
471
472 // save & load ui
473 void SaveUI_Load();
474 void SaveUI_Draw();
475
476 void LoadUI_Draw();
477 void LoadUI_Load(unsigned int uDialogueType); // idb
468 478
469 // game ui 479 // game ui
470 void GameUI_DrawRightPanel(); 480 void GameUI_DrawRightPanel();
471 void GameUI_DrawRightPanelFrames(); 481 void GameUI_DrawRightPanelFrames();
472 void GameUI_DrawRightPanelItems(); 482 void GameUI_DrawRightPanelItems();
477 void GameUI_DrawPortraits(unsigned int _this); 487 void GameUI_DrawPortraits(unsigned int _this);
478 void GameUI_Footer(); 488 void GameUI_Footer();
479 void GameUI_Footer_2(); 489 void GameUI_Footer_2();
480 void GameUI_SetFooterString(const char *pStr); 490 void GameUI_SetFooterString(const char *pStr);
481 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap); 491 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap);
492 auto GameUI_GetMinimapHintText() -> const char *;
482 void GameUI_DrawPartySpells(); 493 void GameUI_DrawPartySpells();
483 void GameUI_DrawTorchlightAndWizardEye(); 494 void GameUI_DrawTorchlightAndWizardEye();
484 void GameUI_DrawCharacterSelectionFrame(); 495 void GameUI_DrawCharacterSelectionFrame();
485 void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player); 496 void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player);
486 497 void GameUI_DrawNPCPopup(void *_this);
498
499 void GameUI_InitializeDialogue(Actor *actor, int bPlayerSaysHello);
500 void GameUI_DrawBranchlessDialogue();
501 void GameUI_DrawDialogue();
487 502
488 503
489 // game menu ui 504 // game menu ui
490 void GameMenuUI_DrawKeyBindings(); 505 void GameMenuUI_DrawKeyBindings();
491 void GameMenuUI_DrawVideoOptions(); 506 void GameMenuUI_DrawVideoOptions();
492 void GameMenuUI_Options_Draw(); 507 void GameMenuUI_Options_Draw();
493
494
495 508
496 509
497 510
498 511
499 // character ui 512 // character ui
515 528
516 529
517 530
518 531
519 532
520 //book ui 533 // book ui
521 void BookUI_Draw(WindowType book); 534 void BookUI_Draw(WindowType book);
522 void BookUI_Questbook_Draw(); 535 void BookUI_Questbook_Draw();
523 void BookUI_Autonotes_Draw(); 536 void BookUI_Autonotes_Draw();
524 void BookUI_Map_Draw(); 537 void BookUI_Map_Draw();
525 void BookUI_Calendar_Draw(); 538 void BookUI_Calendar_Draw();
536 void sub_41140B(); 549 void sub_41140B();
537 void sub_411473(); 550 void sub_411473();
538 551
539 552
540 553
541 554 // rest ui
542 555 void RestUI_Load();
556 void RestUI_Draw();
557
558
559 // transition & travel ui
560 void TransitionUI_Load(uint anim_id, uint exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName);
561 void TransitionUI_Draw();
562
563 void TravelUI_Load();
564 void TravelUI_Draw();
543 565
544 566
545 567
546 568
547 569