comparison mm7_4.cpp @ 2338:1e865e8690ba

Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
author Grumpy7
date Sat, 05 Apr 2014 20:27:09 +0200
parents d6887ee81068
children 5d263539bbec
comparison
equal deleted inserted replaced
2337:d04017f3d2fa 2338:1e865e8690ba
343 a1.vPosition.x = pActors[v14].vPosition.x; 343 a1.vPosition.x = pActors[v14].vPosition.x;
344 a1.vPosition.y = pActors[v14].vPosition.y; 344 a1.vPosition.y = pActors[v14].vPosition.y;
345 a1.vPosition.z = pActors[v14].vPosition.z; 345 a1.vPosition.z = pActors[v14].vPosition.z;
346 a1.spell_target_pid = PID(OBJECT_Actor,v14); 346 a1.spell_target_pid = PID(OBJECT_Actor,v14);
347 v19 = a1.Create(0, 0, 0, 0); 347 v19 = a1.Create(0, 0, 0, 0);
348 DamageMonsterFromParty(PID(OBJECT_Item,v19), v14, &a3); 348 Actor::DamageMonsterFromParty(PID(OBJECT_Item,v19), v14, &a3);
349 } 349 }
350 } 350 }
351 351
352 has_dragon_flag = false; 352 has_dragon_flag = false;
353 if (PartyHasDragon()) 353 if (PartyHasDragon())