comparison UI/UIHouses.cpp @ 1531:2ae4c5a5b4e5

m
author Ritor1
date Fri, 06 Sep 2013 16:43:54 +0600
parents 61458df2cb4f
children c4ab816fcc5e b42e6f35e03d
comparison
equal deleted inserted replaced
1530:dec48a151390 1531:2ae4c5a5b4e5
1685 } 1685 }
1686 default: 1686 default:
1687 { 1687 {
1688 if( uMessageParam >= HOUSE_DIALOGUE_36 && uMessageParam <= HOUSE_DIALOGUE_GUILD_LEARN_SKILL ) 1688 if( uMessageParam >= HOUSE_DIALOGUE_36 && uMessageParam <= HOUSE_DIALOGUE_GUILD_LEARN_SKILL )
1689 { 1689 {
1690 //v35 = pPlayers[uActiveCharacter];
1691 //v36 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)v8->ptr_1C] * 500.0);
1692 v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0); 1690 v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0);
1693 v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; 1691 v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
1694 if ( v37 < v36 / 3 ) 1692 if ( v37 < v36 / 3 )
1695 v37 = v36 / 3; 1693 v37 = v36 / 3;
1696 //if (false) 1694 //if (false)
1916 Player *v1; // esi@1 1914 Player *v1; // esi@1
1917 signed int v2; // edi@1 1915 signed int v2; // edi@1
1918 unsigned int v3; // eax@1 1916 unsigned int v3; // eax@1
1919 signed int v4; // ebx@1 1917 signed int v4; // ebx@1
1920 stru365_travel_info *v5; // esi@7 1918 stru365_travel_info *v5; // esi@7
1921 //int v6; // eax@9
1922 //int v7; // eax@9
1923 //int v8; // eax@12
1924 //int v9; // edi@12
1925 //int v10; // edx@12
1926 int v11; // ecx@12 1919 int v11; // ecx@12
1927 signed int v12; // esi@13 1920 signed int v12; // esi@13
1928 signed int v13; // edi@14 1921 signed int v13; // edi@14
1929 DWORD v14; // eax@26 1922 DWORD v14; // eax@26
1930 DWORD v15; // edi@26 1923 DWORD v15; // edi@26