comparison Arcomage.cpp @ 1038:39f42990698f

Cleanings
author Nomad
date Thu, 23 May 2013 03:29:29 +0200
parents 3a5c8df8381d
children 39eaa6b00141 6b34a45a3983
comparison
equal deleted inserted replaced
1035:306ec23b37df 1038:39f42990698f
265 if ( v3 > 0 ) 265 if ( v3 > 0 )
266 { 266 {
267 TranslateMessage(&pArcomageGame->msg); 267 TranslateMessage(&pArcomageGame->msg);
268 DispatchMessageA(&pArcomageGame->msg); 268 DispatchMessageA(&pArcomageGame->msg);
269 } 269 }
270 if (pAsyncMouse) 270 /*if (pAsyncMouse)
271 { 271 {
272 EnterCriticalSection(&pGame->pThreadWardInstance->csAsyncMouse); 272 EnterCriticalSection(&pGame->pThreadWardInstance->csAsyncMouse);
273 v4 = *((unsigned int *)pAsyncMouse + 7); 273 v4 = *((unsigned int *)pAsyncMouse + 7);
274 pArcomageGame->mouse_x = *((unsigned int *)pAsyncMouse + 6); 274 pArcomageGame->mouse_x = *((unsigned int *)pAsyncMouse + 6);
275 pArcomageGame->mouse_y = v4; 275 pArcomageGame->mouse_y = v4;
295 } 295 }
296 pAsyncMouse->_46B944(); 296 pAsyncMouse->_46B944();
297 if ( !*((unsigned char *)pAsyncMouse + 90) ) 297 if ( !*((unsigned char *)pAsyncMouse + 90) )
298 pArcomageGame->field_F6 = 1; 298 pArcomageGame->field_F6 = 1;
299 LeaveCriticalSection(&pGame->pThreadWardInstance->csAsyncMouse); 299 LeaveCriticalSection(&pGame->pThreadWardInstance->csAsyncMouse);
300 } 300 }*/
301 memcpy(v2, &pArcomageGame->stru1, 0xCu); 301 memcpy(v2, &pArcomageGame->stru1, 0xCu);
302 return pArcomageGame->stru1.field_0 != 0; 302 return pArcomageGame->stru1.field_0 != 0;
303 } 303 }
304 304
305 305
1421 v3->ptr_0->_40E0F5(1, 1); 1421 v3->ptr_0->_40E0F5(1, 1);
1422 v3->ptr_0->_40DFFE(); 1422 v3->ptr_0->_40DFFE();
1423 ++v3; 1423 ++v3;
1424 } 1424 }
1425 while ( (signed int)v3 < (signed int)&unk_5052C8 ); 1425 while ( (signed int)v3 < (signed int)&unk_5052C8 );
1426 if (pAsyncMouse) 1426
1427 {
1428 pAsyncMouse->_409E3D(*((unsigned char *)pAsyncMouse + 103));
1429 pAsyncMouse->_46B944();
1430 }
1431 pArcomageGame->pGameBackground.Release(); 1427 pArcomageGame->pGameBackground.Release();
1432 pArcomageGame->pSprites.Release(); 1428 pArcomageGame->pSprites.Release();
1433 pArcomageGame->bGameInProgress = 0; 1429 pArcomageGame->bGameInProgress = 0;
1434 viewparams->bRedrawGameUI = 1; 1430 viewparams->bRedrawGameUI = 1;
1435 if ( pVideoPlayer->AnyMovieLoaded() ) 1431 if ( pVideoPlayer->AnyMovieLoaded() )
5752 int v7; // ecx@9 5748 int v7; // ecx@9
5753 int pXYZW[4]; // [sp+8h] [bp-1Ch]@5 5749 int pXYZW[4]; // [sp+8h] [bp-1Ch]@5
5754 int pXY[2]; // [sp+18h] [bp-Ch]@5 5750 int pXY[2]; // [sp+18h] [bp-Ch]@5
5755 int v10; // [sp+20h] [bp-4h]@3 5751 int v10; // [sp+20h] [bp-4h]@3
5756 5752
5757 if (pAsyncMouse)
5758 pAsyncMouse->_409E3D(1);
5759 pAudioPlayer->StopChannels(-1, -1); 5753 pAudioPlayer->StopChannels(-1, -1);
5760 strcpy(pArcomageGame->pPlayer1Name, pArcomagePlayer1Name); 5754 strcpy(pArcomageGame->pPlayer1Name, pArcomagePlayer1Name);
5761 strcpy(pArcomageGame->pPlayer2Name, pArcomagePlayer2Name); 5755 strcpy(pArcomageGame->pPlayer2Name, pArcomagePlayer2Name);
5762 am_byte_4FAA76 = 0; 5756 am_byte_4FAA76 = 0;
5763 am_byte_4FAA75 = 0; 5757 am_byte_4FAA75 = 0;