comparison GUIWindow.h @ 906:23655ae9cd18

Слияние
author Ritor1
date Fri, 19 Apr 2013 18:11:28 +0600
parents 4dc2252e0b03
children f3ccfc765502
comparison
equal deleted inserted replaced
905:6daea87a3fe3 906:23655ae9cd18
271 WINDOW_MainMenu_Load = 0x18, 271 WINDOW_MainMenu_Load = 0x18,
272 WINDOW_HouseInterior = 0x19, 272 WINDOW_HouseInterior = 0x19,
273 WINDOW_Transition = 26, 273 WINDOW_Transition = 26,
274 WINDOW_1B = 0x1B, 274 WINDOW_1B = 0x1B,
275 WINDOW_Scroll = 0x1E, 275 WINDOW_Scroll = 0x1E,
276 WINDOW_1F = 31, 276 WINDOW_CastSpell_InInventory = 31,
277 WINDOW_FinalWindow = 0x46, 277 WINDOW_FinalWindow = 0x46,
278 WINDOW_50 = 0x50, 278 WINDOW_50 = 0x50,
279 WINDOW_59 = 0x59, 279 WINDOW_59 = 0x59,
280 WINDOW_5A = 90, 280 WINDOW_5A = 90,
281 WINDOW_5B = 91, 281 WINDOW_5B = 91,
472 472
473 //character ui 473 //character ui
474 unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level); 474 unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level);
475 const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType); 475 const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType);
476 char __cdecl CharacterUI_SkillsTab_ShowHint(); 476 char __cdecl CharacterUI_SkillsTab_ShowHint();
477 char __cdecl CharacterUI_StatsTab_ShowHint(); 477 void __cdecl CharacterUI_StatsTab_ShowHint();
478 char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb 478 char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb
479 479
480 480
481 481
482 482