comparison Render.h @ 1427:1987f2cca08f

m
author Ritor1
date Thu, 01 Aug 2013 09:26:05 +0600
parents 3881d2f94eb1
children bfe342ae0c1f
comparison
equal deleted inserted replaced
1424:5930342f092b 1427:1987f2cca08f
318 void BeginSceneD3D(); 318 void BeginSceneD3D();
319 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); 319 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
320 unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); 320 unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6);
321 void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); 321 void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture);
322 void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); 322 void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders);
323 void DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *a3, IDirect3DTexture2 *pTexture); 323 void DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture);
324 void _4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex); 324 void _4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex);
325 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8); 325 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8);
326 void DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID); 326 void DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID);
327 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); 327 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
328 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); 328 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);