Mercurial > mm7
comparison mm7_4.cpp @ 2338:1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
author | Grumpy7 |
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date | Sat, 05 Apr 2014 20:27:09 +0200 |
parents | d6887ee81068 |
children | 5d263539bbec |
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2337:d04017f3d2fa | 2338:1e865e8690ba |
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343 a1.vPosition.x = pActors[v14].vPosition.x; | 343 a1.vPosition.x = pActors[v14].vPosition.x; |
344 a1.vPosition.y = pActors[v14].vPosition.y; | 344 a1.vPosition.y = pActors[v14].vPosition.y; |
345 a1.vPosition.z = pActors[v14].vPosition.z; | 345 a1.vPosition.z = pActors[v14].vPosition.z; |
346 a1.spell_target_pid = PID(OBJECT_Actor,v14); | 346 a1.spell_target_pid = PID(OBJECT_Actor,v14); |
347 v19 = a1.Create(0, 0, 0, 0); | 347 v19 = a1.Create(0, 0, 0, 0); |
348 DamageMonsterFromParty(PID(OBJECT_Item,v19), v14, &a3); | 348 Actor::DamageMonsterFromParty(PID(OBJECT_Item,v19), v14, &a3); |
349 } | 349 } |
350 } | 350 } |
351 | 351 |
352 has_dragon_flag = false; | 352 has_dragon_flag = false; |
353 if (PartyHasDragon()) | 353 if (PartyHasDragon()) |