Mercurial > mm7
comparison mm7_data.h @ 271:1f0af5cac2dd
_42ECB5_PlayerAttacksActor
author | Nomad |
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date | Mon, 18 Feb 2013 13:07:25 +0200 |
parents | 0b58962bf229 |
children | 6e585f21a01e |
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268:0b58962bf229 | 271:1f0af5cac2dd |
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1931 void __cdecl sub_426947(); | 1931 void __cdecl sub_426947(); |
1932 int __fastcall sub_4269A2_GivePartyExp(unsigned int a1); | 1932 int __fastcall sub_4269A2_GivePartyExp(unsigned int a1); |
1933 bool __fastcall sub_427769_spell(unsigned int uSpellID); | 1933 bool __fastcall sub_427769_spell(unsigned int uSpellID); |
1934 bool __fastcall _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6); | 1934 bool __fastcall _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6); |
1935 int __fastcall sub_42EBBE(int, int); // weak | 1935 int __fastcall sub_42EBBE(int, int); // weak |
1936 bool __cdecl _42ECB5_PlayerAttacksActor(); | 1936 void _42ECB5_PlayerAttacksActor(); |
1937 void __thiscall InitializeTurnBasedAnimations(void *); | 1937 void __thiscall InitializeTurnBasedAnimations(void *); |
1938 signed int __cdecl sub_42F4DA(); | 1938 signed int __cdecl sub_42F4DA(); |
1939 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); | 1939 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); |
1940 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb | 1940 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb |
1941 LayingItem *__cdecl sub_42FA22_mess_with_laying_item_list(); | 1941 LayingItem *__cdecl sub_42FA22_mess_with_laying_item_list(); |
2050 void __fastcall ShowStatusBarString(const char *pString, unsigned int uNumSeconds); | 2050 void __fastcall ShowStatusBarString(const char *pString, unsigned int uNumSeconds); |
2051 void __cdecl ShowNothingHereStatus(); | 2051 void __cdecl ShowNothingHereStatus(); |
2052 signed int __cdecl const_2(); | 2052 signed int __cdecl const_2(); |
2053 bool __cdecl sub_44C28F_open_nwc_dungeon(); | 2053 bool __cdecl sub_44C28F_open_nwc_dungeon(); |
2054 // int __cdecl crt_deconstruct_44C42C(); | 2054 // int __cdecl crt_deconstruct_44C42C(); |
2055 | |
2056 | |
2057 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); | 2055 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); |
2058 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); | 2056 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); |
2059 void __cdecl sub_450218_prolly_generate_chests_loot(); | 2057 void __cdecl sub_450218_prolly_generate_chests_loot(); |
2060 signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); | 2058 signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); |
2061 int __fastcall sub_45063B(struct MapInfo *a1, int a2); | 2059 int __fastcall sub_45063B(struct MapInfo *a1, int a2); |
2062 void RespawnGlobalDecorations(); | 2060 void RespawnGlobalDecorations(); |
2063 bool __fastcall SpawnActor(unsigned int uMonsterID); | 2061 bool __fastcall SpawnActor(unsigned int uMonsterID); |
2064 int __cdecl GetAlertStatus(); | 2062 int __cdecl GetAlertStatus(); |
2065 unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); | 2063 unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
2066 signed int __fastcall sub_452A9E(signed int a1); | 2064 int sub_452A9E(int a1); |
2067 int __fastcall MakeColorMaskFromBitDepth(int a1); | 2065 int __fastcall MakeColorMaskFromBitDepth(int a1); |
2068 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels); | 2066 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels); |
2069 int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb | 2067 int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb |
2070 inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) | 2068 inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) |
2071 { | 2069 { |