comparison Items.h @ 1019:32ec62bbaa2c

player use item part cleanup
author Gloval
date Tue, 21 May 2013 01:21:10 +0400
parents 9e823ad5eaa6
children 7f8be9f9769e
comparison
equal deleted inserted replaced
1015:c8c5224164da 1019:32ec62bbaa2c
143 void Reset(); 143 void Reset();
144 int _439DF3_get_additional_damage(int *a2, bool *vampiyr); 144 int _439DF3_get_additional_damage(int *a2, bool *vampiyr);
145 145
146 146
147 147
148 int uItemID; 148 int uItemID; //0
149 int uEnchantmentType; 149 int uEnchantmentType; //4
150 int _bonus_strength; 150 int _bonus_strength; //8
151 int uSpecEnchantmentType; // 25 +5 levels 151 int uSpecEnchantmentType; // 25 +5 levels //0c
152 // 16 Drain Hit Points from target. 152 // 16 Drain Hit Points from target.
153 // 39 Double damage vs Demons. 153 // 39 Double damage vs Demons.
154 // 40 Double damage vs Dragons 154 // 40 Double damage vs Dragons
155 // 45 +5 Speed and Accuracy 155 // 45 +5 Speed and Accuracy
156 // 56 +5 Might and Endurance. 156 // 56 +5 Might and Endurance.
163 // 64 Double Damage vs. Undead. 163 // 64 Double Damage vs. Undead.
164 // 67 Adds 5 points of Body damage and +2 Disarm skill. 164 // 67 Adds 5 points of Body damage and +2 Disarm skill.
165 // 68 Adds 6-8 points of Cold damage and +5 Armor Class. 165 // 68 Adds 6-8 points of Cold damage and +5 Armor Class.
166 // 71 Prevents drowning damage. 166 // 71 Prevents drowning damage.
167 // 72 Prevents falling damage. 167 // 72 Prevents falling damage.
168 int uNumCharges; 168 int uNumCharges; //10
169 unsigned int uAttributes; 169 unsigned int uAttributes; //14
170 unsigned __int8 uBodyAnchor; 170 unsigned __int8 uBodyAnchor;
171 char uMaxCharges; 171 char uMaxCharges;
172 char uHolderPlayer; 172 char uHolderPlayer;
173 char field_1B; 173 char field_1B;
174 unsigned __int64 uExpireTime; 174 unsigned __int64 uExpireTime;