Mercurial > mm7
comparison Player.cpp @ 2338:1e865e8690ba
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
author | Grumpy7 |
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date | Sat, 05 Apr 2014 20:27:09 +0200 |
parents | d6887ee81068 |
children | dc822157c98d |
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2337:d04017f3d2fa | 2338:1e865e8690ba |
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8070 a3.x = actor->vPosition.x - pParty->vPosition.x; | 8070 a3.x = actor->vPosition.x - pParty->vPosition.x; |
8071 a3.y = actor->vPosition.y - pParty->vPosition.y; | 8071 a3.y = actor->vPosition.y - pParty->vPosition.y; |
8072 a3.z = actor->vPosition.z - pParty->vPosition.z; | 8072 a3.z = actor->vPosition.z - pParty->vPosition.z; |
8073 Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z); | 8073 Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z); |
8074 | 8074 |
8075 DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3); | 8075 Actor::DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3); |
8076 if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_TWO_HANDED) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_SINGLE_HANDED)) | 8076 if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_TWO_HANDED) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_SINGLE_HANDED)) |
8077 _42FA66_do_explosive_impact(actor->vPosition.x, actor->vPosition.y, actor->vPosition.z + actor->uActorHeight / 2, 0, 512, uActiveCharacter); | 8077 _42FA66_do_explosive_impact(actor->vPosition.x, actor->vPosition.y, actor->vPosition.z + actor->uActorHeight / 2, 0, 512, uActiveCharacter); |
8078 } | 8078 } |
8079 else if (bow_idx) | 8079 else if (bow_idx) |
8080 { | 8080 { |