comparison Render.cpp @ 734:2f4e33c1ed24

stru154
author Nomad
date Fri, 22 Mar 2013 16:16:40 +0200
parents 700b58aac975
children 225d92620998 cd9ae9a2c99c
comparison
equal deleted inserted replaced
733:700b58aac975 734:2f4e33c1ed24
2148 { 2148 {
2149 if ( this_3 ) 2149 if ( this_3 )
2150 v33 = 3; 2150 v33 = 3;
2151 else 2151 else
2152 v33 = v108 != 0 ? 5 : 0; 2152 v33 = v108 != 0 ? 5 : 0;
2153 static_sub_0048034E_stru_154._49B0C9(v23, v95); 2153 static_sub_0048034E_stru_154.ClassifyPolygon(v23, v95);
2154 if ( pDecalBuilder->uNumDecals > 0 ) 2154 if ( pDecalBuilder->uNumDecals > 0 )
2155 pDecalBuilder->ApplyDecals(31 - v16->dimming_level, 4, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, *(float *)&v33, -1); 2155 pDecalBuilder->ApplyDecals(31 - v16->dimming_level, 4, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, *(float *)&v33, -1);
2156 } 2156 }
2157 if ( stru_F8AD28.uNumLightsApplied > 0 ) 2157 if ( stru_F8AD28.uNumLightsApplied > 0 )
2158 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33); 2158 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33);
2293 if ( this_3a ) 2293 if ( this_3a )
2294 pVertices = (RenderVertexSoft *)3; 2294 pVertices = (RenderVertexSoft *)3;
2295 else 2295 else
2296 pVertices = (RenderVertexSoft *)(v108 != 0 ? 5 : 0); 2296 pVertices = (RenderVertexSoft *)(v108 != 0 ? 5 : 0);
2297 //a8 = (RenderVertexSoft *)(this_3a ? 3 : v108 != 0 ? 5 : 0); 2297 //a8 = (RenderVertexSoft *)(this_3a ? 3 : v108 != 0 ? 5 : 0);
2298 static_sub_0048034E_stru_76D590._49B0C9(v48, *(float *)&a4); 2298 static_sub_0048034E_stru_76D590.ClassifyPolygon(v48, *(float *)&a4);
2299 if ( pDecalBuilder->uNumDecals > 0 ) 2299 if ( pDecalBuilder->uNumDecals > 0 )
2300 pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices, -1); 2300 pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices, -1);
2301 } 2301 }
2302 if ( stru_F8AD28.uNumLightsApplied > 0 ) 2302 if ( stru_F8AD28.uNumLightsApplied > 0 )
2303 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices); 2303 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices);
2416 { 2416 {
2417 if ( this_3b ) 2417 if ( this_3b )
2418 v70 = 3; 2418 v70 = 3;
2419 else 2419 else
2420 v70 = v108 != 0 ? 5 : 0; 2420 v70 = v108 != 0 ? 5 : 0;
2421 static_sub_0048034E_stru_76D578._49B0C9(v63, v87); 2421 static_sub_0048034E_stru_76D578.ClassifyPolygon(v63, v87);
2422 if ( pDecalBuilder->uNumDecals > 0 ) 2422 if ( pDecalBuilder->uNumDecals > 0 )
2423 pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70, -1); 2423 pDecalBuilder->ApplyDecals(31 - v40->dimming_level, 4, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70, -1);
2424 } 2424 }
2425 if ( stru_F8AD28.uNumLightsApplied > 0 ) 2425 if ( stru_F8AD28.uNumLightsApplied > 0 )
2426 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70); 2426 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70);