comparison UI/UIHouses.cpp @ 1393:28f87f5234a1

More hardcoded UI colors moved to varibables.
author Nomad
date Thu, 18 Jul 2013 16:11:57 +0200
parents ae6c8e1ddef4
children e6908823897f
comparison
equal deleted inserted replaced
1392:e3e9c0467529 1393:28f87f5234a1
311 {"Out02 Castle Harmondy Abandoned", 0x24, 0, 25, 0, 0 }, 311 {"Out02 Castle Harmondy Abandoned", 0x24, 0, 25, 0, 0 },
312 {"Human Temple02", 0x24, 0x3AB, 23, 27, 0 }, 312 {"Human Temple02", 0x24, 0x3AB, 23, 27, 0 },
313 {"Player Castle Good", 0x24, 0, 25, 0, 0 }, 313 {"Player Castle Good", 0x24, 0, 25, 0, 0 },
314 {"Player Castle Bad", 0x24, 0, 25, 0, 0} 314 {"Player Castle Bad", 0x24, 0, 25, 0, 0}
315 }}; 315 }};
316
317
318 //----- (004B1784) --------------------------------------------------------
319 bool __cdecl HouseUI_CheckIfPlayerCanInteract()
320 {
321 Player *pPlayer; // ebx@1
322 bool result; // eax@2
323 int v3; // eax@3
324 GUIWindow v4; // [sp+4h] [bp-54h]@3
325
326 pPlayer = pPlayers[uActiveCharacter];
327 if ( pPlayer->CanAct() )
328 {
329 pDialogueWindow->pNumPresenceButton = dword_F8B1E0;
330 result = 1;
331 }
332 else
333 {
334 pDialogueWindow->pNumPresenceButton = 0;
335 memcpy(&v4, pPrimaryWindow, sizeof(v4));
336 v4.uFrameX = 483;
337 v4.uFrameWidth = 148;
338 v4.uFrameZ = 334;
339 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayer->pName, pGlobalTXT_LocalizationStrings[562]);//
340 // "%s is in no condition to %s"
341 // "do anything"
342 v3 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v4, 0, 0);
343 v4.DrawTitleText(pFontArrus, 0, (212 - v3) / 2 + 101, ui_house_player_cant_interact_color, pTmpBuf.data(), 3u);
344 result = 0;
345 }
346 return result;
347 }
316 348
317 //----- (0044622E) -------------------------------------------------------- 349 //----- (0044622E) --------------------------------------------------------
318 bool EnterHouse(enum HOUSE_ID uHouseID) 350 bool EnterHouse(enum HOUSE_ID uHouseID)
319 { 351 {
320 //enum HOUSE_ID v1; // edi@1 352 //enum HOUSE_ID v1; // edi@1
1677 s1 = v4 * (100 - v1->GetMerchant()) / 100; 1709 s1 = v4 * (100 - v1->GetMerchant()) / 100;
1678 if ( (signed int)s1 < v4 / 3 ) 1710 if ( (signed int)s1 < v4 / 3 )
1679 s1 = v4 / 3; 1711 s1 = v4 / 3;
1680 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN) 1712 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN)
1681 { 1713 {
1682 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) 1714 if ( HouseUI_CheckIfPlayerCanInteract() )
1683 { 1715 {
1684 v16 = pDialogueWindow; 1716 v16 = pDialogueWindow;
1685 v58 = 255; 1717 v58 = 255;
1686 v62 = 0; 1718 v62 = 0;
1687 v17 = LOBYTE(pFontArrus->uFontHeight) - 3; 1719 v17 = LOBYTE(pFontArrus->uFontHeight) - 3;
2361 2393
2362 switch(dialog_menu_id) 2394 switch(dialog_menu_id)
2363 { 2395 {
2364 case HOUSE_DIALOGUE_MAIN: 2396 case HOUSE_DIALOGUE_MAIN:
2365 { 2397 {
2366 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) 2398 if ( !HouseUI_CheckIfPlayerCanInteract() )
2367 return; 2399 return;
2368 2400
2369 sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? pColorYellow : pColorWhite); 2401 sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? pColorYellow : pColorWhite);
2370 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[178], pOutString); // Rent room for %d gold 2402 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[178], pOutString); // Rent room for %d gold
2371 strcat(pTopic1, pTmpBuf2.data()); 2403 strcat(pTopic1, pTmpBuf2.data());
2524 break; 2556 break;
2525 } 2557 }
2526 2558
2527 case HOUSE_DIALOGUE_LEARN_SKILLS: 2559 case HOUSE_DIALOGUE_LEARN_SKILLS:
2528 { 2560 {
2529 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) 2561 if ( !HouseUI_CheckIfPlayerCanInteract() )
2530 return; 2562 return;
2531 v0 = 0; 2563 v0 = 0;
2532 v9 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); 2564 v9 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
2533 pItemNum = v9 * (100 - pPlayer->GetMerchant()) / 100; 2565 pItemNum = v9 * (100 - pPlayer->GetMerchant()) / 100;
2534 if ( pItemNum < v9 / 3 ) 2566 if ( pItemNum < v9 / 3 )
2625 break; 2657 break;
2626 } 2658 }
2627 2659
2628 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: 2660 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN:
2629 { 2661 {
2630 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) 2662 if ( HouseUI_CheckIfPlayerCanInteract() )
2631 { 2663 {
2632 v48 = 2; 2664 v48 = 2;
2633 pShopOptions[0] = pGlobalTXT_LocalizationStrings[620]; 2665 pShopOptions[0] = pGlobalTXT_LocalizationStrings[620];
2634 pShopOptions[1] = pGlobalTXT_LocalizationStrings[622]; 2666 pShopOptions[1] = pGlobalTXT_LocalizationStrings[622];
2635 pOutString = 0; 2667 pOutString = 0;
2762 { 2794 {
2763 if ( dialog_menu_id != HOUSE_DIALOGUE_TEMPLE_DONATE ) 2795 if ( dialog_menu_id != HOUSE_DIALOGUE_TEMPLE_DONATE )
2764 { 2796 {
2765 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) 2797 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
2766 { 2798 {
2767 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) 2799 if ( HouseUI_CheckIfPlayerCanInteract() )
2768 { 2800 {
2769 v4 = pDialogueWindow; 2801 v4 = pDialogueWindow;
2770 v61 = pDialogueWindow; 2802 v61 = pDialogueWindow;
2771 v5 = window_SpeakInHouse->ptr_1C; 2803 v5 = window_SpeakInHouse->ptr_1C;
2772 v66 = 0; 2804 v66 = 0;
3169 if ( v11 < v10 / 3 ) 3201 if ( v11 < v10 / 3 )
3170 v11 = v10 / 3; 3202 v11 = v10 / 3;
3171 //i = v11; 3203 //i = v11;
3172 } 3204 }
3173 3205
3174 if (sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) 3206 if (HouseUI_CheckIfPlayerCanInteract())
3175 { 3207 {
3176 if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN ) 3208 if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN )
3177 { 3209 {
3178 if ( dialog_menu_id != HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) 3210 if ( dialog_menu_id != HOUSE_DIALOGUE_TRAININGHALL_TRAIN )
3179 { 3211 {
3180 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) 3212 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
3181 { 3213 {
3182 if (sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) 3214 if (HouseUI_CheckIfPlayerCanInteract())
3183 { 3215 {
3184 //i = 0; 3216 //i = 0;
3185 int _v0 = 0; 3217 int _v0 = 0;
3186 v13 = pDialogueWindow; 3218 v13 = pDialogueWindow;
3187 //v14 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0); 3219 //v14 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0);
3266 } 3298 }
3267 } 3299 }
3268 } 3300 }
3269 return; 3301 return;
3270 } 3302 }
3271 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) 3303 if ( !HouseUI_CheckIfPlayerCanInteract() )
3272 { 3304 {
3273 //v31 = pNPCTopics[122].pText; 3305 //v31 = pNPCTopics[122].pText;
3274 //v32 = color2; 3306 //v32 = color2;
3275 v33 = pFontArrus->CalcTextHeight(pNPCTopics[122].pText, &v65, 0, 0); 3307 v33 = pFontArrus->CalcTextHeight(pNPCTopics[122].pText, &v65, 0, 0);
3276 v65.DrawTitleText(pFontArrus, 0, (212 - v33) / 2 + 101, color2, pNPCTopics[122].pText, 3); 3308 v65.DrawTitleText(pFontArrus, 0, (212 - v33) / 2 + 101, color2, pNPCTopics[122].pText, 3);
3359 v65.DrawTitleText(pFontArrus, v35, v36, v58, v60, v62); 3391 v65.DrawTitleText(pFontArrus, v35, v36, v58, v60, v62);
3360 v63 = 3; 3392 v63 = 3;
3361 goto LABEL_55; 3393 goto LABEL_55;
3362 } 3394 }
3363 3395
3364 if (sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()) 3396 if (HouseUI_CheckIfPlayerCanInteract())
3365 { 3397 {
3366 v43 = pDialogueWindow; 3398 v43 = pDialogueWindow;
3367 v72 = 0; 3399 v72 = 0;
3368 pShopOptions[0] = pTmpBuf.data(); 3400 pShopOptions[0] = pTmpBuf.data();
3369 pShopOptions[1] = pGlobalTXT_LocalizationStrings[160];// "Learn Skills" 3401 pShopOptions[1] = pGlobalTXT_LocalizationStrings[160];// "Learn Skills"
3491 v4 = v3 / 3; 3523 v4 = v3 / 3;
3492 v32 = v3 / 3; 3524 v32 = v3 / 3;
3493 } 3525 }
3494 if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN) 3526 if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN)
3495 { 3527 {
3496 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) 3528 if ( HouseUI_CheckIfPlayerCanInteract() )
3497 { 3529 {
3498 v5 = 0; 3530 v5 = 0;
3499 3531
3500 __debugbreak(); 3532 __debugbreak();
3501 //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23] 3533 //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23]
3550 v28.DrawTitleText(pFontArrus, 0, (212 - v26) / 2 + 101, v25, v24, 3u); 3582 v28.DrawTitleText(pFontArrus, 0, (212 - v26) / 2 + 101, v25, v24, 3u);
3551 pDialogueWindow->pNumPresenceButton = 0; 3583 pDialogueWindow->pNumPresenceButton = 0;
3552 return ; 3584 return ;
3553 } 3585 }
3554 3586
3555 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) 3587 if ( !HouseUI_CheckIfPlayerCanInteract() )
3556 return; 3588 return;
3557 v8 = pDialogueWindow; 3589 v8 = pDialogueWindow;
3558 v33 = 0; 3590 v33 = 0;
3559 v34 = 0; 3591 v34 = 0;
3560 v29 = pDialogueWindow; 3592 v29 = pDialogueWindow;