Mercurial > mm7
comparison GUIWindow.h @ 1033:3a5c8df8381d
* UI cleans and moves
* Deleted many junk global variables.
author | Nomad |
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date | Tue, 21 May 2013 23:44:51 +0200 |
parents | f93d17337113 |
children | 39f42990698f |
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1031:f93d17337113 | 1033:3a5c8df8381d |
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462 | 462 |
463 | 463 |
464 void draw_leather(); | 464 void draw_leather(); |
465 | 465 |
466 | 466 |
467 | 467 // main menu ui |
468 void MainMenuUI_LoadFontsAndSomeStuff(); | |
469 void MainMenuUI_Create(); | |
470 MENU_STATE MainMenuUI_Credits_Loop(); | |
471 | |
472 // save & load ui | |
473 void SaveUI_Load(); | |
474 void SaveUI_Draw(); | |
475 | |
476 void LoadUI_Draw(); | |
477 void LoadUI_Load(unsigned int uDialogueType); // idb | |
468 | 478 |
469 // game ui | 479 // game ui |
470 void GameUI_DrawRightPanel(); | 480 void GameUI_DrawRightPanel(); |
471 void GameUI_DrawRightPanelFrames(); | 481 void GameUI_DrawRightPanelFrames(); |
472 void GameUI_DrawRightPanelItems(); | 482 void GameUI_DrawRightPanelItems(); |
477 void GameUI_DrawPortraits(unsigned int _this); | 487 void GameUI_DrawPortraits(unsigned int _this); |
478 void GameUI_Footer(); | 488 void GameUI_Footer(); |
479 void GameUI_Footer_2(); | 489 void GameUI_Footer_2(); |
480 void GameUI_SetFooterString(const char *pStr); | 490 void GameUI_SetFooterString(const char *pStr); |
481 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap); | 491 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap); |
492 auto GameUI_GetMinimapHintText() -> const char *; | |
482 void GameUI_DrawPartySpells(); | 493 void GameUI_DrawPartySpells(); |
483 void GameUI_DrawTorchlightAndWizardEye(); | 494 void GameUI_DrawTorchlightAndWizardEye(); |
484 void GameUI_DrawCharacterSelectionFrame(); | 495 void GameUI_DrawCharacterSelectionFrame(); |
485 void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player); | 496 void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player); |
486 | 497 void GameUI_DrawNPCPopup(void *_this); |
498 | |
499 void GameUI_InitializeDialogue(Actor *actor, int bPlayerSaysHello); | |
500 void GameUI_DrawBranchlessDialogue(); | |
501 void GameUI_DrawDialogue(); | |
487 | 502 |
488 | 503 |
489 // game menu ui | 504 // game menu ui |
490 void GameMenuUI_DrawKeyBindings(); | 505 void GameMenuUI_DrawKeyBindings(); |
491 void GameMenuUI_DrawVideoOptions(); | 506 void GameMenuUI_DrawVideoOptions(); |
492 void GameMenuUI_Options_Draw(); | 507 void GameMenuUI_Options_Draw(); |
493 | |
494 | |
495 | 508 |
496 | 509 |
497 | 510 |
498 | 511 |
499 // character ui | 512 // character ui |
515 | 528 |
516 | 529 |
517 | 530 |
518 | 531 |
519 | 532 |
520 //book ui | 533 // book ui |
521 void BookUI_Draw(WindowType book); | 534 void BookUI_Draw(WindowType book); |
522 void BookUI_Questbook_Draw(); | 535 void BookUI_Questbook_Draw(); |
523 void BookUI_Autonotes_Draw(); | 536 void BookUI_Autonotes_Draw(); |
524 void BookUI_Map_Draw(); | 537 void BookUI_Map_Draw(); |
525 void BookUI_Calendar_Draw(); | 538 void BookUI_Calendar_Draw(); |
536 void sub_41140B(); | 549 void sub_41140B(); |
537 void sub_411473(); | 550 void sub_411473(); |
538 | 551 |
539 | 552 |
540 | 553 |
541 | 554 // rest ui |
542 | 555 void RestUI_Load(); |
556 void RestUI_Draw(); | |
557 | |
558 | |
559 // transition & travel ui | |
560 void TransitionUI_Load(uint anim_id, uint exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName); | |
561 void TransitionUI_Draw(); | |
562 | |
563 void TravelUI_Load(); | |
564 void TravelUI_Draw(); | |
543 | 565 |
544 | 566 |
545 | 567 |
546 | 568 |
547 | 569 |