comparison mm7_3.cpp @ 526:214d9d47cf1f

Chest working, but items are not laid correctly
author Gloval
date Sun, 03 Mar 2013 01:55:57 +0400
parents 663c4f618f56
children 9caf59edb1ee 7e8f5124056c 653724e9c234
comparison
equal deleted inserted replaced
525:e7b3fa10d58d 526:214d9d47cf1f
14456 ++v41; 14456 ++v41;
14457 } 14457 }
14458 while ( (signed int)v41 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); 14458 while ( (signed int)v41 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
14459 } 14459 }
14460 } 14460 }
14461 pRenderer->DrawTextureIndexed(471, 445, (Texture *)(uTextureID_506438 != -1 ? &pIcons_LOD->pTextures[uTextureID_506438] : 0)); 14461 pRenderer->DrawTextureIndexed(471, 445, (Texture *)(uExitCancelTextureId != -1 ? &pIcons_LOD->pTextures[uExitCancelTextureId] : 0));
14462 } 14462 }
14463 14463
14464 //----- (004459F9) -------------------------------------------------------- 14464 //----- (004459F9) --------------------------------------------------------
14465 NPCData *__fastcall GetNPCData(unsigned int npcid) 14465 NPCData *__fastcall GetNPCData(unsigned int npcid)
14466 { 14466 {