Mercurial > mm7
comparison Render.cpp @ 2006:30c2b575d25c
signed fixes
DamagePlayerFromMonster -1 indexing
author | zipi |
---|---|
date | Wed, 06 Nov 2013 13:06:02 +0000 |
parents | 2e6c63bdcfa9 |
children | 7a2fc95f3b99 |
comparison
equal
deleted
inserted
replaced
2005:8fa26b63244a | 2006:30c2b575d25c |
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183 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; | 183 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
184 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; | 184 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
185 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; | 185 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
186 soft_billboard.sZValue = p->sZValue; | 186 soft_billboard.sZValue = p->sZValue; |
187 soft_billboard.uFlags = p->field_1E; | 187 soft_billboard.uFlags = p->field_1E; |
188 soft_billboard.uTintColor = p->uTintColor; | 188 soft_billboard.sTintColor = p->sTintColor; |
189 v2 = p->uHwSpriteID; | 189 v2 = p->uHwSpriteID; |
190 if ( v2 != -1 ) | 190 if ( v2 != -1 ) |
191 { | 191 { |
192 if ( pRenderer->pRenderD3D ) | 192 if ( pRenderer->pRenderD3D ) |
193 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); | 193 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
423 | 423 |
424 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; | 424 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
425 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; | 425 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
426 billboard.sParentBillboardID = i; | 426 billboard.sParentBillboardID = i; |
427 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; | 427 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
428 billboard.uTintColor = pBillboard->uTintColor; | 428 billboard.sTintColor = pBillboard->sTintColor; |
429 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; | 429 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
430 billboard.sZValue = pBillboard->sZValue; | 430 billboard.sZValue = pBillboard->sZValue; |
431 billboard.uFlags = pBillboard->field_1E; | 431 billboard.uFlags = pBillboard->field_1E; |
432 if (pBillboard->uHwSpriteID != -1) | 432 if (pBillboard->uHwSpriteID != -1) |
433 { | 433 { |
645 HIWORD(v26) = HIWORD(v42); | 645 HIWORD(v26) = HIWORD(v42); |
646 LOWORD(v26) = 0; | 646 LOWORD(v26) = 0; |
647 v27 = (object->uAttributes & 0x20) == 0; | 647 v27 = (object->uAttributes & 0x20) == 0; |
648 v3->sZValue = v26 + (PID(OBJECT_Item,i)); | 648 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
649 v3->dimming_level = 0; | 649 v3->dimming_level = 0; |
650 v3->uTintColor = 0; | 650 v3->sTintColor = 0; |
651 if ( !v27 ) | 651 if ( !v27 ) |
652 { | 652 { |
653 if ( !pRenderer->pRenderD3D ) | 653 if ( !pRenderer->pRenderD3D ) |
654 v3->sZValue = 0; | 654 v3->sZValue = 0; |
655 } | 655 } |
1147 LOWORD(v30) = 0; | 1147 LOWORD(v30) = 0; |
1148 v27->uIndoorSectorID = 0; | 1148 v27->uIndoorSectorID = 0; |
1149 v27->sZValue = v30 + v31; | 1149 v27->sZValue = v30 + v31; |
1150 v27->dimming_level = 0; | 1150 v27->dimming_level = 0; |
1151 v27->pSpriteFrame = v8; | 1151 v27->pSpriteFrame = v8; |
1152 v27->uTintColor = 0; | 1152 v27->sTintColor = 0; |
1153 } | 1153 } |
1154 } | 1154 } |
1155 goto LABEL_38; | 1155 goto LABEL_38; |
1156 } | 1156 } |
1157 } | 1157 } |
1876 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | 1876 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 |
1877 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | 1877 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 |
1878 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | 1878 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 |
1879 unsigned int v56; // [sp+60h] [bp-8h]@12 | 1879 unsigned int v56; // [sp+60h] [bp-8h]@12 |
1880 int v57; // [sp+60h] [bp-8h]@34 | 1880 int v57; // [sp+60h] [bp-8h]@34 |
1881 unsigned int a2; // [sp+64h] [bp-4h]@4 | 1881 signed int a2; // [sp+64h] [bp-4h]@4 |
1882 | 1882 |
1883 v5 = this; | 1883 v5 = this; |
1884 v6 = 0; | 1884 v6 = 0; |
1885 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | 1885 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) |
1886 { | 1886 { |
1887 v7 = pGame->pLightmapBuilder; | 1887 v7 = pGame->pLightmapBuilder; |
1888 v53 = v7; | 1888 v53 = v7; |
1889 v54 = v7->std__vector_000004_size; | 1889 v54 = v7->std__vector_000004_size; |
1890 if ( v7->std__vector_000004_size) | 1890 if ( v7->std__vector_000004_size) |
1891 a2 = 0xFFFFFFFF; | 1891 a2 = -1; |
1892 pGame->AlterGamma_ODM(a4, &a2); | 1892 pGame->AlterGamma_ODM(a4, &a2); |
1893 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) | 1893 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
1894 { | 1894 { |
1895 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | 1895 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1896 v7->DrawLightmaps(/*v8, 0*/); | 1896 v7->DrawLightmaps(/*v8, 0*/); |
5419 //auto a3 = pFace; | 5419 //auto a3 = pFace; |
5420 //auto a6 = uPackedID; | 5420 //auto a6 = uPackedID; |
5421 //v59 = pGame->pLightmapBuilder; | 5421 //v59 = pGame->pLightmapBuilder; |
5422 //v9 = v59->std__vector_000004_size; | 5422 //v9 = v59->std__vector_000004_size; |
5423 | 5423 |
5424 uint uCorrectedColor = uColor; | 5424 int sCorrectedColor = uColor; |
5425 if (pGame->pLightmapBuilder->std__vector_000004_size) | 5425 if (pGame->pLightmapBuilder->std__vector_000004_size) |
5426 uCorrectedColor = 0xFFFFFFFF; | 5426 sCorrectedColor = -1; |
5427 pGame->AlterGamma_BLV(pFace, &uCorrectedColor); | 5427 pGame->AlterGamma_BLV(pFace, &sCorrectedColor); |
5428 | 5428 |
5429 | 5429 |
5430 if (pFace->uAttributes & FACE_OUTLINED) | 5430 if (pFace->uAttributes & FACE_OUTLINED) |
5431 { | 5431 { |
5432 int color; | 5432 int color; |
5433 if (GetTickCount() % 300 >= 150) | 5433 if (GetTickCount() % 300 >= 150) |
5434 uColor = uCorrectedColor = 0xFF20FF20; | 5434 uColor = sCorrectedColor = 0xFF20FF20; |
5435 else uColor = uCorrectedColor = 0xFF109010; | 5435 else uColor = sCorrectedColor = 0xFF109010; |
5436 } | 5436 } |
5437 | 5437 |
5438 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) | 5438 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
5439 { | 5439 { |
5440 __debugbreak(); | 5440 __debugbreak(); |
5444 { | 5444 { |
5445 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | 5445 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5446 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | 5446 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; |
5447 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | 5447 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
5448 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | 5448 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; |
5449 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | 5449 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
5450 d3d_vertex_buffer[i].specular = 0; | 5450 d3d_vertex_buffer[i].specular = 0; |
5451 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | 5451 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; |
5452 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | 5452 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; |
5453 } | 5453 } |
5454 | 5454 |
5471 { | 5471 { |
5472 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | 5472 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5473 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | 5473 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; |
5474 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | 5474 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
5475 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | 5475 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; |
5476 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | 5476 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
5477 d3d_vertex_buffer[i].specular = 0; | 5477 d3d_vertex_buffer[i].specular = 0; |
5478 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | 5478 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; |
5479 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | 5479 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; |
5480 } | 5480 } |
5481 | 5481 |
5541 | 5541 |
5542 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | 5542 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
5543 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); | 5543 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
5544 | 5544 |
5545 for (uint i = 0; i < uNumVertices; ++i) | 5545 for (uint i = 0; i < uNumVertices; ++i) |
5546 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | 5546 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
5547 /*v33 = uNumVertices; | 5547 /*v33 = uNumVertices; |
5548 if ( (signed int)uNumVertices > 0 ) | 5548 if ( (signed int)uNumVertices > 0 ) |
5549 { | 5549 { |
5550 v34 = (char *)&d3d_vertex_buffer[0].diffuse; | 5550 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
5551 do | 5551 do |
5634 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | 5634 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); |
5635 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | 5635 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5636 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | 5636 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); |
5637 if ( pSoftBillboard->uFlags & 4 ) | 5637 if ( pSoftBillboard->uFlags & 4 ) |
5638 v31 = v31 * -1.0; | 5638 v31 = v31 * -1.0; |
5639 if ( pSoftBillboard->uTintColor && this->bTinting ) | 5639 if ( pSoftBillboard->sTintColor && this->bTinting ) |
5640 { | 5640 { |
5641 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | 5641 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5642 v12 = BlendColors(pSoftBillboard->uTintColor, v11); | 5642 v12 = BlendColors(pSoftBillboard->sTintColor, v11); |
5643 if ( v28 ) | 5643 if ( v28 ) |
5644 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | 5644 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); |
5645 } | 5645 } |
5646 else | 5646 else |
5647 { | 5647 { |
6077 | 6077 |
6078 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); | 6078 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
6079 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); | 6079 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
6080 | 6080 |
6081 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); | 6081 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
6082 if (a2->uTintColor & 0x00FFFFFF && bTinting) | 6082 if (a2->sTintColor & 0x00FFFFFF && bTinting) |
6083 { | 6083 { |
6084 diffuse = BlendColors(a2->uTintColor, diffuse); | 6084 diffuse = BlendColors(a2->sTintColor, diffuse); |
6085 if (a2->uTintColor & 0xFF000000) | 6085 if (a2->sTintColor & 0xFF000000) |
6086 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); | 6086 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
6087 } | 6087 } |
6088 | 6088 |
6089 unsigned int specular = 0; | 6089 unsigned int specular = 0; |
6090 if (bUsingSpecular) | 6090 if (bUsingSpecular) |
6147 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; | 6147 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
6148 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | 6148 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
6149 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | 6149 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
6150 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; | 6150 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
6151 | 6151 |
6152 if (a2->uTintColor & 0xFF000000) | 6152 if (a2->sTintColor & 0xFF000000) |
6153 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; | 6153 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
6154 else | 6154 else |
6155 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; | 6155 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
6156 } | 6156 } |
6157 | 6157 |
8332 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); | 8332 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
8333 } | 8333 } |
8334 SetUserInterface(pParty->alignment, true); | 8334 SetUserInterface(pParty->alignment, true); |
8335 if ( pVideoPlayer->pVideoFrame.pPixels ) | 8335 if ( pVideoPlayer->pVideoFrame.pPixels ) |
8336 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); | 8336 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
8337 if ( uCurrentMenuID != MENU_CREATEPARTY ) | 8337 if ( sCurrentMenuID != MENU_CREATEPARTY ) |
8338 { | 8338 { |
8339 if ( uCurrentMenuID == MENU_CREDITSPROC ) | 8339 if ( sCurrentMenuID == MENU_CREDITSPROC ) |
8340 dword_A74C88 = 1; | 8340 dword_A74C88 = 1; |
8341 } | 8341 } |
8342 else | 8342 else |
8343 { | 8343 { |
8344 if ( uCurrentMenuID ) | 8344 if ( sCurrentMenuID ) |
8345 { | 8345 { |
8346 v6 = &pTexture_PCX; | 8346 v6 = &pTexture_PCX; |
8347 pTexture_PCX.Release(); | 8347 pTexture_PCX.Release(); |
8348 v8 = "makeme.pcx"; | 8348 v8 = "makeme.pcx"; |
8349 } | 8349 } |
8350 else | 8350 else |
8351 { | 8351 { |
8352 v6 = &pTexture_PCX; | 8352 v6 = &pTexture_PCX; |
8353 pTexture_PCX.Release(); | 8353 pTexture_PCX.Release(); |
8354 v8 = "title.pcx"; | 8354 v8 = "title.pcx"; |
8355 if ( uCurrentMenuID ) | 8355 if ( sCurrentMenuID ) |
8356 v8 = "lsave640.pcx"; | 8356 v8 = "lsave640.pcx"; |
8357 } | 8357 } |
8358 v6->Load(v8, 0); | 8358 v6->Load(v8, 0); |
8359 } | 8359 } |
8360 } | 8360 } |
8630 RenderBillboardD3D* p = &pRenderer->pBillboardRenderListD3D[i]; | 8630 RenderBillboardD3D* p = &pRenderer->pBillboardRenderListD3D[i]; |
8631 | 8631 |
8632 if (p->uOpacity != RenderBillboardD3D::NoBlend) | 8632 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8633 SetBillboardBlendOptions(p->uOpacity); | 8633 SetBillboardBlendOptions(p->uOpacity); |
8634 | 8634 |
8635 //if((int)p->pTexture!=0xcdcdcdcd) | |
8635 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); | 8636 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8636 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | 8637 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8637 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | 8638 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
8638 p->pQuads, p->uNumVertices, | 8639 p->pQuads, p->uNumVertices, |
8639 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); | 8640 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
9052 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | 9053 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) |
9053 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | 9054 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist |
9054 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | 9055 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
9055 pSkyPolygon.Create_48607B(&stru_8019C8);//заполняется ptr_38 | 9056 pSkyPolygon.Create_48607B(&stru_8019C8);//заполняется ptr_38 |
9056 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | 9057 pSkyPolygon.ptr_38->_48694B_frustum_sky(); |
9057 pSkyPolygon.uTileBitmapID = pOutdoor->uSky_TextureID;//179(original 166) | 9058 pSkyPolygon.uTileBitmapID = pOutdoor->sSky_TextureID;//179(original 166) |
9058 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->uSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->uSky_TextureID)] : 0); | 9059 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->sSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->sSky_TextureID)] : 0); |
9059 if ( pSkyPolygon.pTexture ) | 9060 if ( pSkyPolygon.pTexture ) |
9060 { | 9061 { |
9061 pSkyPolygon.dimming_level = 0; | 9062 pSkyPolygon.dimming_level = 0; |
9062 pSkyPolygon.uNumVertices = 4; | 9063 pSkyPolygon.uNumVertices = 4; |
9063 //centering(центруем)--наклон камеры ---------------------------------------- | 9064 //centering(центруем)--наклон камеры ---------------------------------------- |