comparison Player.h @ 1597:33a82b36c3e8

Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
author Grumpy7
date Tue, 10 Sep 2013 04:08:15 +0200
parents a52a01aaf439
children 5ac59bcb68e9
comparison
equal deleted inserted replaced
1596:061f0e5a284d 1597:33a82b36c3e8
516 int GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2); 516 int GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2);
517 void SetRecoveryTime(signed int sRecoveryTime); 517 void SetRecoveryTime(signed int sRecoveryTime);
518 void RandomizeName(); 518 void RandomizeName();
519 unsigned int GetMajorConditionIdx(); 519 unsigned int GetMajorConditionIdx();
520 int GetParameterBonus(int player_parameter); 520 int GetParameterBonus(int player_parameter);
521 int _48EA46_calc_special_bonus_by_items(int a2); 521 int GetSpecialItemBonus(int enchantmentId);
522 int GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE attr, bool a3 = false); 522 int GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE attr, bool a3 = false);
523 int GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2); 523 int GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2);
524 int GetActualSkillLevel(PLAYER_SKILL_TYPE uSkillType); 524 int GetActualSkillLevel(PLAYER_SKILL_TYPE uSkillType);
525 int GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2); 525 int GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2);
526 enum CHARACTER_RACE GetRace(); 526 enum CHARACTER_RACE GetRace();