Mercurial > mm7
comparison mm7_5.cpp @ 1336:3358b59b8fe8
m
author | Ritor1 |
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date | Thu, 04 Jul 2013 09:21:40 +0600 |
parents | e70fe5d77928 |
children | c6695ebd8fe6 |
comparison
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1335:ee2672b14d75 | 1336:3358b59b8fe8 |
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5581 } | 5581 } |
5582 | 5582 |
5583 //----- (00406A63) -------------------------------------------------------- | 5583 //----- (00406A63) -------------------------------------------------------- |
5584 void stru262_TurnBased::_406A63() | 5584 void stru262_TurnBased::_406A63() |
5585 { | 5585 { |
5586 stru262_TurnBased *v1; // ebx@1 | 5586 //stru262_TurnBased *v1; // ebx@1 |
5587 int v2; // esi@1 | 5587 //int v2; // esi@1 |
5588 unsigned __int8 v3; // zf@1 | 5588 //unsigned __int8 v3; // zf@1 |
5589 unsigned __int8 v4; // sf@1 | 5589 //unsigned __int8 v4; // sf@1 |
5590 signed int v5; // ecx@4 | 5590 //signed int v5; // ecx@4 |
5591 AIDirection a3; // [sp+8h] [bp-44h]@5 | 5591 AIDirection a3; // [sp+8h] [bp-44h]@5 |
5592 AIDirection v7; // [sp+24h] [bp-28h]@5 | 5592 AIDirection v7; // [sp+24h] [bp-28h]@5 |
5593 unsigned int v8; // [sp+40h] [bp-Ch]@5 | 5593 unsigned int v8; // [sp+40h] [bp-Ch]@5 |
5594 signed int a2; // [sp+44h] [bp-8h]@1 | 5594 signed int a2; // [sp+44h] [bp-8h]@1 |
5595 TurnBased_QueueElem *v10; // [sp+48h] [bp-4h]@2 | 5595 //TurnBased_QueueElem *v10; // [sp+48h] [bp-4h]@2 |
5596 | 5596 |
5597 v1 = this; | 5597 //v1 = this; |
5598 v2 = 0; | 5598 //v2 = 0; |
5599 this->field_8 = 64; | 5599 this->field_8 = 64; |
5600 dword_50C994 = 0; | 5600 dword_50C994 = 0; |
5601 uActiveCharacter = 0; | 5601 uActiveCharacter = 0; |
5602 v3 = this->uActorQueueSize == 0; | 5602 //v3 = this->uActorQueueSize == 0; |
5603 v4 = this->uActorQueueSize < 0; | 5603 //v4 = this->uActorQueueSize < 0; |
5604 a2 = 0; | 5604 |
5605 if ( !(v4 | v3) ) | 5605 if ( this->uActorQueueSize ) |
5606 { | 5606 { |
5607 v10 = this->pQueue; | 5607 //v10 = this->pQueue; |
5608 while ( 1 ) | 5608 |
5609 { | 5609 for ( a2 = 0; a2 < this->uActorQueueSize; ++a2 ) |
5610 v5 = v10->uPackedID; | 5610 { |
5611 if (PID_TYPE(v10->uPackedID) == OBJECT_Actor) | 5611 //v5 = this->pQueue[a2].uPackedID; |
5612 if (PID_TYPE(this->pQueue[a2].uPackedID) == OBJECT_Actor) | |
5612 { | 5613 { |
5613 v8 = ai_near_actors_targets_pid[PID_ID(v5)]; | 5614 v8 = ai_near_actors_targets_pid[PID_ID(this->pQueue[a2].uPackedID)]; |
5614 memcpy(&v7, Actor::GetDirectionInfo(v5, v8, &a3, v2), sizeof(v7)); | 5615 memcpy(&v7, Actor::GetDirectionInfo(this->pQueue[a2].uPackedID, v8, &a3, 0), sizeof(v7)); |
5615 if ( !v1->_406D10(a2) ) | 5616 if ( !this->_406D10(a2) ) |
5616 Actor::AI_Stand(PID_ID(v10->uPackedID), v8, 0x20u, &v7); | 5617 Actor::AI_Stand(PID_ID(this->pQueue[a2].uPackedID), v8, 0x20u, &v7);//actors move |
5617 } | 5618 } |
5618 ++a2; | 5619 //++v10; |
5619 ++v10; | 5620 //v2 = 0; |
5620 if ( a2 >= v1->uActorQueueSize ) | |
5621 break; | |
5622 v2 = 0; | |
5623 } | 5621 } |
5622 | |
5624 } | 5623 } |
5625 } | 5624 } |
5626 // 50C994: using guessed type int dword_50C994; | 5625 // 50C994: using guessed type int dword_50C994; |
5627 | 5626 |
5628 //----- (00406AFE) -------------------------------------------------------- | 5627 //----- (00406AFE) -------------------------------------------------------- |
5673 | 5672 |
5674 //----- (00406B9F) -------------------------------------------------------- | 5673 //----- (00406B9F) -------------------------------------------------------- |
5675 int stru262_TurnBased::_406B9F() | 5674 int stru262_TurnBased::_406B9F() |
5676 { | 5675 { |
5677 signed int result; // eax@1 | 5676 signed int result; // eax@1 |
5678 unsigned __int8 v2; // zf@1 | 5677 Actor *pCurrentActor; // ebx@5 |
5679 unsigned __int8 v3; // sf@1 | |
5680 int v4; // esi@4 | |
5681 unsigned int v5; // esi@5 | |
5682 Actor *v6; // ebx@5 | |
5683 unsigned __int16 v7; // cx@15 | |
5684 AIDirection a3; // [sp+0h] [bp-50h]@15 | 5678 AIDirection a3; // [sp+0h] [bp-50h]@15 |
5685 AIDirection v9; // [sp+1Ch] [bp-34h]@15 | 5679 AIDirection v9; // [sp+1Ch] [bp-34h]@15 |
5686 signed int a1; // [sp+38h] [bp-18h]@4 | |
5687 stru262_TurnBased *thisa; // [sp+3Ch] [bp-14h]@1 | |
5688 unsigned int v12; // [sp+40h] [bp-10h]@5 | 5680 unsigned int v12; // [sp+40h] [bp-10h]@5 |
5689 unsigned int v13; // [sp+44h] [bp-Ch]@8 | 5681 unsigned int v13; // [sp+44h] [bp-Ch]@8 |
5690 TurnBased_QueueElem *v14; // [sp+48h] [bp-8h]@2 | |
5691 signed int a2; // [sp+4Ch] [bp-4h]@1 | 5682 signed int a2; // [sp+4Ch] [bp-4h]@1 |
5692 | 5683 |
5693 result = 0; | 5684 result = 0; |
5694 thisa = this; | 5685 if ( this->uActorQueueSize ) |
5695 v2 = this->uActorQueueSize == 0; | 5686 { |
5696 v3 = this->uActorQueueSize < 0; | 5687 |
5697 a2 = 0; | 5688 for ( a2 = 0; a2 < this->uActorQueueSize; ++a2 ) |
5698 if ( !(v3 | v2) ) | 5689 { |
5699 { | 5690 if (PID_TYPE(this->pQueue[a2].uPackedID) != OBJECT_Player) |
5700 v14 = this->pQueue; | |
5701 while ( 1 ) | |
5702 { | |
5703 v4 = v14->uPackedID; | |
5704 a1 = v14->uPackedID; | |
5705 if (PID_TYPE(a1) != OBJECT_Player) | |
5706 { | 5691 { |
5707 v5 = PID_ID(v4); | 5692 pCurrentActor = &pActors[PID_ID(this->pQueue[a2].uPackedID)]; |
5708 v12 = v5; | 5693 if ( pCurrentActor->pActorBuffs[5].uExpireTime <= 0 ) |
5709 v6 = &pActors[v5]; | 5694 v13 = 0; |
5710 if ( SHIDWORD(v6->pActorBuffs[5].uExpireTime) < result | |
5711 || SHIDWORD(v6->pActorBuffs[5].uExpireTime) <= result && LODWORD(v6->pActorBuffs[5].uExpireTime) <= result ) | |
5712 v13 = result; | |
5713 else | 5695 else |
5714 v13 = 1; | 5696 v13 = 1; |
5715 if ( SHIDWORD(v6->pActorBuffs[6].uExpireTime) >= result | 5697 if ( pCurrentActor->pActorBuffs[6].uExpireTime >= 0 ) |
5716 && (SHIDWORD(v6->pActorBuffs[6].uExpireTime) > result || LODWORD(v6->pActorBuffs[6].uExpireTime) > result) ) | 5698 v12 = 1; |
5717 result = 1; | 5699 if ( !(v13 != 0 || v12 || pCurrentActor->uAIState == Dead || pCurrentActor->uAIState == Removed || pCurrentActor->uAIState == Disabled) ) |
5718 if ( !(v13 != 0 || result || v6->uAIState == 5 || v6->uAIState == 11 || v6->uAIState == 19) ) | |
5719 { | 5700 { |
5720 v13 = ai_near_actors_targets_pid[v5]; | 5701 v13 = ai_near_actors_targets_pid[PID_ID(this->pQueue[a2].uPackedID)]; |
5721 memcpy(&v9, Actor::GetDirectionInfo(a1, v13, &a3, 0), sizeof(v9)); | 5702 memcpy(&v9, Actor::GetDirectionInfo(this->pQueue[a2].uPackedID, v13, &a3, 0), sizeof(v9)); |
5722 v7 = v6->uAIState; | 5703 if ( pCurrentActor->uAIState == Pursuing || pCurrentActor->uAIState == Tethered ) |
5723 if ( v7 == 6 || v7 == 1 ) | |
5724 { | 5704 { |
5725 if ( (double)(signed int)v9.uDistance < 307.2 ) | 5705 if ( (double)(signed int)v9.uDistance < 307.2 ) |
5726 goto LABEL_26; | 5706 { |
5727 } | 5707 Actor::AI_Stand(PID_ID(this->pQueue[a2].uPackedID), v13, 0x20u, &v9); |
5728 v6->uCurrentActionTime += pEventTimer->uTimeElapsed; | 5708 continue; |
5729 if ( (signed int)v6->uCurrentActionTime > v6->uCurrentActionLength ) | 5709 } |
5730 { | 5710 } |
5731 if ( v7 == 4 ) | 5711 pCurrentActor->uCurrentActionTime += pEventTimer->uTimeElapsed; |
5732 { | 5712 if ( (signed int)pCurrentActor->uCurrentActionTime > pCurrentActor->uCurrentActionLength ) |
5733 v6->uCurrentActionTime = 0; | 5713 { |
5734 v6->uCurrentActionLength = 0; | 5714 if ( pCurrentActor->uAIState == Dying ) |
5735 v6->uAIState = Dead; | 5715 { |
5736 v6->UpdateAnimation(); | 5716 pCurrentActor->uCurrentActionTime = 0; |
5737 } | 5717 pCurrentActor->uCurrentActionLength = 0; |
5738 if ( !thisa->_406D10(a2) ) | 5718 pCurrentActor->uAIState = Dead; |
5739 LABEL_26: | 5719 pCurrentActor->UpdateAnimation(); |
5740 Actor::AI_Stand(v12, v13, 0x20u, &v9); | 5720 } |
5721 if ( !this->_406D10(a2) ) | |
5722 Actor::AI_Stand(PID_ID(this->pQueue[a2].uPackedID), v13, 0x20u, &v9); | |
5741 } | 5723 } |
5742 } | 5724 } |
5743 } | 5725 } |
5744 ++a2; | |
5745 result = (signed int)thisa; | |
5746 ++v14; | |
5747 if ( a2 >= thisa->uActorQueueSize ) | |
5748 break; | |
5749 result = 0; | 5726 result = 0; |
5750 } | 5727 } |
5728 | |
5751 } | 5729 } |
5752 return result; | 5730 return result; |
5753 } | 5731 } |
5754 | 5732 |
5755 //----- (00406D10) -------------------------------------------------------- | 5733 //----- (00406D10) -------------------------------------------------------- |
5783 unsigned int v28; // [sp+48h] [bp-Ch]@10 | 5761 unsigned int v28; // [sp+48h] [bp-Ch]@10 |
5784 TurnBased_QueueElem *v29; // [sp+4Ch] [bp-8h]@7 | 5762 TurnBased_QueueElem *v29; // [sp+4Ch] [bp-8h]@7 |
5785 unsigned int uActorID; // [sp+50h] [bp-4h]@2 | 5763 unsigned int uActorID; // [sp+50h] [bp-4h]@2 |
5786 unsigned int a2a; // [sp+5Ch] [bp+8h]@7 | 5764 unsigned int a2a; // [sp+5Ch] [bp+8h]@7 |
5787 | 5765 |
5788 __debugbreak();//срабатывает при пошаговом режиме после пяти шагов | 5766 //__debugbreak();//срабатывает при пошаговом режиме после пяти шагов |
5789 v2 = *(&this->field_0 + 4 * (a2 + 2)); | 5767 v2 = *(&this->field_0 + 4 * (a2 + 2)); |
5790 if (PID_TYPE(v2) == OBJECT_Player) | 5768 if (PID_TYPE(v2) == OBJECT_Player) |
5791 return 0; | 5769 return 0; |
5792 uActorID = PID_ID(v2); | 5770 uActorID = PID_ID(v2); |
5793 //uActorID = v3; | 5771 //uActorID = v3; |