Mercurial > mm7
comparison Render.h @ 1427:1987f2cca08f
m
author | Ritor1 |
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date | Thu, 01 Aug 2013 09:26:05 +0600 |
parents | 3881d2f94eb1 |
children | bfe342ae0c1f |
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1424:5930342f092b | 1427:1987f2cca08f |
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318 void BeginSceneD3D(); | 318 void BeginSceneD3D(); |
319 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | 319 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); |
320 unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); | 320 unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); |
321 void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); | 321 void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); |
322 void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); | 322 void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); |
323 void DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *a3, IDirect3DTexture2 *pTexture); | 323 void DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture); |
324 void _4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex); | 324 void _4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex); |
325 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8); | 325 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8); |
326 void DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID); | 326 void DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID); |
327 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); | 327 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); |
328 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); | 328 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); |