comparison mm7_data.h @ 1413:3881d2f94eb1

UseNPCSkill DIALOGUE_USE_NPC_ABILITY
author Nomad
date Sat, 27 Jul 2013 16:09:00 +0200
parents 182d58b2a34c
children 110eac219e5a
comparison
equal deleted inserted replaced
1412:182d58b2a34c 1413:3881d2f94eb1
1341 void __cdecl BLV_UpdateUserInputAndOther(); 1341 void __cdecl BLV_UpdateUserInputAndOther();
1342 void __cdecl ODM_UpdateUserInputAndOther(); 1342 void __cdecl ODM_UpdateUserInputAndOther();
1343 bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2); 1343 bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2);
1344 void __cdecl check_event_triggers(); 1344 void __cdecl check_event_triggers();
1345 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID); 1345 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID);
1346 int __fastcall ODM_GetFloorLevel(int X, signed int Y, int Z, int, int *pOnWater, int *a6, int bWaterWalk); 1346 int ODM_GetFloorLevel(int X, signed int Y, int Z, int, int *pOnWater, int *bmodel_pid, int bWaterWalk);
1347 int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4); 1347 int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4);
1348 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out); 1348 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out);
1349 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID); 1349 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID);
1350 int __fastcall _46DF1A_collide_against_actor(int, int); // weak 1350 int __fastcall _46DF1A_collide_against_actor(int, int); // weak
1351 void __cdecl _46E0B2_collide_against_decorations(); 1351 void __cdecl _46E0B2_collide_against_decorations();
1450 void NPCHireableDialogPrepare(); 1450 void NPCHireableDialogPrepare();
1451 void _4B4224_UpdateNPCTopics(int _this); 1451 void _4B4224_UpdateNPCTopics(int _this);
1452 void __fastcall DrawTextAtStatusBar(const char *Str, int a5); 1452 void __fastcall DrawTextAtStatusBar(const char *Str, int a5);
1453 int __fastcall sub_4B46F8(int a1); 1453 int __fastcall sub_4B46F8(int a1);
1454 1454
1455 signed int __fastcall sub_4BB756(signed int a1);
1456 const char *sub_4BBA85_bounties(); 1455 const char *sub_4BBA85_bounties();
1457 void __cdecl sub_4BBCDD(); 1456 void __cdecl sub_4BBCDD();
1458 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb 1457 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb
1459 void __cdecl ArenaFight(); 1458 void __cdecl ArenaFight();
1460 void SpellBookGenerator(); 1459 void SpellBookGenerator();