comparison Engine/Graphics/Texture.h @ 2518:3a1b56ab8749

d3d11 accepts RGBTexture
author a.parshin
date Thu, 09 Oct 2014 00:06:47 +0300
parents 5abd8fc8f1c6
children c7264ab7132f
comparison
equal deleted inserted replaced
2517:09c3114c6e4e 2518:3a1b56ab8749
1 #pragma once 1 #pragma once
2 #include <stdio.h> 2 #include <stdio.h>
3 #include<array> 3 #include <array>
4 4
5 5
6 6
7 /* 194 */ 7 /* 194 */
8 #pragma pack(push, 1) 8 #pragma pack(push, 1)
24 __int16 field_1A; 24 __int16 field_1A;
25 __int16 field_1C; 25 __int16 field_1C;
26 __int16 field_1E; 26 __int16 field_1E;
27 int _allocation_flags; // & 1 - malloc, else custom allocator 27 int _allocation_flags; // & 1 - malloc, else custom allocator
28 unsigned __int16 *pPixels; 28 unsigned __int16 *pPixels;
29
30 struct ID3D11ShaderResourceView *d3d11_srv;
31 struct D3D11_TEXTURE2D_DESC *d3d11_desc;
29 }; 32 };
30 #pragma pack(pop) 33 #pragma pack(pop)
31 34
32 35
33 36