Mercurial > mm7
comparison NPC.h @ 661:2535151505da
Слияние
author | Ritor1 |
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date | Tue, 12 Mar 2013 09:43:50 +0600 |
parents | 1ff57450f090 |
children | 39eaa6b00141 |
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660:94fab082f146 | 661:2535151505da |
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1 #pragma once | 1 #pragma once |
2 | 2 |
3 /* | 3 enum NPCProf |
4 enum NPCProffession | 4 { |
5 { | 5 Smith = 1, // GM Weapon Repair; |
6 Smith 1 | 6 Armorer = 2, // GM Armor Repair; |
7 Armorer 2 | 7 Alchemist = 3, // GM Potion Repair; |
8 Alchemist 3 | 8 Scholar = 4, // GM Item ID; Learning: +5 |
9 Scholar 4 | 9 Guide = 5, // Travel by foot: -1 day; |
10 Guide 5 | 10 Tracker = 6, // Travel by foot: -2 days; |
11 Tracker 6 | 11 Pathfinder = 7, // Travel by foot: -3 days; |
12 Pathfinder 7 | 12 Sailor = 8, // Travel by sea: -2 days; |
13 Sailor 8 | 13 Navigator = 9, // Travel by sea: -3 days; |
14 Navigator 9 | 14 Healer = 10, |
15 Healer 10 | 15 ExpertHealer = 11, |
16 Expert Healer 11 | 16 MasterHealer = 12, |
17 Master Healer 12 | 17 Teacher = 13, // Learning: +10; |
18 Teacher 13 | 18 Instructor = 14, // Learning: +15; |
19 Instructor 14 | 19 Armsmaster = 15, // Armsmaster: +2; |
20 Arms Master 15 | 20 Weaponsmaster = 16, // Armsmaster: +3; |
21 Weapons Master 16 | 21 Apprentice = 17, // Fire: +2; Air: +2; Water: +2; Earth: +2; |
22 Apprentice 17 | 22 Mystic = 18, // Fire: +3; Air: +3; Water: +3; Earth: +3; |
23 Mystic 18 | 23 Spellmaster = 19, // Fire: +4; Air: +4; Water: +4; Earth: +4; |
24 Spell Master 19 | 24 Trader = 20, // Merchant: +4; |
25 Trader 20 | 25 Merchant = 21, // Merchant: +6; |
26 Merchant 21 | 26 Scout = 22, // Perception: +6; |
27 Scout 22 | 27 Herbalist = 23, // Alchemy: +4; |
28 Herbalist 23 | 28 Apothecary = 24, // Alchemy: +8; |
29 Apothecary 24 | 29 Tinker = 25, // Traps: +4; |
30 Tinker 25 | 30 Locksmith = 26, // Traps: +6; |
31 Locksmith 26 | 31 Fool = 27, // Luck: +5; |
32 Fool 27 | 32 ChimneySweep = 28, // Luck: +20; |
33 Chimney Sweep 28 | 33 Porter = 29, // Food for rest: -1; |
34 Porter 29 | 34 QuarterMaster = 30, // Food for rest: -2; |
35 Quarter Master 30 | 35 Factor = 31, // Gold finds: +10%; |
36 Factor 31 | 36 Banker = 32, // Gold finds: +20%; |
37 Banker 32 | 37 Cook = 33, |
38 Cook 33 | 38 Chef = 34, |
39 Chef 34 | 39 Horseman = 35, // Travel by foot: -2 days; |
40 Horseman 35 | 40 Bard = 36, |
41 Bard 36 | 41 Enchanter = 37, // Resist All: +20; |
42 Enchanter 37 | 42 Cartographer = 38, // Wizard Eye level 2; |
43 Cartographer 38 | 43 WindMaster = 39, |
44 Wind Master 39 | 44 WaterMaster = 40, |
45 Water Master 40 | 45 GateMaster = 41, |
46 Gate Master 41 | 46 Acolyte = 42, |
47 Acolyte 42 | 47 Piper = 43, |
48 Piper 43 | 48 Explorer = 44, // Travel by foot -1 day; Travel by sea: -1 day; |
49 Explorer 44 | 49 Pirate = 45, // Travel by sea: -2 days; Gold finds: +10%; Reputation: +5; |
50 Pirate 45 | 50 Squire = 46, |
51 Squire 46 | 51 Psychic = 47, // Perception: +5; Luck: +10; |
52 Psychic 47 | 52 Gypsy = 48, // Food for rest: -1; Merchant: +3; Reputation: +5; |
53 Gypsy 48 | 53 Diplomat = 49, |
54 Diplomat 49 | 54 Duper = 50, // Merchant: +8; Reputation: +5; |
55 Duper 50 | 55 Burglar = 51, // Traps: +8; Stealing: +8; Reputation: +5; |
56 Burglar 51 | 56 FallenWizard = 52, // Reputation: +5; |
57 Fallen Wizard 52 | 57 Acolyte2 = 53, // Spirit: +2; Mind: +2; Body: +2; |
58 Acolyte 53 | 58 Initiate = 54, // Spirit: +3; Mind: +3; Body: +3; |
59 Initiate 54 | 59 Prelate = 55, // Spirit: +4; Mind: +4; Body: +4; |
60 Prelate 55 | 60 Monk = 56, // Unarmed: +2; Dodge: +2; |
61 Monk 56 | 61 Sage = 57, // Monster ID: +6 |
62 Sage 57 | 62 Hunter = 58 // Monster ID: +6 |
63 Hunter 58 | 63 }; |
64 | 64 |
65 | |
66 }; | |
67 */ | |
68 | 65 |
69 | 66 |
70 struct NPCTopic | 67 struct NPCTopic |
71 { | 68 { |
72 const char *pTopic; | 69 const char *pTopic; |
86 unsigned int uPortraitID; //4 | 83 unsigned int uPortraitID; //4 |
87 unsigned int uFlags; //8 // & 0x80 no greeting on dialogue start; looks like hired | 84 unsigned int uFlags; //8 // & 0x80 no greeting on dialogue start; looks like hired |
88 int fame; //c | 85 int fame; //c |
89 int rep; //10 | 86 int rep; //10 |
90 unsigned int Location2D; //14 | 87 unsigned int Location2D; //14 |
91 unsigned int uProfession; //18 CheckHiredNPCSpeciality(uProfession) | 88 unsigned int uProfession; //18 |
92 /* | |
93 | |
94 v0 = uDefaultTravelTime_ByFoot; | |
95 if ( CheckHiredNPCSpeciality(5u) ) | |
96 --v0; | |
97 if ( CheckHiredNPCSpeciality(6u) ) | |
98 v0 -= 2; | |
99 if ( CheckHiredNPCSpeciality(7u) ) | |
100 v0 -= 3; | |
101 if ( CheckHiredNPCSpeciality(0x2Cu) ) | |
102 --v0; | |
103 | |
104 | |
105 case PLAYER_SKILL_MONSTER_ID: | |
106 if ( CheckHiredNPCSpeciality(58) ) | |
107 skill += 6; | |
108 if ( CheckHiredNPCSpeciality(57) ) | |
109 skill += 6; | |
110 | |
111 case PLAYER_SKILL_ARMSMASTER: | |
112 if ( CheckHiredNPCSpeciality(15) ) | |
113 skill += 2; | |
114 if ( CheckHiredNPCSpeciality(16) ) | |
115 skill += 3; | |
116 | |
117 case PLAYER_SKILL_STEALING: | |
118 if (CheckHiredNPCSpeciality(51)) | |
119 skill += | |
120 | |
121 case PLAYER_SKILL_ALCHEMY: | |
122 if ( CheckHiredNPCSpeciality(23) ) | |
123 skill += 4; | |
124 if ( CheckHiredNPCSpeciality(24) ) | |
125 skill += 8 | |
126 | |
127 case PLAYER_SKILL_LEARNING: | |
128 if ( CheckHiredNPCSpeciality(13) ) | |
129 skill += 10; | |
130 if ( CheckHiredNPCSpeciality(14) ) | |
131 skill += 15; | |
132 if ( CheckHiredNPCSpeciality(4) ) | |
133 skill += 5; | |
134 | |
135 case PLAYER_SKILL_UNARMED: | |
136 if (CheckHiredNPCSpeciality(56) ) | |
137 skill + | |
138 | |
139 case PLAYER_SKILL_DODGE: | |
140 if ( CheckHiredNPCSpeciality(56) ) | |
141 skill+ | |
142 | |
143 case PLAYER_SKILL_MERCHANT: | |
144 if ( CheckHiredNPCSpeciality(20) ) | |
145 skill += 4; | |
146 if ( CheckHiredNPCSpeciality(21) ) | |
147 skill += 6; | |
148 if ( CheckHiredNPCSpeciality(48) ) | |
149 skill += 3; | |
150 if ( CheckHiredNPCSpeciality(50) ) | |
151 skill += 8; | |
152 | |
153 case PLAYER_SKILL_PERCEPTION: | |
154 if ( CheckHiredNPCSpeciality(22) ) | |
155 v2 = 6; | |
156 if ( CheckHiredNPCSpeciality(47) ) | |
157 v2 += 5; | |
158 | |
159 case PLAYER_SKILL_TRAP_DISARM: | |
160 if ( CheckHiredNPCSpeciality(25) ) | |
161 v2 = 4; | |
162 if ( CheckHiredNPCSpeciality(26) ) | |
163 v2 += 6; | |
164 if ( CheckHiredNPCSpeciality(51) ) | |
165 v2 += 8; | |
166 | |
167 FIRE WATER EARTH AIR | |
168 if ( CheckHiredNPCSpeciality(17) ) | |
169 v2 = 2; | |
170 if ( CheckHiredNPCSpeciality(18) ) | |
171 v2 += 3; | |
172 if ( CheckHiredNPCSpeciality(19) ) | |
173 v2 += 4; | |
174 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) | |
175 v2 += 3; | |
176 | |
177 SPIRIT MIND BODY | |
178 if ( CheckHiredNPCSpeciality(53) ) | |
179 v2 = 2; | |
180 if ( CheckHiredNPCSpeciality(54) ) | |
181 v2 += 3; | |
182 if ( CheckHiredNPCSpeciality(55) ) | |
183 v2 += 4; | |
184 */ | |
185 int greet; //1c | 89 int greet; //1c |
186 int joins; //20 | 90 int joins; //20 |
187 int field_24; | 91 int field_24; |
188 unsigned int evt_A; //28 | 92 unsigned int evt_A; //28 |
189 unsigned int evt_B; //2c evtb | 93 unsigned int evt_B; //2c evtb |