Mercurial > mm7
comparison GUIWindow.h @ 994:3431f6abc786
GameUI clean
author | Nomad |
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date | Tue, 14 May 2013 12:35:06 +0200 |
parents | 3a3ab572eff5 |
children | 5876a9cafa3e |
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993:ada1ed5f44a1 | 994:3431f6abc786 |
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459 | 459 |
460 | 460 |
461 | 461 |
462 | 462 |
463 | 463 |
464 | |
465 | |
466 void draw_leather(); | |
467 | |
468 | |
469 | |
470 | |
471 // game ui | |
472 void GameUI_DrawRightPanel(); | |
473 void GameUI_DrawRightPanelFrames(); | |
474 void GameUI_DrawRightPanelItems(); | |
464 void GameUI_QuickRef_Draw(); | 475 void GameUI_QuickRef_Draw(); |
465 | 476 void GameUI_DrawFoodAndGold(); |
466 | 477 void GameUI_DrawLifeManaBars(); |
467 | 478 void GameUI_DrawHiredNPCs(); |
468 | 479 void GameUI_DrawPortraits(unsigned int _this); |
469 | 480 void GameUI_Footer(); |
470 | 481 void GameUI_Footer_2(); |
471 | 482 void GameUI_SetFooterString(const char *pStr); |
472 | 483 |
473 | 484 |
474 | 485 |
475 //character ui | 486 |
487 | |
488 | |
489 | |
490 | |
491 | |
492 | |
493 | |
494 // character ui | |
476 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level); | 495 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level); |
477 const char *CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType); | 496 const char *CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType); |
478 char CharacterUI_SkillsTab_ShowHint(); | 497 char CharacterUI_SkillsTab_ShowHint(); |
479 void CharacterUI_StatsTab_ShowHint(); | 498 void CharacterUI_StatsTab_ShowHint(); |
480 char CharacterUI_StatsTab_Draw(Player *player); | 499 char CharacterUI_StatsTab_Draw(Player *player); |