Mercurial > mm7
comparison mm7_data.h @ 2006:30c2b575d25c
signed fixes
DamagePlayerFromMonster -1 indexing
author | zipi |
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date | Wed, 06 Nov 2013 13:06:02 +0000 |
parents | 985fff9fb62d |
children | 664146d9b101 |
comparison
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2005:8fa26b63244a | 2006:30c2b575d25c |
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792 extern int uCPUSpeed; // weak | 792 extern int uCPUSpeed; // weak |
793 extern char cMM7GameCDDriveLetter; // idb | 793 extern char cMM7GameCDDriveLetter; // idb |
794 extern void *ptr_6A0D08; | 794 extern void *ptr_6A0D08; |
795 extern int _6A0D0C_txt_lod_loading; // weak | 795 extern int _6A0D0C_txt_lod_loading; // weak |
796 extern int _6A0D10_txt_lod_loading__unused; // weak | 796 extern int _6A0D10_txt_lod_loading__unused; // weak |
797 extern enum MENU_STATE uCurrentMenuID; | 797 extern enum MENU_STATE sCurrentMenuID; |
798 extern unsigned int uGameState; | 798 extern unsigned int uGameState; |
799 extern int uDefaultTravelTime_ByFoot; // weak | 799 extern int uDefaultTravelTime_ByFoot; // weak |
800 extern int day_attrib; // weak | 800 extern int day_attrib; // weak |
801 extern int day_fogrange_1; // weak | 801 extern int day_fogrange_1; // weak |
802 extern int day_fogrange_2; // weak | 802 extern int day_fogrange_2; // weak |
1105 void back_to_game(); | 1105 void back_to_game(); |
1106 void GUI_MainMenuMessageProc(); | 1106 void GUI_MainMenuMessageProc(); |
1107 double get_shading_dist_mist(); | 1107 double get_shading_dist_mist(); |
1108 void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2); | 1108 void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2); |
1109 void area_of_effect__damage_evaluate(); | 1109 void area_of_effect__damage_evaluate(); |
1110 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, struct Vec3_int_ *pPos, unsigned int a4); | 1110 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, struct Vec3_int_ *pPos, signed int a4); |
1111 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb | 1111 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb |
1112 double __fastcall sub_43AE12(signed int a1); | 1112 double __fastcall sub_43AE12(signed int a1); |
1113 int __fastcall _43AFE3_calc_spell_damage(int a1, int a2, signed int a3, int a4); | 1113 int __fastcall _43AFE3_calc_spell_damage(int a1, int a2, signed int a3, int a4); |
1114 void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); | 1114 void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); |
1115 void sub_43B1B0(signed int a1, unsigned int a2, struct Vec3_int_ *pVelocity, signed int a4); | 1115 void sub_43B1B0(signed int a1, unsigned int a2, struct Vec3_int_ *pVelocity, signed int a4); |
1219 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); | 1219 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); |
1220 void sub_487DA9(); | 1220 void sub_487DA9(); |
1221 double GetFogDensityByTime(struct OutdoorLocation *_this); | 1221 double GetFogDensityByTime(struct OutdoorLocation *_this); |
1222 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); | 1222 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); |
1223 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); | 1223 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); |
1224 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); | 1224 signed int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); |
1225 bool PlayerCreation_Choose4Skills(); | 1225 bool PlayerCreation_Choose4Skills(); |
1226 int PlayerCreation_GetUnspentAttributePointCount(); | 1226 int PlayerCreation_GetUnspentAttributePointCount(); |
1227 void LoadPlayerPortraintsAndVoices(); | 1227 void LoadPlayerPortraintsAndVoices(); |
1228 void ReloadPlayerPortraits(int player_id, int face_id); | 1228 void ReloadPlayerPortraits(int player_id, int face_id); |
1229 void sub_491E3A(); | 1229 void sub_491E3A(); |