comparison OSWindow.cpp @ 2185:385040580292

CastSpell continue
author Ritor1
date Mon, 27 Jan 2014 00:13:01 +0600
parents 0a1438c16c2b
children 9856c2f8f918
comparison
equal deleted inserted replaced
2184:e0863f5beee0 2185:385040580292
708 case 40059: 708 case 40059:
709 for (uint i = 0; i < 4; ++i) 709 for (uint i = 0; i < 4; ++i)
710 pParty->pPlayers[i].uSkillPoints = 50; 710 pParty->pPlayers[i].uSkillPoints = 50;
711 break; 711 break;
712 712
713 case 40029: pPlayers[uActiveCharacter]->SetPertified(true); break; 713 case 40029: pPlayers[uActiveCharacter]->SetPertified(pParty->uTimePlayed); break;
714 case 40030: pPlayers[uActiveCharacter]->SetWeak(true); break; 714 case 40030: pPlayers[uActiveCharacter]->SetWeak(pParty->uTimePlayed); break;
715 case 40031: pPlayers[uActiveCharacter]->SetPoison3(true); break; 715 case 40031: pPlayers[uActiveCharacter]->SetPoison3(pParty->uTimePlayed); break;
716 case 40032: pPlayers[uActiveCharacter]->SetPoison2(true); break; 716 case 40032: pPlayers[uActiveCharacter]->SetPoison2(pParty->uTimePlayed); break;
717 case 40033: pPlayers[uActiveCharacter]->SetPoison1(true); break; 717 case 40033: pPlayers[uActiveCharacter]->SetPoison1(pParty->uTimePlayed); break;
718 case 40034: pPlayers[uActiveCharacter]->SetDisease3(true); break; 718 case 40034: pPlayers[uActiveCharacter]->SetDisease3(pParty->uTimePlayed); break;
719 case 40035: pPlayers[uActiveCharacter]->SetDisease2(true); break; 719 case 40035: pPlayers[uActiveCharacter]->SetDisease2(pParty->uTimePlayed); break;
720 case 40036: pPlayers[uActiveCharacter]->SetDisease1(true); break; 720 case 40036: pPlayers[uActiveCharacter]->SetDisease1(pParty->uTimePlayed); break;
721 case 40037: pPlayers[uActiveCharacter]->SetCursed(true); break; 721 case 40037: pPlayers[uActiveCharacter]->SetCursed(pParty->uTimePlayed); break;
722 case 40038: pPlayers[uActiveCharacter]->SetInsane(true); break; 722 case 40038: pPlayers[uActiveCharacter]->SetInsane(pParty->uTimePlayed); break;
723 case 40039: pPlayers[uActiveCharacter]->SetDrunk(true); break; 723 case 40039: pPlayers[uActiveCharacter]->SetDrunk(pParty->uTimePlayed); break;
724 case 40040: pPlayers[uActiveCharacter]->SetUnconcious(true); break; 724 case 40040: pPlayers[uActiveCharacter]->SetUnconcious(pParty->uTimePlayed); break;
725 case 40041: pPlayers[uActiveCharacter]->SetDead(true); break; 725 case 40041: pPlayers[uActiveCharacter]->SetDead(pParty->uTimePlayed); break;
726 case 40042: pPlayers[uActiveCharacter]->SetEradicated(true); break; 726 case 40042: pPlayers[uActiveCharacter]->SetEradicated(pParty->uTimePlayed); break;
727 case 40043: pPlayers[uActiveCharacter]->SetAsleep(true); break; 727 case 40043: pPlayers[uActiveCharacter]->SetAsleep(pParty->uTimePlayed); break;
728 case 40044: pPlayers[uActiveCharacter]->SetAfraid(true); break; 728 case 40044: pPlayers[uActiveCharacter]->SetAfraid(pParty->uTimePlayed); break;
729 case 40045: pPlayers[uActiveCharacter]->SetParalyzed(true); break; 729 case 40045: pPlayers[uActiveCharacter]->SetParalyzed(pParty->uTimePlayed); break;
730 case 40073: pPlayers[uActiveCharacter]->SetZombie(true); break; 730 case 40073: pPlayers[uActiveCharacter]->SetZombie(pParty->uTimePlayed); break;
731 731
732 case 40062: 732 case 40062:
733 pParty->alignment = PartyAlignment_Good; 733 pParty->alignment = PartyAlignment_Good;
734 SetUserInterface(pParty->alignment, true); 734 SetUserInterface(pParty->alignment, true);
735 break; 735 break;