Mercurial > mm7
comparison Player.h @ 1597:33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
author | Grumpy7 |
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date | Tue, 10 Sep 2013 04:08:15 +0200 |
parents | a52a01aaf439 |
children | 5ac59bcb68e9 |
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1596:061f0e5a284d | 1597:33a82b36c3e8 |
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516 int GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2); | 516 int GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2); |
517 void SetRecoveryTime(signed int sRecoveryTime); | 517 void SetRecoveryTime(signed int sRecoveryTime); |
518 void RandomizeName(); | 518 void RandomizeName(); |
519 unsigned int GetMajorConditionIdx(); | 519 unsigned int GetMajorConditionIdx(); |
520 int GetParameterBonus(int player_parameter); | 520 int GetParameterBonus(int player_parameter); |
521 int _48EA46_calc_special_bonus_by_items(int a2); | 521 int GetSpecialItemBonus(int enchantmentId); |
522 int GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE attr, bool a3 = false); | 522 int GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE attr, bool a3 = false); |
523 int GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2); | 523 int GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2); |
524 int GetActualSkillLevel(PLAYER_SKILL_TYPE uSkillType); | 524 int GetActualSkillLevel(PLAYER_SKILL_TYPE uSkillType); |
525 int GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2); | 525 int GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2); |
526 enum CHARACTER_RACE GetRace(); | 526 enum CHARACTER_RACE GetRace(); |