comparison mm7_data.h @ 994:3431f6abc786

GameUI clean
author Nomad
date Tue, 14 May 2013 12:35:06 +0200
parents 3a3ab572eff5
children 5876a9cafa3e
comparison
equal deleted inserted replaced
993:ada1ed5f44a1 994:3431f6abc786
931 extern char bRecallingBeacon; // weak 931 extern char bRecallingBeacon; // weak
932 extern int uLastPointedObjectID; // weak 932 extern int uLastPointedObjectID; // weak
933 //extern unsigned __int8 bMonsterInfoUI_bDollInitialized; 933 //extern unsigned __int8 bMonsterInfoUI_bDollInitialized;
934 extern char *aSpellNames[44]; 934 extern char *aSpellNames[44];
935 extern int pMainScreenNum; // weak 935 extern int pMainScreenNum; // weak
936 extern char byte_50697C; // weak
937 extern int dword_506980; // weak 936 extern int dword_506980; // weak
938 extern int dword_506984; // weak 937 extern int dword_506984; // weak
939 extern int dword_506988; // weak 938 extern int dword_506988; // weak
940 extern int dword_50698C; // weak 939 extern int dword_50698C; // weak
941 extern int dword_506E68; // weak 940 extern int dword_506E68; // weak
1592 char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb 1591 char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb
1593 void FillAwardsData(); 1592 void FillAwardsData();
1594 void sub_419220(); 1593 void sub_419220();
1595 void sub_419379(); 1594 void sub_419379();
1596 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); 1595 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels);
1597 void __cdecl draw_leather();
1598 void __cdecl GameUI_DrawRightPanelItems();
1599 void __cdecl GameUI_DrawFoodAndGold();
1600 void __cdecl GameUI_DrawLifeManaBars();
1601 void __cdecl draw_right_panel();
1602 void __cdecl GameUI_DrawRightPanelFrames();
1603 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb 1596 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb
1604 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall); 1597 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall);
1605 void __cdecl MainMenuUI_LoadFontsAndSomeStuff(); 1598 void __cdecl MainMenuUI_LoadFontsAndSomeStuff();
1606 void __cdecl MainMenuUI_Create(); 1599 void __cdecl MainMenuUI_Create();
1607 void __cdecl GameUI_Footer_2(); 1600 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2);
1608 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb
1609 void __cdecl GameUI_Footer();
1610 bool UI_OnKeyDown(unsigned int vkKey); 1601 bool UI_OnKeyDown(unsigned int vkKey);
1611 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2);
1612 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb 1602 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb
1613 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); 1603 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0);
1614 void __cdecl nullsub_3(); // idb 1604 void __cdecl nullsub_3(); // idb
1615 void __cdecl LoadActualSkyFrame(); 1605 void __cdecl LoadActualSkyFrame();
1616 void __cdecl Sleep6Hours(); 1606 void __cdecl Sleep6Hours();
1946 signed int __cdecl PlayerCreation_Chose4Skills(); 1936 signed int __cdecl PlayerCreation_Chose4Skills();
1947 signed int __cdecl PlayerCreation_ComputeAttributeBonus(); 1937 signed int __cdecl PlayerCreation_ComputeAttributeBonus();
1948 void LoadPlayerPortraintsAndVoices(); 1938 void LoadPlayerPortraintsAndVoices();
1949 int __fastcall ReloadPlayerPortraits(int, int); // weak 1939 int __fastcall ReloadPlayerPortraits(int, int); // weak
1950 void sub_491E3A(); 1940 void sub_491E3A();
1951 void DrawHiredNPCs();
1952 void __thiscall GameUI_DrawPortraits(unsigned int _this);
1953 signed int __thiscall CycleCharacter(unsigned int _this); 1941 signed int __thiscall CycleCharacter(unsigned int _this);
1954 void __fastcall Rest(unsigned int uHoursToSleep); 1942 void __fastcall Rest(unsigned int uHoursToSleep);
1955 int _493938_regenerate(); 1943 int _493938_regenerate();
1956 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); 1944 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2);
1957 void _494035_timed_effects__water_walking_damage__etc(); 1945 void _494035_timed_effects__water_walking_damage__etc();