comparison mm7_data.h @ 456:20d96ec810c8

Слияние
author Ritor1
date Sun, 24 Feb 2013 13:53:18 +0600
parents 5e5dfedcc0ad 17c90e543e28
children e5cf03a3d98e
comparison
equal deleted inserted replaced
455:4c4584219da3 456:20d96ec810c8
784 extern char aSpriteOutlineC[]; // idb 784 extern char aSpriteOutlineC[]; // idb
785 extern char aUndefinedCobje[]; // idb 785 extern char aUndefinedCobje[]; // idb
786 extern char aEWorkMsdevMm_7[]; // idb 786 extern char aEWorkMsdevMm_7[]; // idb
787 extern char aGammaControlNo[]; // idb 787 extern char aGammaControlNo[]; // idb
788 extern __int16 word_4E8152[11]; 788 extern __int16 word_4E8152[11];
789 extern char byte_4E8168[116]; 789 extern char byte_4E8168[7][14];
790 extern char aD3dTextureName[]; // idb 790 extern char aD3dTextureName[]; // idb
791 extern char aLogd3d_txt[]; // idb 791 extern char aLogd3d_txt[]; // idb
792 extern char byte_4E8394[]; // weak 792 extern char byte_4E8394[]; // weak
793 #include "Texture.h" 793 #include "Texture.h"
794 extern stru355 stru_4E82A4;// = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; 794 extern stru355 stru_4E82A4;// = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000};
1275 extern int dword_50C9D4; // weak 1275 extern int dword_50C9D4; // weak
1276 extern int dword_50C9D8; // weak 1276 extern int dword_50C9D8; // weak
1277 extern int dword_50C9DC; // weak 1277 extern int dword_50C9DC; // weak
1278 extern struct NPCData *ptr_50C9E0; 1278 extern struct NPCData *ptr_50C9E0;
1279 extern int dword_50C9E8; // idb 1279 extern int dword_50C9E8; // idb
1280 extern int dword_50C9EC[]; // weak 1280 extern int dword_50C9EC[]; // 50C9EC
1281 extern int dword_50C9F0[120]; // idb 1281 extern int dword_50CDC8;
1282 extern int dword_50CDC8; // weak
1283 extern int dword_50CDCC; // weak 1282 extern int dword_50CDCC; // weak
1284 extern int bProcessorIsNotIntel; // weak 1283 extern int bProcessorIsNotIntel; // weak
1285 extern Vec3_int_ layingitem_vel_50FDFC; 1284 extern Vec3_int_ layingitem_vel_50FDFC;
1286 extern char pStartingMapName[]; // idb 1285 extern char pStartingMapName[]; // idb
1287 extern unsigned __int8 IsPlayerWearingWatersuit[5]; 1286 extern unsigned __int8 IsPlayerWearingWatersuit[5];