Mercurial > mm7
comparison mm7_3.cpp @ 130:1c471f3629fb
Party expressions update
author | Nomad |
---|---|
date | Mon, 11 Feb 2013 19:40:49 +0200 |
parents | 48bea61a12a5 |
children | a8ec7e1e18b6 c49af6426e37 |
comparison
equal
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inserted
replaced
122:48bea61a12a5 | 130:1c471f3629fb |
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2732 { | 2732 { |
2733 v41 = &pPlayers[1]; | 2733 v41 = &pPlayers[1]; |
2734 do | 2734 do |
2735 { | 2735 { |
2736 if ( !(*v41)->HasEnchantedItemEquipped(72) && !(*v41)->WearsItem(529, 8) ) | 2736 if ( !(*v41)->HasEnchantedItemEquipped(72) && !(*v41)->WearsItem(529, 8) ) |
2737 (*v41)->PlayEmotion(46, 0); | 2737 (*v41)->PlayEmotion(CHARACTER_EXPRESSION_46, 0); |
2738 ++v41; | 2738 ++v41; |
2739 } | 2739 } |
2740 while ( (signed int)v41 <= (signed int)&pPlayers[4] ); | 2740 while ( (signed int)v41 <= (signed int)&pPlayers[4] ); |
2741 } | 2741 } |
2742 goto LABEL_93; | 2742 goto LABEL_93; |
16305 goto LABEL_63; | 16305 goto LABEL_63; |
16306 } | 16306 } |
16307 v20 = v19 - 1; | 16307 v20 = v19 - 1; |
16308 if ( !v20 ) | 16308 if ( !v20 ) |
16309 { | 16309 { |
16310 v23 = v0->evtb; | 16310 v23 = v0->_anim_current_time; |
16311 goto LABEL_63; | 16311 goto LABEL_63; |
16312 } | 16312 } |
16313 v21 = v20 - 1; | 16313 v21 = v20 - 1; |
16314 if ( !v21 ) | 16314 if ( !v21 ) |
16315 { | 16315 { |
16316 v23 = v0->evtc; | 16316 v23 = v0->_anim_end_time; |
16317 goto LABEL_63; | 16317 goto LABEL_63; |
16318 } | 16318 } |
16319 v22 = v21 - 1; | 16319 v22 = v21 - 1; |
16320 if ( !v22 ) | 16320 if ( !v22 ) |
16321 { | 16321 { |
17229 v33->evtd = v30; | 17229 v33->evtd = v30; |
17230 } | 17230 } |
17231 } | 17231 } |
17232 else | 17232 else |
17233 { | 17233 { |
17234 v33->evtc = v30; | 17234 v33->_anim_end_time = v30; |
17235 } | 17235 } |
17236 } | 17236 } |
17237 else | 17237 else |
17238 { | 17238 { |
17239 v33->evtb = v30; | 17239 v33->_anim_current_time = v30; |
17240 } | 17240 } |
17241 } | 17241 } |
17242 else | 17242 else |
17243 { | 17243 { |
17244 v33->bDrawSomeAnim = v30; | 17244 v33->bDrawSomeAnim = v30; |
17386 v113 = _evt->v6; | 17386 v113 = _evt->v6; |
17387 v53 = rand() % 4; | 17387 v53 = rand() % 4; |
17388 LABEL_108: | 17388 LABEL_108: |
17389 v52 = &pParty->pPlayers[v53]; | 17389 v52 = &pParty->pPlayers[v53]; |
17390 LABEL_109: | 17390 LABEL_109: |
17391 v52->PlayEmotion(v113, v117); | 17391 v52->PlayEmotion((CHARACTER_EXPRESSION_ID)v113, v117); |
17392 goto LABEL_291; | 17392 goto LABEL_291; |
17393 } | 17393 } |
17394 v51 = pParty->pPlayers; | 17394 v51 = pParty->pPlayers; |
17395 do | 17395 do |
17396 { | 17396 { |
17397 v51->PlayEmotion(_evt->v6, 0); | 17397 v51->PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); |
17398 ++v51; | 17398 ++v51; |
17399 } | 17399 } |
17400 while ( (signed int)v51 < (signed int)pParty->pHirelings ); | 17400 while ( (signed int)v51 < (signed int)pParty->pHirelings ); |
17401 LABEL_291: | 17401 LABEL_291: |
17402 ++v122; | 17402 ++v122; |
19441 | 19441 |
19442 | 19442 |
19443 //----- (0044A56A) -------------------------------------------------------- | 19443 //----- (0044A56A) -------------------------------------------------------- |
19444 void __cdecl sub_44A56A() | 19444 void __cdecl sub_44A56A() |
19445 { | 19445 { |
19446 signed int v0; // edi@1 | |
19447 NPCData *v1; // esi@2 | |
19448 | |
19449 pParty->field_70A = 0; | 19446 pParty->field_70A = 0; |
19450 v0 = 0; | 19447 |
19451 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | 19448 for (int i = 0; i < pNPCStats->uNumNewNPCs; ++i) |
19452 { | 19449 { |
19453 v1 = pNPCStats->pNewNPCData; | 19450 auto npc = pNPCStats->pNewNPCData + i; |
19454 do | 19451 if (npc->uFlags & 0x80 && |
19455 { | 19452 (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName))) |
19456 if ( v1->uFlags & 0x80 && (!pParty->pHirelings[0].pName || strcmp(v1->pName, pParty->pHirelings[0].pName)) ) | 19453 { |
19457 { | 19454 if (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)) |
19458 if ( !pParty->pHirelings[1].pName || strcmp(v1->pName, pParty->pHirelings[1].pName) ) | 19455 ++pParty->field_70A; |
19459 ++pParty->field_70A; | 19456 } |
19460 } | |
19461 ++v0; | |
19462 ++v1; | |
19463 } | |
19464 while ( v0 < (signed int)pNPCStats->uNumNewNPCs ); | |
19465 } | 19457 } |
19466 } | 19458 } |
19467 | 19459 |
19468 | 19460 |
19469 //----- (0044C175) -------------------------------------------------------- | 19461 //----- (0044C175) -------------------------------------------------------- |