comparison mm7_data.h @ 271:1f0af5cac2dd

_42ECB5_PlayerAttacksActor
author Nomad
date Mon, 18 Feb 2013 13:07:25 +0200
parents 0b58962bf229
children 6e585f21a01e
comparison
equal deleted inserted replaced
268:0b58962bf229 271:1f0af5cac2dd
1931 void __cdecl sub_426947(); 1931 void __cdecl sub_426947();
1932 int __fastcall sub_4269A2_GivePartyExp(unsigned int a1); 1932 int __fastcall sub_4269A2_GivePartyExp(unsigned int a1);
1933 bool __fastcall sub_427769_spell(unsigned int uSpellID); 1933 bool __fastcall sub_427769_spell(unsigned int uSpellID);
1934 bool __fastcall _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6); 1934 bool __fastcall _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6);
1935 int __fastcall sub_42EBBE(int, int); // weak 1935 int __fastcall sub_42EBBE(int, int); // weak
1936 bool __cdecl _42ECB5_PlayerAttacksActor(); 1936 void _42ECB5_PlayerAttacksActor();
1937 void __thiscall InitializeTurnBasedAnimations(void *); 1937 void __thiscall InitializeTurnBasedAnimations(void *);
1938 signed int __cdecl sub_42F4DA(); 1938 signed int __cdecl sub_42F4DA();
1939 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); 1939 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9);
1940 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb 1940 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb
1941 LayingItem *__cdecl sub_42FA22_mess_with_laying_item_list(); 1941 LayingItem *__cdecl sub_42FA22_mess_with_laying_item_list();
2050 void __fastcall ShowStatusBarString(const char *pString, unsigned int uNumSeconds); 2050 void __fastcall ShowStatusBarString(const char *pString, unsigned int uNumSeconds);
2051 void __cdecl ShowNothingHereStatus(); 2051 void __cdecl ShowNothingHereStatus();
2052 signed int __cdecl const_2(); 2052 signed int __cdecl const_2();
2053 bool __cdecl sub_44C28F_open_nwc_dungeon(); 2053 bool __cdecl sub_44C28F_open_nwc_dungeon();
2054 // int __cdecl crt_deconstruct_44C42C(); 2054 // int __cdecl crt_deconstruct_44C42C();
2055
2056
2057 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); 2055 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5);
2058 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); 2056 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3);
2059 void __cdecl sub_450218_prolly_generate_chests_loot(); 2057 void __cdecl sub_450218_prolly_generate_chests_loot();
2060 signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); 2058 signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6);
2061 int __fastcall sub_45063B(struct MapInfo *a1, int a2); 2059 int __fastcall sub_45063B(struct MapInfo *a1, int a2);
2062 void RespawnGlobalDecorations(); 2060 void RespawnGlobalDecorations();
2063 bool __fastcall SpawnActor(unsigned int uMonsterID); 2061 bool __fastcall SpawnActor(unsigned int uMonsterID);
2064 int __cdecl GetAlertStatus(); 2062 int __cdecl GetAlertStatus();
2065 unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); 2063 unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4);
2066 signed int __fastcall sub_452A9E(signed int a1); 2064 int sub_452A9E(int a1);
2067 int __fastcall MakeColorMaskFromBitDepth(int a1); 2065 int __fastcall MakeColorMaskFromBitDepth(int a1);
2068 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels); 2066 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels);
2069 int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb 2067 int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb
2070 inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) 2068 inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count)
2071 { 2069 {