Mercurial > mm7
comparison mm7_data.h @ 526:214d9d47cf1f
Chest working, but items are not laid correctly
author | Gloval |
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date | Sun, 03 Mar 2013 01:55:57 +0400 |
parents | 663c4f618f56 |
children | f146781c5c2d |
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525:e7b3fa10d58d | 526:214d9d47cf1f |
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472 extern unsigned int pManaBarPos[4]; | 472 extern unsigned int pManaBarPos[4]; |
473 extern char _4E2AD8_ui_colors[72]; | 473 extern char _4E2AD8_ui_colors[72]; |
474 extern char _4E2B21_buff_spell_tooltip_colors[80]; | 474 extern char _4E2B21_buff_spell_tooltip_colors[80]; |
475 extern char byte_4E2B70[]; // weak | 475 extern char byte_4E2B70[]; // weak |
476 extern char byte_4E2BC8; // weak | 476 extern char byte_4E2BC8; // weak |
477 extern int pChestSmthn1ByType[8]; | 477 |
478 extern int pChestSmthn2ByType[8]; | |
479 extern int pChestWidthsByType[8]; | |
480 extern int pChestHeightsByType[8]; | |
481 extern char aSS[]; // idb | 478 extern char aSS[]; // idb |
482 extern char ascii_4E2C54[6]; | 479 extern char ascii_4E2C54[6]; |
483 extern char ascii_4E2C5C[7]; | 480 extern char ascii_4E2C5C[7]; |
484 extern char ascii_4E2C68[8]; | 481 extern char ascii_4E2C68[8]; |
485 extern char ascii_4E2C70[9]; | 482 extern char ascii_4E2C70[9]; |
1003 //extern __int16 word_4F0404[]; | 1000 //extern __int16 word_4F0404[]; |
1004 //extern __int16 word_4F0498[]; // weak | 1001 //extern __int16 word_4F0498[]; // weak |
1005 extern __int16 word_4F0576[]; // weak | 1002 extern __int16 word_4F0576[]; // weak |
1006 | 1003 |
1007 //extern __int16 word_4F05AE[]; // weak | 1004 //extern __int16 word_4F05AE[]; // weak |
1008 extern char uItemsAmountPerShopType[]; // weak | 1005 |
1009 //extern __int16 word_4F063E[290]; | 1006 //extern __int16 word_4F063E[290]; |
1010 //extern __int16 word_4F06D8[22]; | 1007 //extern __int16 word_4F06D8[22]; |
1011 extern int guild_mambership_flags[32]; | 1008 extern int guild_mambership_flags[32]; |
1012 extern __int16 word_4F0754[49]; | 1009 extern __int16 word_4F0754[49]; |
1013 //extern __int16 word_4F07B6[88]; | 1010 //extern __int16 word_4F07B6[88]; |
1151 extern int _506348_current_lloyd_playerid; // weak | 1148 extern int _506348_current_lloyd_playerid; // weak |
1152 extern __int64 qword_506350; // weak | 1149 extern __int64 qword_506350; // weak |
1153 extern char byte_506360; // weak | 1150 extern char byte_506360; // weak |
1154 extern int dword_506364; // weak | 1151 extern int dword_506364; // weak |
1155 extern Texture *dword_50640C[]; // weak | 1152 extern Texture *dword_50640C[]; // weak |
1156 extern unsigned int uTextureID_506438; | 1153 extern unsigned int uExitCancelTextureId; |
1157 extern int dword_50651C; // weak | 1154 extern int dword_50651C; // weak |
1158 extern int awards_count; // weak | 1155 extern int awards_count; // weak |
1159 extern int awards_count2; // weak | 1156 extern int awards_count2; // weak |
1160 extern int dword_506528; // weak | 1157 extern int dword_506528; // weak |
1161 extern int dword_50652C; // weak | 1158 extern int dword_50652C; // weak |
1902 void __cdecl LoadActualSkyFrame(); | 1899 void __cdecl LoadActualSkyFrame(); |
1903 void __cdecl Sleep6Hours(); | 1900 void __cdecl Sleep6Hours(); |
1904 void __cdecl RestUI_Initialize(); | 1901 void __cdecl RestUI_Initialize(); |
1905 void __cdecl RestUI_Draw(); // idb | 1902 void __cdecl RestUI_Draw(); // idb |
1906 void __cdecl sub_42038D(); | 1903 void __cdecl sub_42038D(); |
1907 void __fastcall sub_420B13(int a1, int a2); | 1904 |
1908 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb | 1905 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb |
1909 void __cdecl sub_420E01(); | 1906 void __cdecl sub_420E01(); |
1910 void __cdecl GameUI_WritePointedObjectStatusString(); | 1907 void __cdecl GameUI_WritePointedObjectStatusString(); |
1911 struct GUIWindow *__thiscall GameUI_InitializeCharacterWindow(unsigned int _this); | 1908 struct GUIWindow *__thiscall GameUI_InitializeCharacterWindow(unsigned int _this); |
1912 struct GUIWindow *__thiscall sub_4219BE(void *a4); | 1909 struct GUIWindow *__thiscall sub_4219BE(void *a4); |
2053 signed int __cdecl const_2(); | 2050 signed int __cdecl const_2(); |
2054 bool __cdecl sub_44C28F_open_nwc_dungeon(); | 2051 bool __cdecl sub_44C28F_open_nwc_dungeon(); |
2055 // int __cdecl crt_deconstruct_44C42C(); | 2052 // int __cdecl crt_deconstruct_44C42C(); |
2056 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); | 2053 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); |
2057 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); | 2054 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); |
2058 void __cdecl sub_450218_prolly_generate_chests_loot(); | 2055 void sub_450218_prolly_generate_chests_loot(); |
2059 signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); | 2056 signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); |
2060 int __fastcall sub_45063B(struct MapInfo *a1, int a2); | 2057 int __fastcall sub_45063B(struct MapInfo *a1, int a2); |
2061 void RespawnGlobalDecorations(); | 2058 void RespawnGlobalDecorations(); |
2062 bool __fastcall SpawnActor(unsigned int uMonsterID); | 2059 bool __fastcall SpawnActor(unsigned int uMonsterID); |
2063 int __cdecl GetAlertStatus(); | 2060 int __cdecl GetAlertStatus(); |