Mercurial > mm7
comparison UI/UICharacter.cpp @ 2069:259df09dfb50
32bits almost there
author | Nomad |
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date | Tue, 03 Dec 2013 20:18:17 +0200 |
parents | 28cb79ae2f6f |
children | a869b0376b48 |
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2061:b2a434d65344 | 2069:259df09dfb50 |
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87 unsigned int ui_house_player_cant_interact_color; | 87 unsigned int ui_house_player_cant_interact_color; |
88 | 88 |
89 | 89 |
90 void set_default_ui_skin() | 90 void set_default_ui_skin() |
91 { | 91 { |
92 ui_mainmenu_copyright_color = TargetColor(255, 255, 255); | 92 ui_mainmenu_copyright_color = Color16(255, 255, 255); |
93 | 93 |
94 ui_character_tooltip_header_default_color = TargetColor(255, 255, 155); | 94 ui_character_tooltip_header_default_color = Color16(255, 255, 155); |
95 ui_character_default_text_color = TargetColor(255, 255, 255); | 95 ui_character_default_text_color = Color16(255, 255, 255); |
96 ui_character_header_text_color = TargetColor(255, 255, 155); | 96 ui_character_header_text_color = Color16(255, 255, 155); |
97 ui_character_bonus_text_color = TargetColor(0, 255, 0); | 97 ui_character_bonus_text_color = Color16(0, 255, 0); |
98 ui_character_bonus_text_color_neg = TargetColor(255, 0, 0); | 98 ui_character_bonus_text_color_neg = Color16(255, 0, 0); |
99 | 99 |
100 ui_character_skill_upgradeable_color = TargetColor(0, 175, 255); | 100 ui_character_skill_upgradeable_color = Color16(0, 175, 255); |
101 ui_character_skill_default_color = TargetColor(255, 0, 0); | 101 ui_character_skill_default_color = Color16(255, 0, 0); |
102 ui_character_skill_highlight_color = TargetColor(255, 0, 0); | 102 ui_character_skill_highlight_color = Color16(255, 0, 0); |
103 | 103 |
104 ui_character_stat_default_color = TargetColor(255, 255, 255); | 104 ui_character_stat_default_color = Color16(255, 255, 255); |
105 ui_character_stat_buffed_color = TargetColor(0, 255, 0); | 105 ui_character_stat_buffed_color = Color16(0, 255, 0); |
106 ui_character_stat_debuffed_color = TargetColor(255, 35, 0); | 106 ui_character_stat_debuffed_color = Color16(255, 35, 0); |
107 | 107 |
108 ui_character_skillinfo_can_learn = TargetColor(255, 255, 255); | 108 ui_character_skillinfo_can_learn = Color16(255, 255, 255); |
109 ui_character_skillinfo_can_learn_gm = TargetColor(255, 255, 0); | 109 ui_character_skillinfo_can_learn_gm = Color16(255, 255, 0); |
110 ui_character_skillinfo_cant_learn = TargetColor(255, 0, 0); | 110 ui_character_skillinfo_cant_learn = Color16(255, 0, 0); |
111 | 111 |
112 ui_character_condition_normal_color = TargetColor(255, 255, 255); | 112 ui_character_condition_normal_color = Color16(255, 255, 255); |
113 ui_character_condition_light_color = TargetColor(0, 255, 0); | 113 ui_character_condition_light_color = Color16(0, 255, 0); |
114 ui_character_condition_moderate_color = TargetColor(225, 205, 35); | 114 ui_character_condition_moderate_color = Color16(225, 205, 35); |
115 ui_character_condition_severe_color = TargetColor(255, 35, 0); | 115 ui_character_condition_severe_color = Color16(255, 35, 0); |
116 | 116 |
117 ui_character_award_color[0] = TargetColor(248, 108, 160); | 117 ui_character_award_color[0] = Color16(248, 108, 160); |
118 ui_character_award_color[1] = TargetColor(112, 220, 248); | 118 ui_character_award_color[1] = Color16(112, 220, 248); |
119 ui_character_award_color[2] = TargetColor(192, 192, 240); | 119 ui_character_award_color[2] = Color16(192, 192, 240); |
120 ui_character_award_color[3] = TargetColor( 64, 244, 96); | 120 ui_character_award_color[3] = Color16( 64, 244, 96); |
121 ui_character_award_color[4] = TargetColor(232, 244, 96); | 121 ui_character_award_color[4] = Color16(232, 244, 96); |
122 ui_character_award_color[5] = TargetColor(240, 252, 192); | 122 ui_character_award_color[5] = Color16(240, 252, 192); |
123 | 123 |
124 ui_game_minimap_outline_color = TargetColor(0, 0, 255); | 124 ui_game_minimap_outline_color = Color16(0, 0, 255); |
125 ui_game_minimap_actor_friendly_color = TargetColor(0, 255, 0); | 125 ui_game_minimap_actor_friendly_color = Color16(0, 255, 0); |
126 ui_game_minimap_actor_hostile_color = TargetColor(255, 0, 0); | 126 ui_game_minimap_actor_hostile_color = Color16(255, 0, 0); |
127 ui_game_minimap_actor_corpse_color = TargetColor(255, 255, 0); | 127 ui_game_minimap_actor_corpse_color = Color16(255, 255, 0); |
128 ui_game_minimap_decoration_color_1 = TargetColor(255, 255, 255); | 128 ui_game_minimap_decoration_color_1 = Color16(255, 255, 255); |
129 ui_game_minimap_projectile_color = TargetColor(255, 0, 0); | 129 ui_game_minimap_projectile_color = Color16(255, 0, 0); |
130 ui_game_minimap_treasure_color = TargetColor(0, 0, 255); | 130 ui_game_minimap_treasure_color = Color16(0, 0, 255); |
131 | 131 |
132 ui_game_character_record_playerbuff_colors[0] = TargetColor(150, 212, 255); | 132 ui_game_character_record_playerbuff_colors[0] = Color16(150, 212, 255); |
133 ui_game_character_record_playerbuff_colors[1] = TargetColor(225, 225, 225); | 133 ui_game_character_record_playerbuff_colors[1] = Color16(225, 225, 225); |
134 ui_game_character_record_playerbuff_colors[2] = TargetColor(255, 128, 0); | 134 ui_game_character_record_playerbuff_colors[2] = Color16(255, 128, 0); |
135 ui_game_character_record_playerbuff_colors[3] = TargetColor(128, 128, 128); | 135 ui_game_character_record_playerbuff_colors[3] = Color16(128, 128, 128); |
136 ui_game_character_record_playerbuff_colors[4] = TargetColor(225, 225, 225); | 136 ui_game_character_record_playerbuff_colors[4] = Color16(225, 225, 225); |
137 ui_game_character_record_playerbuff_colors[5] = TargetColor(255, 85, 0); | 137 ui_game_character_record_playerbuff_colors[5] = Color16(255, 85, 0); |
138 ui_game_character_record_playerbuff_colors[6] = TargetColor(255, 128, 0); | 138 ui_game_character_record_playerbuff_colors[6] = Color16(255, 128, 0); |
139 ui_game_character_record_playerbuff_colors[7] = TargetColor(255, 85, 0); | 139 ui_game_character_record_playerbuff_colors[7] = Color16(255, 85, 0); |
140 ui_game_character_record_playerbuff_colors[8] = TargetColor(225, 225, 225); | 140 ui_game_character_record_playerbuff_colors[8] = Color16(225, 225, 225); |
141 ui_game_character_record_playerbuff_colors[9] = TargetColor(235, 15, 255); | 141 ui_game_character_record_playerbuff_colors[9] = Color16(235, 15, 255); |
142 ui_game_character_record_playerbuff_colors[10] = TargetColor(192, 192, 240); | 142 ui_game_character_record_playerbuff_colors[10] = Color16(192, 192, 240); |
143 ui_game_character_record_playerbuff_colors[11] = TargetColor(225, 225, 225); | 143 ui_game_character_record_playerbuff_colors[11] = Color16(225, 225, 225); |
144 ui_game_character_record_playerbuff_colors[12] = TargetColor(255, 128, 0); | 144 ui_game_character_record_playerbuff_colors[12] = Color16(255, 128, 0); |
145 ui_game_character_record_playerbuff_colors[13] = TargetColor(150, 212, 255); | 145 ui_game_character_record_playerbuff_colors[13] = Color16(150, 212, 255); |
146 ui_game_character_record_playerbuff_colors[14] = TargetColor(128, 128, 128); | 146 ui_game_character_record_playerbuff_colors[14] = Color16(128, 128, 128); |
147 ui_game_character_record_playerbuff_colors[15] = TargetColor(255, 255, 155); | 147 ui_game_character_record_playerbuff_colors[15] = Color16(255, 255, 155); |
148 ui_game_character_record_playerbuff_colors[16] = TargetColor(255, 255, 155); | 148 ui_game_character_record_playerbuff_colors[16] = Color16(255, 255, 155); |
149 ui_game_character_record_playerbuff_colors[17] = TargetColor(255, 255, 155); | 149 ui_game_character_record_playerbuff_colors[17] = Color16(255, 255, 155); |
150 ui_game_character_record_playerbuff_colors[18] = TargetColor(255, 255, 155); | 150 ui_game_character_record_playerbuff_colors[18] = Color16(255, 255, 155); |
151 ui_game_character_record_playerbuff_colors[19] = TargetColor(255, 255, 155); | 151 ui_game_character_record_playerbuff_colors[19] = Color16(255, 255, 155); |
152 ui_game_character_record_playerbuff_colors[20] = TargetColor(255, 255, 155); | 152 ui_game_character_record_playerbuff_colors[20] = Color16(255, 255, 155); |
153 ui_game_character_record_playerbuff_colors[21] = TargetColor(255, 255, 155); | 153 ui_game_character_record_playerbuff_colors[21] = Color16(255, 255, 155); |
154 ui_game_character_record_playerbuff_colors[22] = TargetColor(0, 128, 255); | 154 ui_game_character_record_playerbuff_colors[22] = Color16(0, 128, 255); |
155 ui_game_character_record_playerbuff_colors[23] = TargetColor(0, 128, 255); | 155 ui_game_character_record_playerbuff_colors[23] = Color16(0, 128, 255); |
156 | 156 |
157 ui_gamemenu_video_gamma_title_color = TargetColor(255, 255, 155); | 157 ui_gamemenu_video_gamma_title_color = Color16(255, 255, 155); |
158 ui_gamemenu_keys_action_name_color = TargetColor(255, 255, 255); | 158 ui_gamemenu_keys_action_name_color = Color16(255, 255, 255); |
159 ui_gamemenu_keys_key_selection_blink_color_1 = TargetColor(50, 0, 0); | 159 ui_gamemenu_keys_key_selection_blink_color_1 = Color16(50, 0, 0); |
160 ui_gamemenu_keys_key_selection_blink_color_2 = TargetColor(225, 205, 35); | 160 ui_gamemenu_keys_key_selection_blink_color_2 = Color16(225, 205, 35); |
161 ui_gamemenu_keys_key_default_color = TargetColor(255, 255, 255); | 161 ui_gamemenu_keys_key_default_color = Color16(255, 255, 255); |
162 | 162 |
163 ui_book_quests_title_color = TargetColor(255, 255, 255); | 163 ui_book_quests_title_color = Color16(255, 255, 255); |
164 ui_book_quests_text_color = TargetColor(255, 255, 255); | 164 ui_book_quests_text_color = Color16(255, 255, 255); |
165 ui_book_autonotes_title_color = TargetColor(255, 255, 255); | 165 ui_book_autonotes_title_color = Color16(255, 255, 255); |
166 ui_book_autonotes_text_color = TargetColor(255, 255, 255); | 166 ui_book_autonotes_text_color = Color16(255, 255, 255); |
167 ui_book_map_title_color = TargetColor(255, 255, 255); | 167 ui_book_map_title_color = Color16(255, 255, 255); |
168 ui_book_map_coordinates_color = TargetColor(255, 255, 255); | 168 ui_book_map_coordinates_color = Color16(255, 255, 255); |
169 | 169 |
170 ui_book_calendar_title_color = TargetColor(255, 255, 255); | 170 ui_book_calendar_title_color = Color16(255, 255, 255); |
171 ui_book_calendar_time_color = TargetColor(75, 75, 75); | 171 ui_book_calendar_time_color = Color16(75, 75, 75); |
172 ui_book_calendar_day_color = TargetColor(75, 75, 75); | 172 ui_book_calendar_day_color = Color16(75, 75, 75); |
173 ui_book_calendar_month_color = TargetColor(75, 75, 75); | 173 ui_book_calendar_month_color = Color16(75, 75, 75); |
174 ui_book_calendar_year_color = TargetColor(75, 75, 75); | 174 ui_book_calendar_year_color = Color16(75, 75, 75); |
175 ui_book_calendar_moon_color = TargetColor(75, 75, 75); | 175 ui_book_calendar_moon_color = Color16(75, 75, 75); |
176 ui_book_calendar_location_color = TargetColor(75, 75, 75); | 176 ui_book_calendar_location_color = Color16(75, 75, 75); |
177 | 177 |
178 ui_book_journal_title_color = TargetColor(255, 255, 255); | 178 ui_book_journal_title_color = Color16(255, 255, 255); |
179 ui_book_journal_text_color = TargetColor(255, 255, 255); | 179 ui_book_journal_text_color = Color16(255, 255, 255); |
180 ui_book_journal_text_shadow = TargetColor(0, 0, 0); | 180 ui_book_journal_text_shadow = Color16(0, 0, 0); |
181 | 181 |
182 ui_game_dialogue_npc_name_color = TargetColor(21, 153, 233); | 182 ui_game_dialogue_npc_name_color = Color16(21, 153, 233); |
183 ui_game_dialogue_option_highlight_color = TargetColor(225, 205, 35); | 183 ui_game_dialogue_option_highlight_color = Color16(225, 205, 35); |
184 ui_game_dialogue_option_normal_color = TargetColor(255, 255, 255); | 184 ui_game_dialogue_option_normal_color = Color16(255, 255, 255); |
185 | 185 |
186 ui_house_player_cant_interact_color = TargetColor(255, 255, 155); | 186 ui_house_player_cant_interact_color = Color16(255, 255, 155); |
187 } | 187 } |
188 | 188 |
189 std::array<unsigned int, 16> papredoll_dbrds; | 189 std::array<unsigned int, 16> papredoll_dbrds; |
190 unsigned int papredoll_drhs[4]; | 190 unsigned int papredoll_drhs[4]; |
191 unsigned int papredoll_dlhus[4]; | 191 unsigned int papredoll_dlhus[4]; |