Mercurial > mm7
comparison mm7_data.h @ 994:3431f6abc786
GameUI clean
author | Nomad |
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date | Tue, 14 May 2013 12:35:06 +0200 |
parents | 3a3ab572eff5 |
children | 5876a9cafa3e |
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993:ada1ed5f44a1 | 994:3431f6abc786 |
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931 extern char bRecallingBeacon; // weak | 931 extern char bRecallingBeacon; // weak |
932 extern int uLastPointedObjectID; // weak | 932 extern int uLastPointedObjectID; // weak |
933 //extern unsigned __int8 bMonsterInfoUI_bDollInitialized; | 933 //extern unsigned __int8 bMonsterInfoUI_bDollInitialized; |
934 extern char *aSpellNames[44]; | 934 extern char *aSpellNames[44]; |
935 extern int pMainScreenNum; // weak | 935 extern int pMainScreenNum; // weak |
936 extern char byte_50697C; // weak | |
937 extern int dword_506980; // weak | 936 extern int dword_506980; // weak |
938 extern int dword_506984; // weak | 937 extern int dword_506984; // weak |
939 extern int dword_506988; // weak | 938 extern int dword_506988; // weak |
940 extern int dword_50698C; // weak | 939 extern int dword_50698C; // weak |
941 extern int dword_506E68; // weak | 940 extern int dword_506E68; // weak |
1592 char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb | 1591 char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb |
1593 void FillAwardsData(); | 1592 void FillAwardsData(); |
1594 void sub_419220(); | 1593 void sub_419220(); |
1595 void sub_419379(); | 1594 void sub_419379(); |
1596 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); | 1595 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); |
1597 void __cdecl draw_leather(); | |
1598 void __cdecl GameUI_DrawRightPanelItems(); | |
1599 void __cdecl GameUI_DrawFoodAndGold(); | |
1600 void __cdecl GameUI_DrawLifeManaBars(); | |
1601 void __cdecl draw_right_panel(); | |
1602 void __cdecl GameUI_DrawRightPanelFrames(); | |
1603 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb | 1596 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb |
1604 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall); | 1597 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall); |
1605 void __cdecl MainMenuUI_LoadFontsAndSomeStuff(); | 1598 void __cdecl MainMenuUI_LoadFontsAndSomeStuff(); |
1606 void __cdecl MainMenuUI_Create(); | 1599 void __cdecl MainMenuUI_Create(); |
1607 void __cdecl GameUI_Footer_2(); | 1600 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); |
1608 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb | |
1609 void __cdecl GameUI_Footer(); | |
1610 bool UI_OnKeyDown(unsigned int vkKey); | 1601 bool UI_OnKeyDown(unsigned int vkKey); |
1611 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); | |
1612 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb | 1602 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb |
1613 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); | 1603 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); |
1614 void __cdecl nullsub_3(); // idb | 1604 void __cdecl nullsub_3(); // idb |
1615 void __cdecl LoadActualSkyFrame(); | 1605 void __cdecl LoadActualSkyFrame(); |
1616 void __cdecl Sleep6Hours(); | 1606 void __cdecl Sleep6Hours(); |
1946 signed int __cdecl PlayerCreation_Chose4Skills(); | 1936 signed int __cdecl PlayerCreation_Chose4Skills(); |
1947 signed int __cdecl PlayerCreation_ComputeAttributeBonus(); | 1937 signed int __cdecl PlayerCreation_ComputeAttributeBonus(); |
1948 void LoadPlayerPortraintsAndVoices(); | 1938 void LoadPlayerPortraintsAndVoices(); |
1949 int __fastcall ReloadPlayerPortraits(int, int); // weak | 1939 int __fastcall ReloadPlayerPortraits(int, int); // weak |
1950 void sub_491E3A(); | 1940 void sub_491E3A(); |
1951 void DrawHiredNPCs(); | |
1952 void __thiscall GameUI_DrawPortraits(unsigned int _this); | |
1953 signed int __thiscall CycleCharacter(unsigned int _this); | 1941 signed int __thiscall CycleCharacter(unsigned int _this); |
1954 void __fastcall Rest(unsigned int uHoursToSleep); | 1942 void __fastcall Rest(unsigned int uHoursToSleep); |
1955 int _493938_regenerate(); | 1943 int _493938_regenerate(); |
1956 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); | 1944 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); |
1957 void _494035_timed_effects__water_walking_damage__etc(); | 1945 void _494035_timed_effects__water_walking_damage__etc(); |