comparison _deleted.cpp @ 1413:3881d2f94eb1

UseNPCSkill DIALOGUE_USE_NPC_ABILITY
author Nomad
date Sat, 27 Jul 2013 16:09:00 +0200
parents 38df78aba732
children 1987f2cca08f
comparison
equal deleted inserted replaced
1412:182d58b2a34c 1413:3881d2f94eb1
724 v28 = 10000.0; 724 v28 = 10000.0;
725 v3 = -10000.0; 725 v3 = -10000.0;
726 v27 = -10000.0; 726 v27 = -10000.0;
727 if ( (signed int)v1 > 0 ) 727 if ( (signed int)v1 > 0 )
728 { 728 {
729 v4 = (char *)&array_508690[0].vWorldViewProjY; 729 v4 = (char *)&sr_508690[0].vWorldViewProjY;
730 do 730 do
731 { 731 {
732 if ( *((float *)v4 - 1) < (double)v26 ) 732 if ( *((float *)v4 - 1) < (double)v26 )
733 { 733 {
734 LODWORD(v5) = *((int *)v4 - 1); 734 LODWORD(v5) = *((int *)v4 - 1);
767 { 767 {
768 v10 = LODWORD(v29)++; 768 v10 = LODWORD(v29)++;
769 *(&v19 + v10) = i; 769 *(&v19 + v10) = i;
770 } 770 }
771 } 771 }
772 v11 = &array_508690[v19]; 772 v11 = &sr_508690[v19];
773 v12 = &array_508690[v20]; 773 v12 = &sr_508690[v20];
774 v13 = &array_508690[v21]; 774 v13 = &sr_508690[v21];
775 if ( LODWORD(v29) != 3 ) 775 if ( LODWORD(v29) != 3 )
776 { 776 {
777 v11 = array_508690; 777 v11 = sr_508690;
778 v13 = (RenderVertexSoft *)((char *)array_508690 + 16 * (3 * v1 - 3)); 778 v13 = (RenderVertexSoft *)((char *)sr_508690 + 16 * (3 * v1 - 3));
779 v12 = &array_508690[1]; 779 v12 = &sr_508690[1];
780 v28 = array_508690[1].vWorldPosition.x - array_508690[0].vWorldPosition.x; 780 v28 = sr_508690[1].vWorldPosition.x - sr_508690[0].vWorldPosition.x;
781 v27 = array_508690[1].vWorldPosition.y - array_508690[0].vWorldPosition.y; 781 v27 = sr_508690[1].vWorldPosition.y - sr_508690[0].vWorldPosition.y;
782 v29 = array_508690[1].vWorldPosition.z - array_508690[0].vWorldPosition.z; 782 v29 = sr_508690[1].vWorldPosition.z - sr_508690[0].vWorldPosition.z;
783 v26 = v13->vWorldPosition.x - array_508690[0].vWorldPosition.x; 783 v26 = v13->vWorldPosition.x - sr_508690[0].vWorldPosition.x;
784 v25 = v13->vWorldPosition.y - array_508690[0].vWorldPosition.y; 784 v25 = v13->vWorldPosition.y - sr_508690[0].vWorldPosition.y;
785 v24 = v13->vWorldPosition.z - array_508690[0].vWorldPosition.z; 785 v24 = v13->vWorldPosition.z - sr_508690[0].vWorldPosition.z;
786 if ( v24 * v27 - v25 * v29 == 0.0 ) 786 if ( v24 * v27 - v25 * v29 == 0.0 )
787 { 787 {
788 if ( v26 * v29 - v24 * v28 == 0.0 ) 788 if ( v26 * v29 - v24 * v28 == 0.0 )
789 { 789 {
790 if ( v25 * v28 - v26 * v27 == 0.0 ) 790 if ( v25 * v28 - v26 * v27 == 0.0 )
791 { 791 {
792 v14 = v1 - 2; 792 v14 = v1 - 2;
793 LODWORD(v26) = v14; 793 LODWORD(v26) = v14;
794 if ( v14 >= 2 ) 794 if ( v14 >= 2 )
795 { 795 {
796 v15 = &array_508690[v14]; 796 v15 = &sr_508690[v14];
797 do 797 do
798 { 798 {
799 v16 = v15->vWorldPosition.x - array_508690[0].vWorldPosition.x; 799 v16 = v15->vWorldPosition.x - sr_508690[0].vWorldPosition.x;
800 v17 = v15->vWorldPosition.y - array_508690[0].vWorldPosition.y; 800 v17 = v15->vWorldPosition.y - sr_508690[0].vWorldPosition.y;
801 v18 = v15->vWorldPosition.z - array_508690[0].vWorldPosition.z; 801 v18 = v15->vWorldPosition.z - sr_508690[0].vWorldPosition.z;
802 v13 = v15; 802 v13 = v15;
803 if ( v27 * v18 - v17 * v29 != 0.0 ) 803 if ( v27 * v18 - v17 * v29 != 0.0 )
804 break; 804 break;
805 if ( v16 * v29 - v18 * v28 != 0.0 ) 805 if ( v16 * v29 - v18 * v28 != 0.0 )
806 break; 806 break;
878 a3->ptr_38 = &stru_8019C8; 878 a3->ptr_38 = &stru_8019C8;
879 a3->pTexture = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0); 879 a3->pTexture = (Texture *)(v4 != -1 ? (int)&pBitmaps_LOD->pTextures[v3] : 0);
880 v5 = 0; 880 v5 = 0;
881 if ( (signed int)a3->uNumVertices > 0 ) 881 if ( (signed int)a3->uNumVertices > 0 )
882 { 882 {
883 v6 = (char *)&array_508690[0].vWorldViewProjY; 883 v6 = (char *)&sr_508690[0].vWorldViewProjY;
884 do 884 do
885 { 885 {
886 v7 = *((float *)v6 - 1) + 6.7553994e15; 886 v7 = *((float *)v6 - 1) + 6.7553994e15;
887 dword_50B638[v5] = LODWORD(v7); 887 dword_50B638[v5] = LODWORD(v7);
888 v8 = *(float *)v6 + 6.7553994e15; 888 v8 = *(float *)v6 + 6.7553994e15;
1585 goto LABEL_71; 1585 goto LABEL_71;
1586 v12->_48276F_sr(); 1586 v12->_48276F_sr();
1587 v39 = 0; 1587 v39 = 0;
1588 if ( (signed int)v12->uNumVertices > 0 ) 1588 if ( (signed int)v12->uNumVertices > 0 )
1589 { 1589 {
1590 v40 = (char *)&array_508690[0].vWorldViewProjY; 1590 v40 = (char *)&sr_508690[0].vWorldViewProjY;
1591 do 1591 do
1592 { 1592 {
1593 LODWORD(v64) = *((int *)v40 - 1); 1593 LODWORD(v64) = *((int *)v40 - 1);
1594 v41 = v64 + 6.7553994e15; 1594 v41 = v64 + 6.7553994e15;
1595 v69 = LODWORD(v41); 1595 v69 = LODWORD(v41);
1613 goto LABEL_71; 1613 goto LABEL_71;
1614 v12->_48276F_sr(); 1614 v12->_48276F_sr();
1615 v46 = 0; 1615 v46 = 0;
1616 if ( (signed int)v12->uNumVertices > 0 ) 1616 if ( (signed int)v12->uNumVertices > 0 )
1617 { 1617 {
1618 v47 = (char *)&array_508690[0].vWorldViewProjY; 1618 v47 = (char *)&sr_508690[0].vWorldViewProjY;
1619 do 1619 do
1620 { 1620 {
1621 LODWORD(v61) = *((int *)v47 - 1); 1621 LODWORD(v61) = *((int *)v47 - 1);
1622 v48 = v61 + 6.7553994e15; 1622 v48 = v61 + 6.7553994e15;
1623 v65 = LODWORD(v48); 1623 v65 = LODWORD(v48);
1644 v12, 1644 v12,
1645 0); 1645 0);
1646 v51 = 0; 1646 v51 = 0;
1647 if ( (signed int)v12->uNumVertices > 0 ) 1647 if ( (signed int)v12->uNumVertices > 0 )
1648 { 1648 {
1649 v52 = (char *)&array_508690[0].vWorldViewProjY; 1649 v52 = (char *)&sr_508690[0].vWorldViewProjY;
1650 do 1650 do
1651 { 1651 {
1652 LODWORD(v62) = *((int *)v52 - 1); 1652 LODWORD(v62) = *((int *)v52 - 1);
1653 v53 = v62 + 6.7553994e15; 1653 v53 = v62 + 6.7553994e15;
1654 v60 = LODWORD(v53); 1654 v60 = LODWORD(v53);
1661 } 1661 }
1662 while ( v51 < (signed int)v12->uNumVertices ); 1662 while ( v51 < (signed int)v12->uNumVertices );
1663 } 1663 }
1664 } 1664 }
1665 } 1665 }
1666 sr_sub_486B4E_push_outdoor_edges(array_508690, dword_50B638.data(), dword_50B570.data(), v12); 1666 sr_sub_486B4E_push_outdoor_edges(sr_508690, dword_50B638.data(), dword_50B570.data(), v12);
1667 } 1667 }
1668 LABEL_72: 1668 LABEL_72:
1669 ++v79; 1669 ++v79;
1670 v1 = v78; 1670 v1 = v78;
1671 ++v3; 1671 ++v3;
4196 v38->uNumVertices = v54; 4196 v38->uNumVertices = v54;
4197 if ( v54 ) 4197 if ( v54 )
4198 { 4198 {
4199 sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0); 4199 sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0);
4200 LABEL_68: 4200 LABEL_68:
4201 sr_sub_481DB2(array_508690, v54, v38); 4201 sr_sub_481DB2(sr_508690, v54, v38);
4202 LABEL_75: 4202 LABEL_75:
4203 v17 = &array_77EC08[pOutdoorCamera->uNumPolygons]; 4203 v17 = &array_77EC08[pOutdoorCamera->uNumPolygons];
4204 v57 = pOutdoor->GetTileTexture(v101, v100); 4204 v57 = pOutdoor->GetTileTexture(v101, v100);
4205 v17->uTileBitmapID = v57; 4205 v17->uTileBitmapID = v57;
4206 if ( v57 == -1 ) 4206 if ( v57 == -1 )
4299 v68 = v17; 4299 v68 = v17;
4300 v67 = v103; 4300 v67 = v103;
4301 LABEL_37: 4301 LABEL_37:
4302 sr_sub_4829B9(v35, v34, v67, v68, v69); 4302 sr_sub_4829B9(v35, v34, v67, v68, v69);
4303 LABEL_38: 4303 LABEL_38:
4304 sr_sub_481DB2(array_508690, v33, v17); 4304 sr_sub_481DB2(sr_508690, v33, v17);
4305 goto LABEL_105; 4305 goto LABEL_105;
4306 } 4306 }
4307 goto LABEL_74; 4307 goto LABEL_74;
4308 } 4308 }
4309 v55 = sr_4252E8(3u); 4309 v55 = sr_4252E8(3u);
8049 v102 = (double)(pViewport->uViewportBR_Y + 1); 8049 v102 = (double)(pViewport->uViewportBR_Y + 1);
8050 if ( a1 <= 0 ) 8050 if ( a1 <= 0 )
8051 return v117; 8051 return v117;
8052 v127 = a1; 8052 v127 = a1;
8053 v1 = a1; 8053 v1 = a1;
8054 memcpy(array_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2)); 8054 memcpy(sr_508690, array_50AC10, 4 * ((unsigned int)(48 * a1) >> 2));
8055 v2 = 0; 8055 v2 = 0;
8056 do 8056 do
8057 { 8057 {
8058 if ( array_50AC10[v2].vWorldViewProjX < (double)v101 || array_50AC10[v2].vWorldViewProjX > (double)v100 ) 8058 if ( array_50AC10[v2].vWorldViewProjX < (double)v101 || array_50AC10[v2].vWorldViewProjX > (double)v100 )
8059 v136 = 0; 8059 v136 = 0;
8348 memcpy(&array_508FF0[v123], array_508FF0, sizeof(array_508FF0[v123])), 8348 memcpy(&array_508FF0[v123], array_508FF0, sizeof(array_508FF0[v123])),
8349 v61 = array_508FF0[0].vWorldViewProjY + 6.7553994e15, 8349 v61 = array_508FF0[0].vWorldViewProjY + 6.7553994e15,
8350 v62 = SLODWORD(v61) <= (signed int)pViewport->uViewportBR_Y, 8350 v62 = SLODWORD(v61) <= (signed int)pViewport->uViewportBR_Y,
8351 v123 < 1) ) 8351 v123 < 1) )
8352 goto LABEL_112; 8352 goto LABEL_112;
8353 v63 = (char *)&array_508690[0].vWorldViewProjX; 8353 v63 = (char *)&sr_508690[0].vWorldViewProjX;
8354 v131 = array_508690; 8354 v131 = sr_508690;
8355 v120 = (char *)&array_508690[0].vWorldViewProjX; 8355 v120 = (char *)&sr_508690[0].vWorldViewProjX;
8356 v140 = (char *)&array_508690[0].vWorldViewProjY; 8356 v140 = (char *)&sr_508690[0].vWorldViewProjY;
8357 v126 = (char *)&array_508690[0].flt_2C; 8357 v126 = (char *)&sr_508690[0].flt_2C;
8358 v135 = (char *)&array_508690[0]._rhw; 8358 v135 = (char *)&sr_508690[0]._rhw;
8359 v64 = (char *)&array_508FF0[0].flt_2C; 8359 v64 = (char *)&array_508FF0[0].flt_2C;
8360 v113 = v123; 8360 v113 = v123;
8361 while ( 2 ) 8361 while ( 2 )
8362 { 8362 {
8363 v99 = *((float *)v64 + 8) + 6.7553994e15; 8363 v99 = *((float *)v64 + 8) + 6.7553994e15;
8435 break; 8435 break;
8436 } 8436 }
8437 if ( v116 < 3 ) 8437 if ( v116 < 3 )
8438 goto LABEL_112; 8438 goto LABEL_112;
8439 v80 = v116; 8439 v80 = v116;
8440 memcpy(&array_508690[v116], array_508690, sizeof(array_508690[v116])); 8440 memcpy(&sr_508690[v116], sr_508690, sizeof(sr_508690[v116]));
8441 if ( v116 > 0 ) 8441 if ( v116 > 0 )
8442 { 8442 {
8443 v81 = (char *)&array_508690[0].vWorldViewProjX; 8443 v81 = (char *)&sr_508690[0].vWorldViewProjX;
8444 v82 = v116; 8444 v82 = v116;
8445 do 8445 do
8446 { 8446 {
8447 LODWORD(v83) = *(int *)v81; 8447 LODWORD(v83) = *(int *)v81;
8448 *((float *)v81 - 3) = 1.0 / *((float *)v81 + 2); 8448 *((float *)v81 - 3) = 1.0 / *((float *)v81 + 2);
8482 } 8482 }
8483 v91 = __OFSUB__(v116, 3); 8483 v91 = __OFSUB__(v116, 3);
8484 v90 = v116 - 3 < 0; 8484 v90 = v116 - 3 < 0;
8485 if ( v116 > 3 ) 8485 if ( v116 > 3 )
8486 { 8486 {
8487 memcpy(&array_508690[v116 + 1], &array_508690[1], sizeof(array_508690[v116 + 1])); 8487 memcpy(&sr_508690[v116 + 1], &sr_508690[1], sizeof(sr_508690[v116 + 1]));
8488 if ( v116 > 0 ) 8488 if ( v116 > 0 )
8489 { 8489 {
8490 v105 = 1; 8490 v105 = 1;
8491 do 8491 do
8492 { 8492 {
8498 v93 -= v80; 8498 v93 -= v80;
8499 if ( v105 >= v80 ) 8499 if ( v105 >= v80 )
8500 v92 = v105 - v80; 8500 v92 = v105 - v80;
8501 if ( v94 >= v80 ) 8501 if ( v94 >= v80 )
8502 v95 = v94 - v80; 8502 v95 = v94 - v80;
8503 if ( (array_508690[v92].vWorldViewProjX - array_508690[v93].vWorldViewProjX) 8503 if ( (sr_508690[v92].vWorldViewProjX - sr_508690[v93].vWorldViewProjX)
8504 * (array_508690[v95].vWorldViewProjY - array_508690[v93].vWorldViewProjY) 8504 * (sr_508690[v95].vWorldViewProjY - sr_508690[v93].vWorldViewProjY)
8505 - (array_508690[v95].vWorldViewProjX - array_508690[v93].vWorldViewProjX) 8505 - (sr_508690[v95].vWorldViewProjX - sr_508690[v93].vWorldViewProjX)
8506 * (array_508690[v92].vWorldViewProjY - array_508690[v93].vWorldViewProjY) < 0.0 ) 8506 * (sr_508690[v92].vWorldViewProjY - sr_508690[v93].vWorldViewProjY) < 0.0 )
8507 { 8507 {
8508 ++v105; 8508 ++v105;
8509 } 8509 }
8510 else 8510 else
8511 { 8511 {
8512 v96 = v105; 8512 v96 = v105;
8513 if ( v105 < v80 || (v96 = v105 - v80, v105 - v80 < v80) ) 8513 if ( v105 < v80 || (v96 = v105 - v80, v105 - v80 < v80) )
8514 memcpy(&array_508690[v96], &array_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2)); 8514 memcpy(&sr_508690[v96], &sr_508690[v96 + 1], 4 * ((unsigned int)(48 * v80 - 48 * v96) >> 2));
8515 --v80; 8515 --v80;
8516 } 8516 }
8517 } 8517 }
8518 while ( v105 - 1 < v80 ); 8518 while ( v105 - 1 < v80 );
8519 } 8519 }
8526 else 8526 else
8527 result = v80; 8527 result = v80;
8528 return result; 8528 return result;
8529 } 8529 }
8530 8530
8531 8531 //----- (0048034E) --------------------------------------------------------
8532 void Render::DrawTerrainD3D(int a1, int a2, int a3, int unk4)
8533 {
8534 //int v3; // esi@1
8535 int v4; // edi@1
8536 int v5; // ebx@2
8537 int v6; // eax@2
8538 int v7; // eax@3
8539 RenderVertexSoft *v8; // edi@3
8540 RenderVertexSoft *v9; // ebx@4
8541 RenderVertexSoft *v10; // ecx@4
8542 float v11; // eax@6
8543 double v12; // ST5C_8@6
8544 double v13; // ST2C_8@6
8545 int v14; // eax@6
8546 double v15; // st7@6
8547 struct Polygon *pTile; // ebx@12
8548 unsigned __int16 v17; // ax@12
8549 int v18; // eax@13
8550 signed int v22; // eax@13
8551 Vec3_float_ *norm; // eax@15
8552 //double v24; // st6@17
8553 double v25; // ST54_8@17
8554 unsigned __int8 v26; // sf@17
8555 unsigned __int8 v27; // of@17
8556 double v28; // st5@19
8557 double v29; // st5@19
8558 double v30; // st5@19
8559 double v31; // st5@19
8560 struct struct8 *v32; // esi@21
8561 double v3a; // st7@32
8562 int v33; // edi@38
8563 unsigned int v34; // ecx@47
8564 char v35; // zf@47
8565 unsigned int v36; // eax@50
8566 int v37; // eax@54
8567 //Polygon *v38; // ecx@55
8568 unsigned int v39; // eax@59
8569 struct Polygon *v40; // ebx@62
8570 unsigned __int16 pTileBitmapsID; // ax@62
8571 int v42; // eax@63
8572 LightmapBuilder *v43; // ecx@63
8573 int v44; // eax@63
8574 int v45; // eax@63
8575 int v46; // eax@63
8576 signed int v47; // eax@63
8577 Vec3_float_ *v48; // eax@65
8578 double v49; // st6@67
8579 double v50; // ST4C_8@67
8580 double v51; // st5@71
8581 double v52; // st5@71
8582 double v53; // st5@71
8583 double v54; // st7@84
8584 unsigned int v55; // ecx@98
8585 unsigned int v56; // eax@101
8586 int v57; // eax@105
8587 unsigned int v58; // eax@109
8588 struct Polygon *v59; // esi@112
8589 unsigned __int16 v60; // ax@112
8590 int v61; // eax@113
8591 signed int v62; // eax@113
8592 Vec3_float_ *v63; // eax@114
8593 double v64; // st6@116
8594 double v65; // ST3C_8@116
8595 double v66; // st5@120
8596 double v67; // st5@120
8597 double v68; // st5@120
8598 double v69; // st7@133
8599 int v70; // edi@138
8600 struct Polygon *v71; // esi@147
8601 unsigned int v72; // ecx@147
8602 unsigned int v73; // eax@150
8603 int v74; // eax@154
8604 unsigned int v75; // eax@158
8605 //unsigned int v76; // [sp-10h] [bp-E0h]@61
8606 int v77; // [sp-Ch] [bp-DCh]@61
8607 IDirect3DTexture2 *v78; // [sp-8h] [bp-D8h]@61
8608 //int v79; // [sp-4h] [bp-D4h]@61
8609 bool v80; // [sp+0h] [bp-D0h]@59
8610 bool v81; // [sp+0h] [bp-D0h]@109
8611 int v82; // [sp+54h] [bp-7Ch]@1
8612 int v83; // [sp+60h] [bp-70h]@1
8613 int v84; // [sp+6Ch] [bp-64h]@1
8614 int v85; // [sp+70h] [bp-60h]@63
8615 float a4; // [sp+74h] [bp-5Ch]@73
8616 float v87; // [sp+78h] [bp-58h]@122
8617 int v88; // [sp+7Ch] [bp-54h]@1
8618 int v89; // [sp+80h] [bp-50h]@6
8619 int v93; // [sp+90h] [bp-40h]@2
8620 int X; // [sp+94h] [bp-3Ch]@1
8621 float v95; // [sp+98h] [bp-38h]@21
8622 LightmapBuilder *v96; // [sp+9Ch] [bp-34h]@73
8623 int v97; // [sp+A0h] [bp-30h]@6
8624 int sX; // [sp+A4h] [bp-2Ch]@6
8625 unsigned int uNumVertices; // [sp+A8h] [bp-28h]@73
8626 int v100; // [sp+ACh] [bp-24h]@122
8627 int sY; // [sp+B0h] [bp-20h]@6
8628 RenderVertexSoft *v102; // [sp+B4h] [bp-1Ch]@3
8629 unsigned int a5; // [sp+B8h] [bp-18h]@21
8630 RenderVertexSoft *v101; // [sp+BCh] [bp-14h]@6
8631 Vec3_float_ *v99; // [sp+C0h] [bp-10h]@17
8632 RenderVertexSoft *pVertices; // [sp+C4h] [bp-Ch]@6
8633 RenderVertexSoft *pVertices2; // [sp+C8h] [bp-8h]@6
8634 char v108; // [sp+CFh] [bp-1h]@36
8635 float thisd; // [sp+D8h] [bp+8h]@6
8636 float thise; // [sp+D8h] [bp+8h]@6
8637 float thisf; // [sp+D8h] [bp+8h]@17
8638 IndoorCameraD3D *thisa; // [sp+D8h] [bp+8h]@23
8639 float thisg; // [sp+D8h] [bp+8h]@67
8640 IndoorCameraD3D *thisb; // [sp+D8h] [bp+8h]@75
8641 float thish; // [sp+D8h] [bp+8h]@116
8642 IndoorCameraD3D *thisc; // [sp+D8h] [bp+8h]@124
8643 char this_3; // [sp+DBh] [bp+Bh]@30
8644 char this_3a; // [sp+DBh] [bp+Bh]@82
8645 char this_3b; // [sp+DBh] [bp+Bh]@131
8646
8647 __debugbreak();
8648 static stru154 static_sub_0048034E_stru_154;
8649 static stru154 stru_76D5A8;
8650 //v3 = a1;
8651 v82 = a2;
8652 v83 = a3;
8653 X = abs(unk4);
8654 v4 = 0;
8655 v88 = 0;
8656 v84 = a1 - 1;
8657 if ( a1 - 1 > 0 )
8658 {
8659 while ( 1 )
8660 {
8661 v5 = abs(X);//v5 = 13108
8662 v6 = abs(v83);//v6 = 13108
8663 --X;
8664 //__debugbreak(); // uncoment & refactor following large if
8665 v93 = (int)&terrain_76E5C8[(v5 << 7) + v6];
8666 if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7),
8667 v10 = &pVerticesSR_806210[1] + v7) : (v9 = &pVerticesSR_806210[1] + v7, v10 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7)),
8668 ((a8 = v9,
8669 pVertices = &pVerticesSR_801A10[1] + v7,
8670 v11 = v8->vWorldPosition.x,
8671 v101 = v10,
8672 v12 = v11 + 6.755399441055744e15,
8673 sX = LODWORD(v12),
8674 v13 = v8->vWorldPosition.y + 6.755399441055744e15,
8675 sY = LODWORD(v13),
8676 thisd = (v10->vWorldPosition.x + v8->vWorldPosition.x) * 0.5,
8677 v14 = WorldPosToGridCellX(floorf(thisd + 0.5f)),//maybe current camera position X
8678 v15 = v9->vWorldPosition.y + v8->vWorldPosition.y,
8679 v89 = v14,
8680 thise = v15 * 0.5,
8681 _this = (LightmapBuilder *)WorldPosToGridCellZ(floorf(thisd + 0.5f)),//maybe current camera position Z
8682 WorldPosToGridCellX(sX),
8683 WorldPosToGridCellZ(sY),
8684 !byte_4D864C)
8685 || !(pGame->uFlags & 0x80))
8686 && !_481EFA_clip_terrain_poly(v8, v9, v101, pVertices, 1)) )
8687 if ( !&terrain_76E5C8[(v5 << 7) + v6] )
8688 goto LABEL_162
8689 v8 = &pVerticesSR_806210[v4];
8690 //pVertices2 = &pVerticesSR_801A10[v4 + 1];
8691 //v102 = v8;
8692 if (!v82)
8693 {
8694 pVertices = &pVerticesSR_801A10[v4];
8695 v101 = &pVerticesSR_806210[v4 + 1];
8696 }
8697 else
8698 {
8699 pVertices = &pVerticesSR_801A10[v4 + 1];
8700 v101 = &pVerticesSR_806210[v4];
8701 }
8702 sX = floorf(v8->vWorldPosition.x + 0.5f);
8703 sY = floorf(v8->vWorldPosition.z + 0.5f);
8704 v89 = WorldPosToGridCellX(floorf((v101->vWorldPosition.x + v8->vWorldPosition.x) / 2 + 0.5f));
8705 v97 = WorldPosToGridCellZ(floorf((pVertices->vWorldPosition.z + v8->vWorldPosition.z) / 2 + 0.5f));
8706 /*WorldPosToGridCellX(sX);
8707 WorldPosToGridCellZ(sY);
8708 if ((!byte_4D864C || !(pGame->uFlags & 0x80)) && !_481EFA_clip_terrain_poly(v8, pVertices, v101, pVertices2, 1))
8709 if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y
8710 || pVertices2->vWorldPosition.y != v101->vWorldPosition.y )
8711 break;
8712 pTile = &array_77EC08[pOutdoorCamera->uNumPolygons];
8713 pTile->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
8714 if ( pTile->uTileBitmapID != -1 )
8715 {
8716 pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(sX, sY);
8717 pTile->field_32 = 0;
8718 pTile->field_59 = 1;
8719 pTile->terrain_grid_x = (char)v97;
8720 __debugbreak(); // warning C4700: uninitialized local variable 'v93' used
8721 pTile->field_34 = *(_WORD *)(v93 + 2);
8722 pTile->terrain_grid_z = v89;
8723 v22 = pTerrainNormalIndices[2 * (v97 + 128 * v89) + 1];
8724 if ( v22 < 0 || v22 > uNumTerrainNormals - 1 )
8725 norm = 0;
8726 else
8727 norm = &pTerrainNormals[v22];
8728 thisf = 20.0 - ( -(((float)pOutdoor->vSunlight.x / 65536.0) * norm->x) -
8729 (((float)pOutdoor->vSunlight.y / 65536.0) * norm->y) -
8730 (((float)pOutdoor->vSunlight.z / 65536.0) * norm->z)) * 20.0;
8731 //v25 = thisf + 6.7553994e15;
8732 //v27 = pOutdoorCamera->uNumPolygons > 1999;
8733 //v26 = pOutdoorCamera->uNumPolygons - 1999 < 0;
8734 pTile->dimming_level = floorf(thisf + 0.5f);
8735 if ( pOutdoorCamera->uNumPolygons >= 1999 )
8736 return;
8737 ++pOutdoorCamera->uNumPolygons;
8738 //if ( !_481FC9_terrain(v8, pVertices, v101, v16) )//Ritor1: It's temporary
8739 //goto LABEL_126;
8740 //{
8741 //--pOutdoorCamera->uNumPolygons;
8742 //goto LABEL_162;
8743 //}
8744 __debugbreak(); // warning C4700: uninitialized local variable 'v102' used
8745 memcpy(&array_50AC10[0], v102, 0x30u);
8746 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
8747 array_50AC10[0].u = 0.0;
8748 array_50AC10[0].v = 0.0;
8749 memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1]));
8750 array_50AC10[1]._rhw = 1.0 / (pVertices->vWorldViewPosition.x + 0.0000001000000011686097);
8751 array_50AC10[1].u = 0.0;
8752 array_50AC10[1].v = 1.0;
8753 __debugbreak(); // warning C4700: uninitialized local variable 'pVertices2' used
8754 memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2]));
8755 array_50AC10[2]._rhw = 1.0 / (pVertices2->vWorldViewPosition.x + 0.0000001000000011686097);
8756 array_50AC10[2].u = 1.0;
8757 array_50AC10[2].v = 1.0;
8758 memcpy(&array_50AC10[3], v101, sizeof(array_50AC10[3]));
8759 array_50AC10[3]._rhw = 1.0 / (v101->vWorldViewPosition.x + 0.0000001000000011686097);
8760 array_50AC10[3].u = 1.0;
8761 array_50AC10[3].v = 0.0;
8762 if ( !(byte_76D5C0 & 1) )
8763 {
8764 byte_76D5C0 |= 1u;
8765 stru154(stru_76D5A8);
8766 atexit(loc_481199);
8767 }
8768 v32 = (struct8 *)array_50AC10;
8769 v97 = (int)pGame->pLightmapBuilder;
8770 pGame->pLightmapBuilder->StackLights_TerrainFace(norm, &v95, array_50AC10, 4, 1);
8771 pDecalBuilder->_49BE8A(pTile, norm, &v95, array_50AC10, 4, 1);
8772 a5 = 4;
8773 if ( byte_4D864C && pGame->uFlags & 0x80 )
8774 {
8775 thisa = pGame->pIndoorCameraD3D;
8776 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &a5, 0) == 1 && !a5 )
8777 goto LABEL_162;
8778 thisa->ViewTransform(array_50AC10, a5);
8779 thisa->Project(array_50AC10, a5, 0);
8780 }
8781 this_3 = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0
8782 || v101->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0;
8783 v3a = (double)pOutdoorCamera->shading_dist_mist;
8784 v108 = v3a < v102->vWorldViewPosition.x || v3a < pVertices->vWorldViewPosition.x
8785 || v3a < v101->vWorldViewPosition.x || v3a < pVertices2->vWorldViewPosition.x;
8786 v33 = 0;
8787 pGame->pLightmapBuilder->std__vector_000004_size = 0;
8788 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
8789 {
8790 if ( this_3 )
8791 v33 = 3;
8792 else
8793 v33 = v108 != 0 ? 5 : 0;
8794 static_sub_0048034E_stru_154.ClassifyPolygon(norm, v95);
8795 if ( pDecalBuilder->uNumDecals > 0 )
8796 pDecalBuilder->ApplyDecals(31 - pTile->dimming_level, 4, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, *(float *)&v33, -1);
8797 }
8798 if ( stru_F8AD28.uNumLightsApplied > 0 )
8799 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33);
8800 v34 = a5;
8801 //v35 = byte_4D864C == 0;
8802 pTile->uNumVertices = a5;
8803 if ( !byte_4D864C || ~pGame->uFlags & 0x80 )
8804 {
8805 if ( this_3 )
8806 {
8807 v36 = sr_424CD7(v34);
8808 pTile->uNumVertices = v36;
8809 OutdoorCamera::Project(v36);
8810 }
8811 if ( v108 )
8812 {
8813 v36 = sr_424EE0_MakeFanFromTriangle(v34);
8814 pTile->uNumVertices = v36;
8815 OutdoorCamera::Project(v36);
8816 }
8817 }
8818 //v37 = *(int *)&v16->flags;
8819 if ( ~pTile->flags & 1 )
8820 {
8821 if ( pTile->flags & 2 && pTile->uTileBitmapID == pRenderer->hd_water_tile_id )
8822 {
8823 v80 = false;
8824 v39 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame];
8825 }
8826 else
8827 {
8828 v39 = pTile->uTileBitmapID;
8829 v80 = true;
8830 }
8831 //v79 = 0;
8832 //v78 = pBitmaps_LOD->pHardwareTextures[v39];
8833 pTile->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v39];// Ritor1: It's temporary
8834 v77 = (int)pTile;
8835 //v76 = v16->uNumVertices;
8836 //LABEL_161:
8837 pRenderer->DrawTerrainPolygon(pTile->uNumVertices, pTile, pBitmaps_LOD->pHardwareTextures[v39], false, v80);
8838 goto LABEL_162;
8839 }
8840 LABEL_56:
8841 pTile->DrawBorderTiles();
8842 }
8843 LABEL_162:
8844 v4 = v88 + 1;
8845 if ( ++v88 >= v84 )
8846 return;
8847 }
8848 v40 = &array_77EC08[pOutdoorCamera->uNumPolygons];
8849 v40->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
8850 if ( v40->uTileBitmapID == -1 )
8851 goto LABEL_162;
8852 v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY);
8853 BYTE1(v42) |= 0x80u;
8854 v43 = pGame->pLightmapBuilder;
8855 *(int *)&v40->flags = v42;
8856 v44 = v93;
8857 v40->field_59 = 1;
8858 v40->terrain_grid_x = (char)v43;
8859 v40->field_34 = *(_WORD *)(v44 + 2);
8860 v45 = v89;
8861 v40->terrain_grid_z = v89;
8862 v46 = 4 * ((char)v43 + (v45 << 7));
8863 v85 = v46;
8864 v47 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v46 + 2);// v47 = pTerrainNormalIndices[v46 + 1];
8865 if ( v47 < 0 || v47 > (signed int)(uNumTerrainNormals - 1) )
8866 v48 = 0;
8867 else
8868 v48 = &pTerrainNormals[v47];
8869 v49 = v92 * v48->y;
8870 //v99 = v48;
8871 thisg = 20.0 - (-v49 - v91 * v48->z - v90 * v48->x) * 20.0;
8872 v50 = thisg + 6.755399441055744e15;
8873 v40->dimming_level = LOBYTE(v50);
8874 if ( LOBYTE(v50) < 0 )
8875 v40->dimming_level = 0;
8876 if ( pOutdoorCamera->uNumPolygons >= 1999 )
8877 return;
8878 ++pOutdoorCamera->uNumPolygons;
8879 if ( !_481FC9_terrain(pVertices, pVertices2, v8, v40) ) // Ritor1: It's temporary
8880 //goto LABEL_77;
8881 {
8882 --pOutdoorCamera->uNumPolygons;
8883 goto LABEL_112;
8884 }
8885 memcpy(&array_50AC10[0], v102, 0x30u);
8886 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
8887 array_50AC10[0].u = 0.0;
8888 array_50AC10[0].v = 0.0;
8889 memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1]));
8890 array_50AC10[1]._rhw = 1.0 / pVertices->vWorldViewPosition.x + 0.0000001000000011686097;
8891 array_50AC10[1].u = 0.0;
8892 array_50AC10[1].v = 1.0;
8893 memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2]));
8894 array_50AC10[2]._rhw = 1.0 / pVertices2->vWorldViewPosition.x + 0.0000001000000011686097;
8895 array_50AC10[2].u = 1.0;
8896 array_50AC10[2].v = 1.0;
8897 static stru154 static_sub_0048034E_stru_76D590;
8898 static bool __init_flag2 = false;
8899 if (!__init_flag2)
8900 {
8901 __init_flag2 = true;
8902 stru154::stru154(&static_sub_0048034E_stru_76D590);
8903 }
8904 if ( !(byte_76D5C0 & 2) )
8905 {
8906 byte_76D5C0 |= 2;
8907 Polygon(stru_76D590);
8908 atexit(loc_48118F);
8909 }
8910 v96 = pGame->pLightmapBuilder;
8911 pGame->pLightmapBuilder->StackLights_TerrainFace(v48, (float *)&a4, array_50AC10, 3, 0);
8912 pDecalBuilder->_49BE8A(v40, v48, &a4, array_50AC10, 3, 0);
8913 uNumVertices = 3;
8914 if ( byte_4D864C && pGame->uFlags & 0x80 )
8915 {
8916 thisb = pGame->pIndoorCameraD3D;
8917 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices )
8918 {
8919 //LABEL_77:
8920 --pOutdoorCamera->uNumPolygons;
8921 goto LABEL_112;
8922 }
8923 thisb->ViewTransform(array_50AC10, uNumVertices);
8924 thisb->Project(array_50AC10, uNumVertices, 0);
8925 }
8926 this_3a = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0;
8927 v54 = (double)pOutdoorCamera->shading_dist_mist;
8928 v108 = v54 < v102->vWorldViewPosition.x || v54 < pVertices->vWorldViewPosition.x || v54 < pVertices2->vWorldViewPosition.x;
8929 pVertices = 0;
8930 v96->std__vector_000004_size = 0;
8931 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
8932 {
8933 if ( this_3a )
8934 pVertices = (RenderVertexSoft *)3;
8935 else
8936 pVertices = (RenderVertexSoft *)(v108 != 0 ? 5 : 0);
8937 //a8 = (RenderVertexSoft *)(this_3a ? 3 : v108 != 0 ? 5 : 0);
8938 static_sub_0048034E_stru_76D590.ClassifyPolygon(v48, *(float *)&a4);
8939 if ( pDecalBuilder->uNumDecals > 0 )
8940 pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices, -1);
8941 }
8942 if ( stru_F8AD28.uNumLightsApplied > 0 )
8943 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices);
8944 v55 = uNumVertices;
8945 //v35 = byte_4D864C == 0;
8946 v40->uNumVertices = uNumVertices;
8947 if ( !byte_76D5C0 || !(pGame->uFlags & 0x80) )
8948 {
8949 if ( this_3a )
8950 {
8951 v56 = sr_424CD7(v55);
8952 }
8953 else
8954 {
8955 if ( !v108 )
8956 goto LABEL_105;
8957 v56 = sr_424EE0_MakeFanFromTriangle(v55);
8958 }
8959 v40->uNumVertices = v56;
8960 OutdoorCamera::Project(v56);
8961 }
8962 LABEL_105:
8963 v57 = *(int *)&v40->flags;
8964 if ( BYTE1(v57) & 1 )
8965 {
8966 v40->DrawBorderTiles();
8967 }
8968 else
8969 {
8970 if ( v57 & 2 && v40->uTileBitmapID == pRenderer->hd_water_tile_id )
8971 {
8972 v81 = false;
8973 v58 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame];
8974 }
8975 else
8976 {
8977 v58 = v40->uTileBitmapID;
8978 v81 = true;
8979 }
8980 pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81);
8981 }
8982 LABEL_112:
8983 v59 = &array_77EC08[pOutdoorCamera->uNumPolygons];
8984 //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->uNumPolygons];
8985 v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
8986 if ( v59->uTileBitmapID == -1 )
8987 goto LABEL_162;
8988 *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY);
8989 v61 = v93;
8990 v59->field_59 = 1;
8991 v59->field_34 = *(_WORD *)(v61 + 2);
8992 v59->terrain_grid_z = v89;
8993 v59->terrain_grid_x = v97;
8994 v62 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v85);
8995 if ( v62 > (signed int)(uNumTerrainNormals - 1) )
8996 v63 = 0;
8997 else
8998 v63 = &pTerrainNormals[v62];
8999 v64 = v92 * v63->y;
9000 //v99 = v63;
9001 thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0;
9002 v59->dimming_level = floorf(thish + 0.5f);
9003 if ( v59->dimming_level < 0 )
9004 v59->dimming_level = 0;
9005 if ( pOutdoorCamera->uNumPolygons >= 1999 )
9006 return;
9007 ++pOutdoorCamera->uNumPolygons;
9008 if ( !_481FC9_terrain(v101, v102, pVertices2, v59) )
9009 {
9010 //LABEL_126:
9011 --pOutdoorCamera->uNumPolygons;
9012 goto LABEL_162;
9013 }
9014 memcpy(&array_50AC10[0], v102, 0x30u);
9015 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
9016 array_50AC10[0].u = 0.0;
9017 array_50AC10[0].v = 0.0;
9018 memcpy(&array_50AC10[1], pVertices2, sizeof(array_50AC10[1]));
9019 array_50AC10[1]._rhw = 1.0 / pVertices2->vWorldViewPosition.x + 0.0000001000000011686097;
9020 array_50AC10[1].u = 1.0;
9021 array_50AC10[1].v = 1.0;
9022 memcpy(&array_50AC10[2], v101, sizeof(array_50AC10[2]));
9023 array_50AC10[2]._rhw = 1.0 / v101->vWorldViewPosition.x + 0.0000001000000011686097;
9024 array_50AC10[2].u = 1.0;
9025 array_50AC10[2].v = 0.0;
9026 static stru154 static_sub_0048034E_stru_76D578;
9027 static bool __init_flag1 = false;
9028 if (!__init_flag1)
9029 {
9030 __init_flag1 = true;
9031 stru154::stru154(&static_sub_0048034E_stru_76D578);
9032 }
9033 v96 = pGame->pLightmapBuilder;
9034 pGame->pLightmapBuilder->StackLights_TerrainFace(v63, &v87, array_50AC10, 3, 1);
9035 pDecalBuilder->_49BE8A(v40, v63, &v87, array_50AC10, 3, 1);
9036 v100 = 3;
9037 if ( byte_4D864C && pGame->uFlags & 0x80 )
9038 {
9039 thisc = pGame->pIndoorCameraD3D;
9040 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 )
9041 //goto LABEL_126;
9042 {
9043 --pOutdoorCamera->uNumPolygons;
9044 goto LABEL_162;
9045 }
9046 thisc->ViewTransform(array_50AC10, v100);
9047 thisc->Project(array_50AC10, v100, 0);
9048 }
9049 this_3b = v102->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0
9050 || v101->vWorldViewPosition.x < 8.0;
9051 v69 = (double)pOutdoorCamera->shading_dist_mist;
9052 v108 = v69 < v102->vWorldViewPosition.x || v69 < pVertices2->vWorldViewPosition.x || v69 < v101->vWorldViewPosition.x;
9053 v70 = 0;
9054 v96->std__vector_000004_size = 0;
9055 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
9056 {
9057 if ( this_3b )
9058 v70 = 3;
9059 else
9060 v70 = v108 != 0 ? 5 : 0;
9061 static_sub_0048034E_stru_76D578.ClassifyPolygon(v63, v87);
9062 if ( pDecalBuilder->uNumDecals > 0 )
9063 pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70, -1);
9064 }
9065 if ( stru_F8AD28.uNumLightsApplied > 0 )
9066 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70);
9067 v71 = v59;
9068 v72 = v100;
9069 //v35 = byte_4D864C == 0;
9070 v59->uNumVertices = v100;//???
9071 if ( !byte_4D864C && pGame->uFlags & 0x80 )
9072 goto LABEL_154;
9073 if ( this_3b )
9074 {
9075 v73 = sr_424CD7(v72);
9076 }
9077 else
9078 {
9079 if ( !v108 )
9080 {
9081 LABEL_154:
9082 v74 = v71->flags;
9083 if ( !(BYTE1(v74) & 1) )
9084 {
9085 if ( v74 & 2 && v71->uTileBitmapID == pRenderer->hd_water_tile_id )
9086 {
9087 v80 = false;
9088 v75 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame];
9089 }
9090 else
9091 {
9092 v75 = v71->uTileBitmapID;
9093 v80 = true;
9094 }
9095 //v79 = 0;
9096 v78 = pBitmaps_LOD->pHardwareTextures[v75];
9097 v71->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v75];// Ritor1: It's temporary
9098 //v77 = (int)v71;
9099 //v76 = v71->uNumVertices;
9100 //goto LABEL_161;
9101 pRenderer->DrawTerrainPolygon(v71->uNumVertices, (Polygon *)v71, v78, 0, v80);
9102 goto LABEL_162;
9103 }
9104 v38 = (Polygon *)v71;
9105 goto LABEL_56;
9106 }
9107 v73 = sr_424EE0_MakeFanFromTriangle(v72);
9108 }
9109 v71->uNumVertices = v73;
9110 OutdoorCamera::Project(v73);
9111 goto LABEL_154;
9112 }
9113 }
8532 //----- (00424579) -------------------------------------------------------- 9114 //----- (00424579) --------------------------------------------------------
8533 int __fastcall sr_424579(int uFaceID, stru320 *a2) 9115 int __fastcall sr_424579(int uFaceID, stru320 *a2)
8534 { 9116 {
8535 BLVFace *v2; // eax@1 9117 BLVFace *v2; // eax@1
8536 Vec3_short_ *v3; // ebx@1 9118 Vec3_short_ *v3; // ebx@1