comparison UI/UICharacter.cpp @ 2069:259df09dfb50

32bits almost there
author Nomad
date Tue, 03 Dec 2013 20:18:17 +0200
parents 28cb79ae2f6f
children a869b0376b48
comparison
equal deleted inserted replaced
2061:b2a434d65344 2069:259df09dfb50
87 unsigned int ui_house_player_cant_interact_color; 87 unsigned int ui_house_player_cant_interact_color;
88 88
89 89
90 void set_default_ui_skin() 90 void set_default_ui_skin()
91 { 91 {
92 ui_mainmenu_copyright_color = TargetColor(255, 255, 255); 92 ui_mainmenu_copyright_color = Color16(255, 255, 255);
93 93
94 ui_character_tooltip_header_default_color = TargetColor(255, 255, 155); 94 ui_character_tooltip_header_default_color = Color16(255, 255, 155);
95 ui_character_default_text_color = TargetColor(255, 255, 255); 95 ui_character_default_text_color = Color16(255, 255, 255);
96 ui_character_header_text_color = TargetColor(255, 255, 155); 96 ui_character_header_text_color = Color16(255, 255, 155);
97 ui_character_bonus_text_color = TargetColor(0, 255, 0); 97 ui_character_bonus_text_color = Color16(0, 255, 0);
98 ui_character_bonus_text_color_neg = TargetColor(255, 0, 0); 98 ui_character_bonus_text_color_neg = Color16(255, 0, 0);
99 99
100 ui_character_skill_upgradeable_color = TargetColor(0, 175, 255); 100 ui_character_skill_upgradeable_color = Color16(0, 175, 255);
101 ui_character_skill_default_color = TargetColor(255, 0, 0); 101 ui_character_skill_default_color = Color16(255, 0, 0);
102 ui_character_skill_highlight_color = TargetColor(255, 0, 0); 102 ui_character_skill_highlight_color = Color16(255, 0, 0);
103 103
104 ui_character_stat_default_color = TargetColor(255, 255, 255); 104 ui_character_stat_default_color = Color16(255, 255, 255);
105 ui_character_stat_buffed_color = TargetColor(0, 255, 0); 105 ui_character_stat_buffed_color = Color16(0, 255, 0);
106 ui_character_stat_debuffed_color = TargetColor(255, 35, 0); 106 ui_character_stat_debuffed_color = Color16(255, 35, 0);
107 107
108 ui_character_skillinfo_can_learn = TargetColor(255, 255, 255); 108 ui_character_skillinfo_can_learn = Color16(255, 255, 255);
109 ui_character_skillinfo_can_learn_gm = TargetColor(255, 255, 0); 109 ui_character_skillinfo_can_learn_gm = Color16(255, 255, 0);
110 ui_character_skillinfo_cant_learn = TargetColor(255, 0, 0); 110 ui_character_skillinfo_cant_learn = Color16(255, 0, 0);
111 111
112 ui_character_condition_normal_color = TargetColor(255, 255, 255); 112 ui_character_condition_normal_color = Color16(255, 255, 255);
113 ui_character_condition_light_color = TargetColor(0, 255, 0); 113 ui_character_condition_light_color = Color16(0, 255, 0);
114 ui_character_condition_moderate_color = TargetColor(225, 205, 35); 114 ui_character_condition_moderate_color = Color16(225, 205, 35);
115 ui_character_condition_severe_color = TargetColor(255, 35, 0); 115 ui_character_condition_severe_color = Color16(255, 35, 0);
116 116
117 ui_character_award_color[0] = TargetColor(248, 108, 160); 117 ui_character_award_color[0] = Color16(248, 108, 160);
118 ui_character_award_color[1] = TargetColor(112, 220, 248); 118 ui_character_award_color[1] = Color16(112, 220, 248);
119 ui_character_award_color[2] = TargetColor(192, 192, 240); 119 ui_character_award_color[2] = Color16(192, 192, 240);
120 ui_character_award_color[3] = TargetColor( 64, 244, 96); 120 ui_character_award_color[3] = Color16( 64, 244, 96);
121 ui_character_award_color[4] = TargetColor(232, 244, 96); 121 ui_character_award_color[4] = Color16(232, 244, 96);
122 ui_character_award_color[5] = TargetColor(240, 252, 192); 122 ui_character_award_color[5] = Color16(240, 252, 192);
123 123
124 ui_game_minimap_outline_color = TargetColor(0, 0, 255); 124 ui_game_minimap_outline_color = Color16(0, 0, 255);
125 ui_game_minimap_actor_friendly_color = TargetColor(0, 255, 0); 125 ui_game_minimap_actor_friendly_color = Color16(0, 255, 0);
126 ui_game_minimap_actor_hostile_color = TargetColor(255, 0, 0); 126 ui_game_minimap_actor_hostile_color = Color16(255, 0, 0);
127 ui_game_minimap_actor_corpse_color = TargetColor(255, 255, 0); 127 ui_game_minimap_actor_corpse_color = Color16(255, 255, 0);
128 ui_game_minimap_decoration_color_1 = TargetColor(255, 255, 255); 128 ui_game_minimap_decoration_color_1 = Color16(255, 255, 255);
129 ui_game_minimap_projectile_color = TargetColor(255, 0, 0); 129 ui_game_minimap_projectile_color = Color16(255, 0, 0);
130 ui_game_minimap_treasure_color = TargetColor(0, 0, 255); 130 ui_game_minimap_treasure_color = Color16(0, 0, 255);
131 131
132 ui_game_character_record_playerbuff_colors[0] = TargetColor(150, 212, 255); 132 ui_game_character_record_playerbuff_colors[0] = Color16(150, 212, 255);
133 ui_game_character_record_playerbuff_colors[1] = TargetColor(225, 225, 225); 133 ui_game_character_record_playerbuff_colors[1] = Color16(225, 225, 225);
134 ui_game_character_record_playerbuff_colors[2] = TargetColor(255, 128, 0); 134 ui_game_character_record_playerbuff_colors[2] = Color16(255, 128, 0);
135 ui_game_character_record_playerbuff_colors[3] = TargetColor(128, 128, 128); 135 ui_game_character_record_playerbuff_colors[3] = Color16(128, 128, 128);
136 ui_game_character_record_playerbuff_colors[4] = TargetColor(225, 225, 225); 136 ui_game_character_record_playerbuff_colors[4] = Color16(225, 225, 225);
137 ui_game_character_record_playerbuff_colors[5] = TargetColor(255, 85, 0); 137 ui_game_character_record_playerbuff_colors[5] = Color16(255, 85, 0);
138 ui_game_character_record_playerbuff_colors[6] = TargetColor(255, 128, 0); 138 ui_game_character_record_playerbuff_colors[6] = Color16(255, 128, 0);
139 ui_game_character_record_playerbuff_colors[7] = TargetColor(255, 85, 0); 139 ui_game_character_record_playerbuff_colors[7] = Color16(255, 85, 0);
140 ui_game_character_record_playerbuff_colors[8] = TargetColor(225, 225, 225); 140 ui_game_character_record_playerbuff_colors[8] = Color16(225, 225, 225);
141 ui_game_character_record_playerbuff_colors[9] = TargetColor(235, 15, 255); 141 ui_game_character_record_playerbuff_colors[9] = Color16(235, 15, 255);
142 ui_game_character_record_playerbuff_colors[10] = TargetColor(192, 192, 240); 142 ui_game_character_record_playerbuff_colors[10] = Color16(192, 192, 240);
143 ui_game_character_record_playerbuff_colors[11] = TargetColor(225, 225, 225); 143 ui_game_character_record_playerbuff_colors[11] = Color16(225, 225, 225);
144 ui_game_character_record_playerbuff_colors[12] = TargetColor(255, 128, 0); 144 ui_game_character_record_playerbuff_colors[12] = Color16(255, 128, 0);
145 ui_game_character_record_playerbuff_colors[13] = TargetColor(150, 212, 255); 145 ui_game_character_record_playerbuff_colors[13] = Color16(150, 212, 255);
146 ui_game_character_record_playerbuff_colors[14] = TargetColor(128, 128, 128); 146 ui_game_character_record_playerbuff_colors[14] = Color16(128, 128, 128);
147 ui_game_character_record_playerbuff_colors[15] = TargetColor(255, 255, 155); 147 ui_game_character_record_playerbuff_colors[15] = Color16(255, 255, 155);
148 ui_game_character_record_playerbuff_colors[16] = TargetColor(255, 255, 155); 148 ui_game_character_record_playerbuff_colors[16] = Color16(255, 255, 155);
149 ui_game_character_record_playerbuff_colors[17] = TargetColor(255, 255, 155); 149 ui_game_character_record_playerbuff_colors[17] = Color16(255, 255, 155);
150 ui_game_character_record_playerbuff_colors[18] = TargetColor(255, 255, 155); 150 ui_game_character_record_playerbuff_colors[18] = Color16(255, 255, 155);
151 ui_game_character_record_playerbuff_colors[19] = TargetColor(255, 255, 155); 151 ui_game_character_record_playerbuff_colors[19] = Color16(255, 255, 155);
152 ui_game_character_record_playerbuff_colors[20] = TargetColor(255, 255, 155); 152 ui_game_character_record_playerbuff_colors[20] = Color16(255, 255, 155);
153 ui_game_character_record_playerbuff_colors[21] = TargetColor(255, 255, 155); 153 ui_game_character_record_playerbuff_colors[21] = Color16(255, 255, 155);
154 ui_game_character_record_playerbuff_colors[22] = TargetColor(0, 128, 255); 154 ui_game_character_record_playerbuff_colors[22] = Color16(0, 128, 255);
155 ui_game_character_record_playerbuff_colors[23] = TargetColor(0, 128, 255); 155 ui_game_character_record_playerbuff_colors[23] = Color16(0, 128, 255);
156 156
157 ui_gamemenu_video_gamma_title_color = TargetColor(255, 255, 155); 157 ui_gamemenu_video_gamma_title_color = Color16(255, 255, 155);
158 ui_gamemenu_keys_action_name_color = TargetColor(255, 255, 255); 158 ui_gamemenu_keys_action_name_color = Color16(255, 255, 255);
159 ui_gamemenu_keys_key_selection_blink_color_1 = TargetColor(50, 0, 0); 159 ui_gamemenu_keys_key_selection_blink_color_1 = Color16(50, 0, 0);
160 ui_gamemenu_keys_key_selection_blink_color_2 = TargetColor(225, 205, 35); 160 ui_gamemenu_keys_key_selection_blink_color_2 = Color16(225, 205, 35);
161 ui_gamemenu_keys_key_default_color = TargetColor(255, 255, 255); 161 ui_gamemenu_keys_key_default_color = Color16(255, 255, 255);
162 162
163 ui_book_quests_title_color = TargetColor(255, 255, 255); 163 ui_book_quests_title_color = Color16(255, 255, 255);
164 ui_book_quests_text_color = TargetColor(255, 255, 255); 164 ui_book_quests_text_color = Color16(255, 255, 255);
165 ui_book_autonotes_title_color = TargetColor(255, 255, 255); 165 ui_book_autonotes_title_color = Color16(255, 255, 255);
166 ui_book_autonotes_text_color = TargetColor(255, 255, 255); 166 ui_book_autonotes_text_color = Color16(255, 255, 255);
167 ui_book_map_title_color = TargetColor(255, 255, 255); 167 ui_book_map_title_color = Color16(255, 255, 255);
168 ui_book_map_coordinates_color = TargetColor(255, 255, 255); 168 ui_book_map_coordinates_color = Color16(255, 255, 255);
169 169
170 ui_book_calendar_title_color = TargetColor(255, 255, 255); 170 ui_book_calendar_title_color = Color16(255, 255, 255);
171 ui_book_calendar_time_color = TargetColor(75, 75, 75); 171 ui_book_calendar_time_color = Color16(75, 75, 75);
172 ui_book_calendar_day_color = TargetColor(75, 75, 75); 172 ui_book_calendar_day_color = Color16(75, 75, 75);
173 ui_book_calendar_month_color = TargetColor(75, 75, 75); 173 ui_book_calendar_month_color = Color16(75, 75, 75);
174 ui_book_calendar_year_color = TargetColor(75, 75, 75); 174 ui_book_calendar_year_color = Color16(75, 75, 75);
175 ui_book_calendar_moon_color = TargetColor(75, 75, 75); 175 ui_book_calendar_moon_color = Color16(75, 75, 75);
176 ui_book_calendar_location_color = TargetColor(75, 75, 75); 176 ui_book_calendar_location_color = Color16(75, 75, 75);
177 177
178 ui_book_journal_title_color = TargetColor(255, 255, 255); 178 ui_book_journal_title_color = Color16(255, 255, 255);
179 ui_book_journal_text_color = TargetColor(255, 255, 255); 179 ui_book_journal_text_color = Color16(255, 255, 255);
180 ui_book_journal_text_shadow = TargetColor(0, 0, 0); 180 ui_book_journal_text_shadow = Color16(0, 0, 0);
181 181
182 ui_game_dialogue_npc_name_color = TargetColor(21, 153, 233); 182 ui_game_dialogue_npc_name_color = Color16(21, 153, 233);
183 ui_game_dialogue_option_highlight_color = TargetColor(225, 205, 35); 183 ui_game_dialogue_option_highlight_color = Color16(225, 205, 35);
184 ui_game_dialogue_option_normal_color = TargetColor(255, 255, 255); 184 ui_game_dialogue_option_normal_color = Color16(255, 255, 255);
185 185
186 ui_house_player_cant_interact_color = TargetColor(255, 255, 155); 186 ui_house_player_cant_interact_color = Color16(255, 255, 155);
187 } 187 }
188 188
189 std::array<unsigned int, 16> papredoll_dbrds; 189 std::array<unsigned int, 16> papredoll_dbrds;
190 unsigned int papredoll_drhs[4]; 190 unsigned int papredoll_drhs[4];
191 unsigned int papredoll_dlhus[4]; 191 unsigned int papredoll_dlhus[4];