Mercurial > mm7
comparison OSWindow.cpp @ 2185:385040580292
CastSpell continue
author | Ritor1 |
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date | Mon, 27 Jan 2014 00:13:01 +0600 |
parents | 0a1438c16c2b |
children | 9856c2f8f918 |
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2184:e0863f5beee0 | 2185:385040580292 |
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708 case 40059: | 708 case 40059: |
709 for (uint i = 0; i < 4; ++i) | 709 for (uint i = 0; i < 4; ++i) |
710 pParty->pPlayers[i].uSkillPoints = 50; | 710 pParty->pPlayers[i].uSkillPoints = 50; |
711 break; | 711 break; |
712 | 712 |
713 case 40029: pPlayers[uActiveCharacter]->SetPertified(true); break; | 713 case 40029: pPlayers[uActiveCharacter]->SetPertified(pParty->uTimePlayed); break; |
714 case 40030: pPlayers[uActiveCharacter]->SetWeak(true); break; | 714 case 40030: pPlayers[uActiveCharacter]->SetWeak(pParty->uTimePlayed); break; |
715 case 40031: pPlayers[uActiveCharacter]->SetPoison3(true); break; | 715 case 40031: pPlayers[uActiveCharacter]->SetPoison3(pParty->uTimePlayed); break; |
716 case 40032: pPlayers[uActiveCharacter]->SetPoison2(true); break; | 716 case 40032: pPlayers[uActiveCharacter]->SetPoison2(pParty->uTimePlayed); break; |
717 case 40033: pPlayers[uActiveCharacter]->SetPoison1(true); break; | 717 case 40033: pPlayers[uActiveCharacter]->SetPoison1(pParty->uTimePlayed); break; |
718 case 40034: pPlayers[uActiveCharacter]->SetDisease3(true); break; | 718 case 40034: pPlayers[uActiveCharacter]->SetDisease3(pParty->uTimePlayed); break; |
719 case 40035: pPlayers[uActiveCharacter]->SetDisease2(true); break; | 719 case 40035: pPlayers[uActiveCharacter]->SetDisease2(pParty->uTimePlayed); break; |
720 case 40036: pPlayers[uActiveCharacter]->SetDisease1(true); break; | 720 case 40036: pPlayers[uActiveCharacter]->SetDisease1(pParty->uTimePlayed); break; |
721 case 40037: pPlayers[uActiveCharacter]->SetCursed(true); break; | 721 case 40037: pPlayers[uActiveCharacter]->SetCursed(pParty->uTimePlayed); break; |
722 case 40038: pPlayers[uActiveCharacter]->SetInsane(true); break; | 722 case 40038: pPlayers[uActiveCharacter]->SetInsane(pParty->uTimePlayed); break; |
723 case 40039: pPlayers[uActiveCharacter]->SetDrunk(true); break; | 723 case 40039: pPlayers[uActiveCharacter]->SetDrunk(pParty->uTimePlayed); break; |
724 case 40040: pPlayers[uActiveCharacter]->SetUnconcious(true); break; | 724 case 40040: pPlayers[uActiveCharacter]->SetUnconcious(pParty->uTimePlayed); break; |
725 case 40041: pPlayers[uActiveCharacter]->SetDead(true); break; | 725 case 40041: pPlayers[uActiveCharacter]->SetDead(pParty->uTimePlayed); break; |
726 case 40042: pPlayers[uActiveCharacter]->SetEradicated(true); break; | 726 case 40042: pPlayers[uActiveCharacter]->SetEradicated(pParty->uTimePlayed); break; |
727 case 40043: pPlayers[uActiveCharacter]->SetAsleep(true); break; | 727 case 40043: pPlayers[uActiveCharacter]->SetAsleep(pParty->uTimePlayed); break; |
728 case 40044: pPlayers[uActiveCharacter]->SetAfraid(true); break; | 728 case 40044: pPlayers[uActiveCharacter]->SetAfraid(pParty->uTimePlayed); break; |
729 case 40045: pPlayers[uActiveCharacter]->SetParalyzed(true); break; | 729 case 40045: pPlayers[uActiveCharacter]->SetParalyzed(pParty->uTimePlayed); break; |
730 case 40073: pPlayers[uActiveCharacter]->SetZombie(true); break; | 730 case 40073: pPlayers[uActiveCharacter]->SetZombie(pParty->uTimePlayed); break; |
731 | 731 |
732 case 40062: | 732 case 40062: |
733 pParty->alignment = PartyAlignment_Good; | 733 pParty->alignment = PartyAlignment_Good; |
734 SetUserInterface(pParty->alignment, true); | 734 SetUserInterface(pParty->alignment, true); |
735 break; | 735 break; |