Mercurial > mm7
comparison LightmapBuilder.cpp @ 1449:27b7ee003c7c
Merge
author | Gloval |
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date | Tue, 06 Aug 2013 00:56:33 +0400 |
parents | c9e3b93ec570 |
children | c4ab816fcc5e |
comparison
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1448:5a5d0c713d47 | 1449:27b7ee003c7c |
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1 #include <assert.h> | |
2 | |
1 #include "LightmapBuilder.h" | 3 #include "LightmapBuilder.h" |
2 #include "Game.h" | 4 #include "Game.h" |
3 #include "stru314.h" | 5 #include "stru314.h" |
4 #include "Outdoor.h" | 6 #include "Outdoor.h" |
5 #include "Outdoor_stuff.h" | 7 #include "Outdoor_stuff.h" |
737 { | 739 { |
738 HIWORD(result) = HIWORD(a1); | 740 HIWORD(result) = HIWORD(a1); |
739 v5 = (char *)&a1->flt_2C; | 741 v5 = (char *)&a1->flt_2C; |
740 do | 742 do |
741 { | 743 { |
744 __debugbreak(); // warning C4700: uninitialized local variable 'v7' used | |
742 if ( *(float *)v5 < 0.0 | 745 if ( *(float *)v5 < 0.0 |
743 || (v6 = *(float *)v5, /*UNDEF(v7),*/ v8 = 1.0 < v6, v9 = 0, v10 = 1.0 == v6, LOWORD(result) = v7, v6 <= 1.0) ) | 746 || (v6 = *(float *)v5, /*UNDEF(v7),*/ v8 = 1.0 < v6, v9 = 0, v10 = 1.0 == v6, LOWORD(result) = v7, v6 <= 1.0) ) |
744 { | 747 { |
745 v12 = *(float *)v5; | 748 v12 = *(float *)v5; |
746 //UNDEF(v13); | 749 //UNDEF(v13); |
747 v14 = 0.0 < v12; | 750 v14 = 0.0 < v12; |
748 v15 = 0; | 751 v15 = 0; |
749 v16 = 0.0 == v12; | 752 v16 = 0.0 == v12; |
753 __debugbreak(); // warning C4700: uninitialized local variable 'v13' used | |
750 LOWORD(result) = v13; | 754 LOWORD(result) = v13; |
751 if ( v12 >= 0.0 ) | 755 if ( v12 >= 0.0 ) |
752 v11 = *(float *)v5; | 756 v11 = *(float *)v5; |
753 else | 757 else |
754 v11 = 0.0; | 758 v11 = 0.0; |
876 a1.x = v16 - a1.x; | 880 a1.x = v16 - a1.x; |
877 a1.y = (float)v23 - a1.y; | 881 a1.y = (float)v23 - a1.y; |
878 a1.Normalize(); | 882 a1.Normalize(); |
879 if ( uLightType & 4 ) | 883 if ( uLightType & 4 ) |
880 { | 884 { |
885 __debugbreak(); // warning C4700: uninitialized local variable 'v18' used | |
881 v22[1] = v18; | 886 v22[1] = v18; |
882 uLightType = dword_4D86D8; | 887 uLightType = dword_4D86D8; |
883 v22[0] = v18; | 888 v22[0] = v18; |
884 v19 = fabs(a1.z * pNormal->z + a1.y * pNormal->y + a1.x * pNormal->x); | 889 v19 = fabs(a1.z * pNormal->z + a1.y * pNormal->y + a1.x * pNormal->x); |
885 v20 = v19 * *(float *)&uLightType * a2; | 890 v20 = v19 * *(float *)&uLightType * a2; |
1309 return 1; | 1314 return 1; |
1310 } | 1315 } |
1311 // 4E94D2: using guessed type char _4E94D2_light_type; | 1316 // 4E94D2: using guessed type char _4E94D2_light_type; |
1312 | 1317 |
1313 //----- (0045D3C7) -------------------------------------------------------- | 1318 //----- (0045D3C7) -------------------------------------------------------- |
1314 bool LightmapBuilder::_45D3C7(stru148 *a1) | 1319 bool LightmapBuilder::_45D3C7(struct Polygon *a1) |
1315 { | 1320 { |
1316 LightmapBuilder *v2; // ebx@1 | 1321 LightmapBuilder *v2; // ebx@1 |
1317 stru148 *result; // eax@1 | 1322 struct Polygon *result; // eax@1 |
1318 float v4; // ecx@2 | 1323 float v4; // ecx@2 |
1319 Span *i; // edi@5 | 1324 Span *i; // edi@5 |
1320 | 1325 |
1321 v2 = this; | 1326 v2 = this; |
1322 result = (stru148 *)a1->prolly_head; | 1327 result = (struct Polygon *)a1->prolly_head; |
1323 if ( result && (v4 = result->field_4, *(int *)&v4) != 0 && *(unsigned int *)(LODWORD(v4) + 60) ) | 1328 if ( result && (v4 = result->field_4, *(int *)&v4) != 0 && *(unsigned int *)(LODWORD(v4) + 60) ) |
1324 { | 1329 { |
1325 for ( i = a1->prolly_head; ; i = i->pNext ) | 1330 for ( i = a1->prolly_head; ; i = i->pNext ) |
1326 { | 1331 { |
1327 result = i->pParent; | 1332 result = i->pParent; |
1328 if ( result->field_108 ) | 1333 if ( result->field_108 ) |
1329 result = (stru148 *)_45D426( | 1334 result = (struct Polygon *)_45D426( |
1330 i, | 1335 i, |
1331 a1->pEdgeList1, | 1336 a1->pEdgeList1, |
1332 a1->uEdgeList1Size, | 1337 a1->uEdgeList1Size, |
1333 (Edge *)a1->pEdgeList2, | 1338 (Edge *)a1->pEdgeList2, |
1334 a1->uEdgeList2Size); | 1339 a1->uEdgeList2Size); |
1469 else | 1474 else |
1470 { | 1475 { |
1471 v25 = 1.0; | 1476 v25 = 1.0; |
1472 } | 1477 } |
1473 v9->field_10 = v25; | 1478 v9->field_10 = v25; |
1479 __debugbreak(); // warning C4700: uninitialized local variable 'v27' used | |
1474 if ( v9->field_14 < 0.0 | 1480 if ( v9->field_14 < 0.0 |
1475 || (v26 = v9->field_14, | 1481 || (v26 = v9->field_14, |
1476 //UNDEF(v27), | 1482 //UNDEF(v27), |
1477 v28 = 1.0 < v26, | 1483 v28 = 1.0 < v26, |
1478 v29 = 0, | 1484 v29 = 0, |
1483 v32 = v9->field_14; | 1489 v32 = v9->field_14; |
1484 //UNDEF(v33); | 1490 //UNDEF(v33); |
1485 v34 = 0.0 < v32; | 1491 v34 = 0.0 < v32; |
1486 v35 = 0; | 1492 v35 = 0; |
1487 v36 = 0.0 == v32; | 1493 v36 = 0.0 == v32; |
1494 __debugbreak(); // warning C4700: uninitialized local variable 'v33' used | |
1488 BYTE1(result) = HIBYTE(v33); | 1495 BYTE1(result) = HIBYTE(v33); |
1489 if ( v32 >= 0.0 ) | 1496 if ( v32 >= 0.0 ) |
1490 v31 = v9->field_14; | 1497 v31 = v9->field_14; |
1491 else | 1498 else |
1492 v31 = 0.0; | 1499 v31 = 0.0; |
1573 LOBYTE(result) = 1; | 1580 LOBYTE(result) = 1; |
1574 return result; | 1581 return result; |
1575 } | 1582 } |
1576 | 1583 |
1577 //----- (0045D73F) -------------------------------------------------------- | 1584 //----- (0045D73F) -------------------------------------------------------- |
1578 void LightmapBuilder::DrawLightmaps(int a2) | 1585 void LightmapBuilder::DrawLightmapsType(int type) |
1579 { | 1586 { |
1580 if ( a2 == 2 ) | 1587 if (type == 2) |
1581 DoDrawLightmaps(); | 1588 Draw_183808_Lightmaps(); |
1582 } | 1589 } |
1583 | 1590 |
1584 //----- (0045D74F) -------------------------------------------------------- | 1591 //----- (0045D74F) -------------------------------------------------------- |
1585 char LightmapBuilder::_45D74F_MessWithLight(int a2, int *a3) | 1592 bool LightmapBuilder::DrawLightmaps(int *indices) |
1586 { | 1593 { |
1587 char v3; // zf@1 | 1594 //char v3; // zf@1 |
1588 IDirect3DDevice3 *v4; // eax@2 | 1595 IDirect3DDevice3 *v4; // eax@2 |
1589 HRESULT v5; // eax@2 | 1596 HRESULT v5; // eax@2 |
1590 //char *v6; // eax@2 | 1597 //char *v6; // eax@2 |
1591 struct IDirect3DTexture2 *v7; // edi@4 | 1598 struct IDirect3DTexture2 *v7; // edi@4 |
1592 HRESULT v8; // eax@8 | 1599 HRESULT v8; // eax@8 |
1593 HRESULT v9; // eax@8 | 1600 HRESULT v9; // eax@8 |
1594 HRESULT v10; // eax@8 | 1601 HRESULT v10; // eax@8 |
1595 HRESULT v11; // eax@8 | 1602 HRESULT v11; // eax@8 |
1596 HRESULT v12; // eax@8 | 1603 HRESULT v12; // eax@8 |
1597 int *v13; // eax@8 | 1604 //int *v13; // eax@8 |
1598 float v14; // ecx@15 | 1605 //float v14; // ecx@15 |
1599 IDirect3DDevice3 *v15; // eax@21 | 1606 //IDirect3DDevice3 *v15; // eax@21 |
1600 HRESULT v16; // eax@21 | 1607 //HRESULT v16; // eax@21 |
1601 IDirect3DDevice3 *v17; // eax@21 | 1608 //IDirect3DDevice3 *v17; // eax@21 |
1602 HRESULT v18; // eax@21 | 1609 //HRESULT v18; // eax@21 |
1603 IDirect3DDevice3 *v19; // eax@21 | 1610 //IDirect3DDevice3 *v19; // eax@21 |
1604 HRESULT v20; // eax@21 | 1611 //HRESULT v20; // eax@21 |
1605 IDirect3DDevice3 *v21; // eax@21 | 1612 //IDirect3DDevice3 *v21; // eax@21 |
1606 HRESULT v22; // eax@21 | 1613 //HRESULT v22; // eax@21 |
1607 //IDirect3DDevice3 *v23; // eax@23 | 1614 //IDirect3DDevice3 *v23; // eax@23 |
1608 std::string v25; // [sp+44h] [bp-44h]@12 | 1615 std::string v25; // [sp+44h] [bp-44h]@12 |
1609 signed int v26; // [sp+48h] [bp-40h]@21 | 1616 signed int v26; // [sp+48h] [bp-40h]@21 |
1610 signed int v27; // [sp+4Ch] [bp-3Ch]@21 | 1617 signed int v27; // [sp+4Ch] [bp-3Ch]@21 |
1611 Lightmap *v28; // [sp+50h] [bp-38h]@2 | 1618 Lightmap *v28; // [sp+50h] [bp-38h]@2 |
1612 int v29; // [sp+54h] [bp-34h]@2 | 1619 int v29; // [sp+54h] [bp-34h]@2 |
1613 //float v30; // [sp+58h] [bp-30h]@2 | 1620 //float v30; // [sp+58h] [bp-30h]@2 |
1614 int arg4; // [sp+68h] [bp-20h]@8 | 1621 Vec3_float_ arg4; |
1615 float v32; // [sp+6Ch] [bp-1Ch]@8 | 1622 //int arg4; // [sp+68h] [bp-20h]@8 |
1616 float v33; // [sp+70h] [bp-18h]@8 | 1623 //float v32; // [sp+6Ch] [bp-1Ch]@8 |
1624 //float v33; // [sp+70h] [bp-18h]@8 | |
1617 int v34; // [sp+74h] [bp-14h]@19 | 1625 int v34; // [sp+74h] [bp-14h]@19 |
1618 int v35; // [sp+78h] [bp-10h]@2 | 1626 int v35; // [sp+78h] [bp-10h]@2 |
1619 int *v36; // [sp+7Ch] [bp-Ch]@10 | 1627 //int *v36; // [sp+7Ch] [bp-Ch]@10 |
1620 int a1; // [sp+80h] [bp-8h]@12 | 1628 //int a1; // [sp+80h] [bp-8h]@12 |
1621 float v38; // [sp+84h] [bp-4h]@1 | 1629 //float v38; // [sp+84h] [bp-4h]@1 |
1622 | 1630 |
1623 v3 = this->std__vector_000004_size == 0; | 1631 if (std__vector_000004_size == 0) |
1624 LODWORD(v38) = (int)this; | 1632 return 1; |
1625 if ( !v3 ) | 1633 |
1626 { | 1634 |
1627 //v30 = 0.0; | 1635 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
1628 //v4 = pRenderer->pRenderD3D->pDevice; | 1636 |
1629 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3u)); | 1637 v7 = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"); |
1630 //v6 = (char *)stru_69BD44.c_str(); | 1638 if ( pRenderer->bUsingSpecular ) |
1631 //if ( !stru_69BD44.c_str() ) | 1639 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE); |
1632 // v6 = (char *)&dword_4D86F0; | 1640 |
1633 v7 = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"); | 1641 if ( !byte_4D864C || !(pGame->uFlags & GAME_FLAGS_1_01) ) |
1634 if ( pRenderer->bUsingSpecular ) | 1642 { |
1635 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
1636 if ( !byte_4D864C || !(pGame->uFlags & 1) ) | |
1637 { | |
1638 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | 1643 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1639 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | 1644 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); |
1640 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, v7)); | 1645 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, v7)); |
1641 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | 1646 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
1642 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | 1647 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); |
1643 v13 = a3; | 1648 |
1644 v33 = 1.0; | 1649 arg4.x = 1.0f; |
1645 v32 = 1.0; | 1650 arg4.y = 1.0f; |
1646 *(float *)&arg4 = 1.0; | 1651 arg4.z = 1.0f; |
1647 if ( a3 ) | 1652 if (indices) |
1648 { | 1653 { |
1649 if ( *a3 != -1 ) | 1654 for (auto i = indices; *i != -1; ++i) |
1650 { | 1655 { |
1651 v36 = a3; | 1656 v28 = &std__vector_000004[*i]; |
1652 do | 1657 if ( !DrawLightmap(v28, &arg4, 0.0) ) |
1653 { | 1658 assert(false && "Invalid lightmap detected!"); |
1654 v28 = (Lightmap *)(3100 * *v13 + LODWORD(v38) + 4); | |
1655 if ( !DrawLightmap(v28, (Vec3_float_ *)&arg4, 0.0) ) | |
1656 { | |
1657 MessageBoxW(nullptr, L"Invalid lightmap detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:1230", 0); | |
1658 a1 = 5080812; | |
1659 } | |
1660 v13 = v36 + 1; | |
1661 v36 = v13; | |
1662 } | |
1663 while ( *v13 != -1 ); | |
1664 } | 1659 } |
1665 } | 1660 } |
1666 else | 1661 else |
1667 { | 1662 { |
1668 v14 = v38; | 1663 for (auto i = 0; i < std__vector_000004_size; ++i) |
1669 v36 = 0; | |
1670 if ( *(unsigned int *)(LODWORD(v38) + 1587204) > 0 ) | |
1671 { | 1664 { |
1672 a1 = LODWORD(v38) + 4; | 1665 auto _a1 = &std__vector_000004[(int)i]; |
1673 while ( 1 ) | 1666 if ( !DrawLightmap(_a1, &arg4, 0.0) ) |
1674 { | |
1675 if ( !DrawLightmap((Lightmap *)a1, (Vec3_float_ *)&arg4, 0.0) ) | |
1676 { | 1667 { |
1677 MessageBoxW(nullptr, L"Invalid lightmap detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:1238", 0); | 1668 MessageBoxW(nullptr, L"Invalid lightmap detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:1238", 0); |
1678 v35 = 5080812; | 1669 v35 = 5080812; |
1679 } | 1670 } |
1680 v36 = (int *)((char *)v36 + 1); | |
1681 a1 += 3100; | |
1682 if ( (signed int)v36 >= *(unsigned int *)(LODWORD(v38) + 1587204) ) | |
1683 break; | |
1684 v14 = v38; | |
1685 } | |
1686 } | 1671 } |
1687 } | 1672 } |
1688 v15 = pRenderer->pRenderD3D->pDevice; | 1673 |
1689 ErrD3D(v15->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | 1674 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
1690 ErrD3D(v15->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | 1675 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); |
1691 ErrD3D(v15->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | 1676 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
1692 ErrD3D(v15->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | 1677 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); |
1693 } | 1678 } |
1679 | |
1694 if ( pRenderer->bUsingSpecular ) | 1680 if ( pRenderer->bUsingSpecular ) |
1695 { | 1681 { |
1696 //LODWORD(v30) = 1; | 1682 //LODWORD(v30) = 1; |
1697 //v29 = 28; | 1683 //v29 = 28; |
1698 //v28 = (Lightmap *)pRenderer->pRenderD3D->pDevice; | 1684 //v28 = (Lightmap *)pRenderer->pRenderD3D->pDevice; |
1703 //v28 = (Lightmap *)v23; | 1689 //v28 = (Lightmap *)v23; |
1704 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, pRenderer->uFogColor)); | 1690 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, pRenderer->uFogColor)); |
1705 //v28 = (Lightmap *)pRenderer->pRenderD3D->pDevice; | 1691 //v28 = (Lightmap *)pRenderer->pRenderD3D->pDevice; |
1706 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | 1692 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); |
1707 } | 1693 } |
1708 } | 1694 |
1709 return 1; | 1695 return true; |
1710 } | 1696 } |
1711 | 1697 |
1712 | 1698 |
1713 //----- (0045DA56) -------------------------------------------------------- | 1699 //----- (0045DA56) -------------------------------------------------------- |
1714 bool LightmapBuilder::DrawLightmaps2(float z_bias) | 1700 bool LightmapBuilder::DoDraw_183808_Lightmaps(float z_bias) |
1715 { | 1701 { |
1716 Vec3_float_ v; // [sp+Ch] [bp-1Ch]@2 | 1702 Vec3_float_ v; // [sp+Ch] [bp-1Ch]@2 |
1717 v.z = 1.0; | 1703 v.z = 1.0; |
1718 v.y = 1.0; | 1704 v.y = 1.0; |
1719 v.x = 1.0; | 1705 v.x = 1.0; |
1794 | 1780 |
1795 return true; | 1781 return true; |
1796 } | 1782 } |
1797 | 1783 |
1798 //----- (0045DCA9) -------------------------------------------------------- | 1784 //----- (0045DCA9) -------------------------------------------------------- |
1799 void LightmapBuilder::DoDrawLightmaps() | 1785 void LightmapBuilder::Draw_183808_Lightmaps() |
1800 { | 1786 { |
1801 if (!std__vector_183808_size) | 1787 if (!std__vector_183808_size) |
1802 return; | 1788 return; |
1803 | 1789 |
1804 if (pRenderer->bUsingSpecular) | 1790 if (pRenderer->bUsingSpecular) |
1813 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTex)); | 1799 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTex)); |
1814 | 1800 |
1815 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | 1801 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
1816 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | 1802 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); |
1817 | 1803 |
1818 DrawLightmaps2(0.00050000002); | 1804 DoDraw_183808_Lightmaps(0.00050000002); |
1819 | 1805 |
1820 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | 1806 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
1821 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | 1807 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); |
1822 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | 1808 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
1823 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | 1809 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); |