comparison Party.cpp @ 912:22abf110163e

Слияние
author Ritor1
date Mon, 22 Apr 2013 20:22:56 +0600
parents 8cd0b155bebe
children ae747684f644
comparison
equal deleted inserted replaced
911:645b5fbfce6b 912:22abf110163e
1027 } 1027 }
1028 1028
1029 //----- (00490D02) -------------------------------------------------------- 1029 //----- (00490D02) --------------------------------------------------------
1030 void Party::RestAndHeal() 1030 void Party::RestAndHeal()
1031 { 1031 {
1032 SpellBuff *v1; // esi@1 1032 Player *pPlayer; // esi@4
1033 Player *v2; // esi@4
1034 signed int v3; // ebx@4
1035 SpellBuff *v4; // edi@4
1036 int v5; // eax@9
1037 char v6; // zf@9
1038 ItemGen *v7; // eax@10 1033 ItemGen *v7; // eax@10
1039 signed int v8; // ecx@10
1040 int v9; // eax@18
1041 int v10; // eax@25
1042 signed int v11; // ecx@26 1034 signed int v11; // ecx@26
1043 signed int v12; // [sp-4h] [bp-1Ch]@26 1035 signed int v12; // [sp-4h] [bp-1Ch]@26
1044 Party *v13; // [sp+Ch] [bp-Ch]@1 1036 bool have_vessels_soul; // [sp+10h] [bp-8h]@10
1045 signed int v14; // [sp+10h] [bp-8h]@10 1037
1046 signed int v15; // [sp+14h] [bp-4h]@3 1038 /* v1 = pParty->pPartyBuffs;
1047
1048 v13 = this;
1049 v1 = pParty->pPartyBuffs;
1050 do 1039 do
1051 { 1040 {
1052 v1->Reset(); 1041 v1->Reset();
1053 ++v1; 1042 ++v1;
1054 } 1043 }
1055 while ( (signed int)v1 < (signed int)pParty->pPlayers ); 1044 while ( (signed int)v1 < (signed int)pParty->pPlayers );
1056 v15 = 0; 1045 v15 = 0;
1057 do 1046 do
1058 { 1047 {
1059 v2 = &pParty->pPlayers[v15]; 1048 pPlayer = &pParty->pPlayers[v15];
1060 v3 = 20; 1049 v3 = 20;
1061 v4 = v2->pPlayerBuffs; 1050 v4 = pPlayer->pPlayerBuffs;
1062 do 1051 do
1063 { 1052 {
1064 v4->Reset(); 1053 v4->Reset();
1065 ++v4; 1054 ++v4;
1066 --v3; 1055 --v3;
1067 } 1056 }
1068 while ( v3 ); 1057 while ( v3 );*/
1069 v2->Zero(); 1058 for ( uint i = 0; i < 20; ++i )
1070 if ( v2->pConditions[14] || v2->pConditions[15] || v2->pConditions[16] ) 1059 pParty->pPartyBuffs[i].Reset();
1071 goto LABEL_33; 1060 for ( int pPlayerID = 0; pPlayerID < 4; ++pPlayerID )
1072 v2->pConditions[13] = 0; 1061 {
1073 v2->pConditions[4] = 0; 1062 pPlayer = &pParty->pPlayers[pPlayerID];
1074 v2->pConditions[2] = 0; 1063 for ( uint i = 0; i < 20; ++i )
1075 v2->pConditions[3] = 0; 1064 pPlayer->pPlayerBuffs[i].Reset();
1076 v2->pConditions[1] = 0; 1065
1077 v2->uTimeToRecovery = 0; 1066 pPlayer->Zero();
1078 v2->sHealth = v2->GetMaxHealth(); 1067 if ( pPlayer->pConditions[14] || pPlayer->pConditions[15] || pPlayer->pConditions[16] )//Dead/Petrified/Eradicated
1079 v5 = v2->GetMaxMana(); 1068 continue;
1080 v6 = v2->classType == PLAYER_CLASS_LICH; 1069 pPlayer->pConditions[13] = 0;//Unconcious
1081 v2->sMana = v5; 1070 pPlayer->pConditions[4] = 0;//Drunk
1082 if ( v6 ) 1071 pPlayer->pConditions[3] = 0;//Fear
1083 { 1072 pPlayer->pConditions[2] = 0;//Sleep
1084 v14 = 0; 1073 pPlayer->pConditions[1] = 0;//Weak
1085 v7 = v2->pInventoryItems;//[0].field_1A; 1074 pPlayer->uTimeToRecovery = 0;
1086 v8 = 138; 1075 pPlayer->sHealth = pPlayer->GetMaxHealth();
1087 do 1076 pPlayer->sMana = pPlayer->GetMaxMana();
1088 { 1077 if ( pPlayer->classType == PLAYER_CLASS_LICH )
1089 if ( v7->uItemID == 601 && (unsigned __int8)v7->uHolderPlayer== v15 + 1 ) 1078 {
1090 v14 = 1; 1079 have_vessels_soul = false;
1080 v7 = pPlayer->pInventoryItems;//[0].field_1A;
1081 for ( uint i = 138; i; --i )
1082 {
1083 if ( v7->uItemID == 601 && (unsigned __int8)v7->uHolderPlayer == pPlayerID + 1 )
1084 have_vessels_soul = true;
1091 ++v7; 1085 ++v7;
1092 --v8; 1086 }
1093 } 1087 if ( !have_vessels_soul )
1094 while ( v8 ); 1088 {
1095 if ( !v14 ) 1089 pPlayer->sHealth = pPlayer->GetMaxHealth() / 2;
1096 { 1090 pPlayer->sMana = pPlayer->GetMaxMana() / 2;
1097 v2->sHealth = v2->GetMaxHealth() / 2; 1091 }
1098 v2->sMana = v2->GetMaxMana() / 2; 1092 }
1099 } 1093 if ( !pPlayer->pConditions[17] )// Zombie
1100 } 1094 {
1101 if ( !v2->pConditions[17] ) 1095 if ( pPlayer->pConditions[10] || pPlayer->pConditions[11] )
1102 {
1103 if ( v2->pConditions[10] || v2->pConditions[11] )
1104 { 1096 {
1105 v11 = 4; 1097 v11 = 4;
1106 v12 = 4; 1098 v12 = 4;
1107 } 1099 }
1108 else 1100 else
1109 { 1101 {
1110 if ( !v2->pConditions[8] && !v2->pConditions[9] ) 1102 if ( !pPlayer->pConditions[8] && !pPlayer->pConditions[9] )
1111 { 1103 {
1112 if ( !v2->pConditions[6] && !v2->pConditions[7] ) 1104 if ( !pPlayer->pConditions[6] && !pPlayer->pConditions[7] )
1113 goto LABEL_30; 1105 {
1114 v2->sHealth /= 2; 1106 if ( pPlayer->pConditions[5] )
1115 v10 = v2->sMana / 2; 1107 pPlayer->sMana = 0;
1116 goto LABEL_29; 1108 UpdatePlayersAndHirelingsEmotions();
1109 continue;
1110 }
1111 pPlayer->sHealth /= 2;
1112 pPlayer->sMana = pPlayer->sMana / 2;
1113 if ( pPlayer->pConditions[5] )
1114 pPlayer->sMana = 0;
1115 UpdatePlayersAndHirelingsEmotions();
1116 continue;
1117 } 1117 }
1118 v11 = 3; 1118 v11 = 3;
1119 v12 = 3; 1119 v12 = 3;
1120 } 1120 }
1121 v2->sHealth /= v11; 1121 pPlayer->sHealth /= v11;
1122 v10 = v2->sMana / v12; 1122 pPlayer->sMana = pPlayer->sMana / v12;
1123 LABEL_29: 1123 if ( pPlayer->pConditions[5] )
1124 v2->sMana = v10; 1124 pPlayer->sMana = 0;
1125 goto LABEL_30; 1125 UpdatePlayersAndHirelingsEmotions();
1126 } 1126 continue;
1127 v9 = v2->sHealth; 1127 }
1128 v2->sMana = 0; 1128 pPlayer->sMana = 0;
1129 v2->sHealth = v9 / 2; 1129 pPlayer->sHealth = pPlayer->sHealth / 2;
1130 LABEL_30: 1130 if ( pPlayer->pConditions[5] )
1131 if ( v2->pConditions[5] ) 1131 pPlayer->sMana = 0;
1132 v2->sMana = 0;
1133 UpdatePlayersAndHirelingsEmotions(); 1132 UpdatePlayersAndHirelingsEmotions();
1134 LABEL_33: 1133 }
1135 ++v15;
1136 }
1137 while ( v15 < 4 );
1138 pParty->days_played_without_rest = 0; 1134 pParty->days_played_without_rest = 0;
1139 } 1135 }