comparison UI/UIShops.cpp @ 1748:19684d4bbe9a

Merge
author Grumpy7
date Mon, 30 Sep 2013 05:59:06 +0200
parents cecb080929c4 f305a00a6d98
children 42a1874a2171
comparison
equal deleted inserted replaced
1747:cecb080929c4 1748:19684d4bbe9a
14 #include "..\Viewport.h" 14 #include "..\Viewport.h"
15 15
16 //----- (004B910F) -------------------------------------------------------- 16 //----- (004B910F) --------------------------------------------------------
17 void WeaponShopDialog() 17 void WeaponShopDialog()
18 { 18 {
19 int v0; // ebx@1 19 int phrases_id; // eax@16
20 int pNumActiveItem; // eax@6
21 signed int v2; // esi@8
22 ItemGen *v4; // eax@11
23 char *v5; // ecx@12
24 unsigned __int8 v6; // dl@13
25 char *v7; // edx@14
26 int v9; // ST08_4@16
27 int v10; // eax@16
28 signed int v11; // esi@18
29 int v12; // ST08_4@21
30 int v13; // eax@21
31 int v14; // edi@23
32 char **v15; // esi@23
33 int v16; // eax@24
34 //int v18; // edx@25
35 int v19; // edi@25 20 int v19; // edi@25
36 unsigned __int8 v20; // sf@25
37 GUIButton *pButton; // esi@27 21 GUIButton *pButton; // esi@27
38 int pNewItem; // eax@27
39 unsigned int v24; // ecx@27
40 int v25; // edx@27
41 unsigned int pColorText; // ax@27 22 unsigned int pColorText; // ax@27
42 signed int v27; // esi@32
43 int v28; // ST08_4@36
44 int v29; // eax@36
45 signed int v32; // esi@41 23 signed int v32; // esi@41
46 unsigned int v33; // esi@43 24 const char *pText; // ecx@84
47 int v34; // eax@43
48 unsigned int v35; // eax@44
49 int v36; // eax@46
50 __int32 v37; // ecx@51
51 int v40; // eax@53
52 char *v41; // eax@55
53 unsigned int v43; // ecx@55
54 const char **v44; // edx@55
55 int v45; // eax@55
56 int v47; // eax@59
57 const char **v48; // eax@63
58 unsigned int v49; // esi@65
59 Texture *v50; // eax@65
60 int v51; // edi@65
61 int v52; // esi@70
62 Texture *v53; // ST1C_4@70
63 int v54; // edi@70
64 signed int v55; // ecx@73
65 SHORT v56; // di@82
66 bool v57; // eax@82
67 const char *v58; // ecx@84
68 POINT *v59; // esi@89
69 LONG v60; // ecx@90
70 int v61; // eax@90
71 int v62; // ecx@90
72 ItemGen *pItemInShop; // esi@90
73 //int v64; // eax@95
74 int all_text_height; // esi@96 25 int all_text_height; // esi@96
75 char **v66; // edi@96 26 ItemGen *item;
76 int v67; // eax@97 27 int pItemID;
77 int v69; // edx@98 28 POINT mouse; // [sp+64h] [bp-94h]@8
78 int v70; // edi@98
79 int v71;
80 const char **v72; // eax@100
81 int pTextHeight; // eax@100
82 unsigned int v74; // ecx@100
83 int v78; // [sp-14h] [bp-10Ch]@14
84 ItemGen *v79; // [sp-10h] [bp-108h]@12
85 int v80; // [sp-10h] [bp-108h]@14
86 void *v81; // [sp-Ch] [bp-104h]@12
87 unsigned __int16 v82; // [sp-Ch] [bp-104h]@14
88 int v83; // [sp-8h] [bp-100h]@11
89 char *v84; // [sp-8h] [bp-100h]@14
90 __int64 *v85; // [sp-4h] [bp-FCh]@11
91 unsigned int v86; // [sp-4h] [bp-FCh]@14
92 POINT v87; // [sp+Ch] [bp-ECh]@8
93 POINT v88; // [sp+14h] [bp-E4h]@18
94 POINT v89; // [sp+1Ch] [bp-DCh]@89
95 POINT v90; // [sp+24h] [bp-D4h]@19
96 POINT v91; // [sp+2Ch] [bp-CCh]@89
97 POINT v92; // [sp+34h] [bp-C4h]@9
98 POINT v93; // [sp+3Ch] [bp-BCh]@33
99 POINT v94; // [sp+44h] [bp-B4h]@18
100 POINT v95; // [sp+4Ch] [bp-ACh]@32
101 POINT v96; // [sp+54h] [bp-A4h]@18
102 POINT v97; // [sp+5Ch] [bp-9Ch]@32
103 POINT a2; // [sp+64h] [bp-94h]@8
104 POINT v99; // [sp+6Ch] [bp-8Ch]@32
105 POINT v100; // [sp+74h] [bp-84h]@8
106 GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1 29 GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1
107 char *Str; // [sp+D0h] [bp-28h]@55
108 __int32 v103; // [sp+D4h] [bp-24h]@25 30 __int32 v103; // [sp+D4h] [bp-24h]@25
109 int pColorYellow; // [sp+D8h] [bp-20h]@1 31 int pPrice; // [sp+ECh] [bp-Ch]@26
110 int pColorWhite; // [sp+DCh] [bp-1Ch]@1 32 unsigned int v109;
111 POINT v106; // [sp+E0h] [bp-18h]@8
112 Player *pPlayer; // [sp+E8h] [bp-10h]@1
113 int pItemNum; // [sp+ECh] [bp-Ch]@26
114 const char **v109; // [sp+F0h] [bp-8h]@26
115 unsigned __int8 v110; // [sp+F7h] [bp-1h]@16
116 int pNumString; 33 int pNumString;
117 34 int item_X;
118 pPlayer = pPlayers[uActiveCharacter]; 35
119 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); 36 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
120 dialog_window.uFrameX = 483; 37 dialog_window.uFrameX = 483;
121 dialog_window.uFrameWidth = 148; 38 dialog_window.uFrameWidth = 148;
122 dialog_window.uFrameZ = 334; 39 dialog_window.uFrameZ = 334;
123 pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu);
124 pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u);
125 40
126 switch(dialog_menu_id) 41 switch(dialog_menu_id)
127 { 42 {
128 case HOUSE_DIALOGUE_MAIN: 43 case HOUSE_DIALOGUE_MAIN:
129 { 44 {
130 pNumActiveItem = HouseUI_CheckIfPlayerCanInteract(); 45 if ( HouseUI_CheckIfPlayerCanInteract() )
131 if ( pNumActiveItem )
132 { 46 {
133 pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; 47 pShopOptions[0] = pGlobalTXT_LocalizationStrings[134];
134 pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; 48 pShopOptions[1] = pGlobalTXT_LocalizationStrings[152];
135 pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; 49 pShopOptions[2] = pGlobalTXT_LocalizationStrings[159];
136 pShopOptions[3] = pGlobalTXT_LocalizationStrings[160]; 50 pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
137 all_text_height = 0; 51 all_text_height = 0;
138 for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 ); 52 for ( int i = 0; i < 4; ++i )
139 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); 53 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
140 v103 = (174 - all_text_height) / 4; 54 v103 = (174 - all_text_height) / 4;
141 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
142 v19 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; 55 v19 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138;
143 v20 = -pDialogueWindow->pNumPresenceButton < 0; 56 pNumString = 0;
144 if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton )) 57 for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
145 { 58 {
146 pItemNum = 2; 59 pButton = pDialogueWindow->GetControl(i);
147 pNumString = 0; 60 pButton->uY = v103 + v19;
148 do 61 pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
149 { 62 v19 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
150 pButton = pDialogueWindow->GetControl(pItemNum); 63 pButton->uW = v19;
151 pButton->uY = v103 + v19; 64 pColorText = TargetColor(0xE1u, 0xCDu, 0x23u);
152 pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); 65 if ( pDialogueWindow->pCurrentPosActiveItem != i )
153 pButton->uHeight = pTextHeight; 66 pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu);
154 v19 = pButton->uY + pTextHeight - 1; 67 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
155 pButton->uW = v19; 68 ++pNumString;
156 pColorText = pColorYellow;
157 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
158 pColorText = pColorWhite;
159 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
160 ++pItemNum;
161 ++pNumString;
162 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
163 }
164 while ( pItemNum < pNumActiveItem );
165 } 69 }
166 } 70 }
167 break; 71 break;
168 } 72 }
169
170 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: 73 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
171 { 74 {
172 pRenderer->DrawTextureIndexed(8, 8, ShopTexture); 75 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
173 v48 = 0; 76 item_X = 0;
174 pItemNum = 0; 77 for ( uint i = 0; i < 6; ++i )
175 v109 = 0; 78 {
176 do 79 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
177 { 80 {
178 // if ( pParty->field_777C[9 * (int)&v48[3 * (unsigned int)window_SpeakInHouse->ptr_1C]] ) 81 pRenderer->DrawTextureTransparent((60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X, weapons_Ypos[i] + 30, ItemsInShopTexture[i]);
179 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(int)v48].uItemID) 82 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[(60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X + 640 * (weapons_Ypos[i] + 30)], ItemsInShopTexture[i], i + 1);
180 { 83 }
181 v49 = word_F8B158[(signed int)v48]; 84 item_X += 70;
182 v50 = ItemsInShopTexture[(signed int)v48]; 85 }
183 v49 += 30; 86 if ( HouseUI_CheckIfPlayerCanInteract() )
184 v51 = 60 - ((signed int)v50->uTextureWidth >> 1); 87 {
185 pRenderer->DrawTextureTransparent(v51 + pItemNum, v49, v50); 88 uint item_num = 0;
186 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v51 + pItemNum + 640 * v49], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1)); 89 for ( uint i = 0; i < 6; ++i )
187 v48 = v109; 90 {
188 } 91 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
189 pItemNum += 70; 92 ++item_num;
190 v48 = (const char **)((char *)v48 + 1); 93 }
191 v109 = v48; 94 if ( GetAsyncKeyState(17) && pPlayers[uActiveCharacter]->CanSteal() )
192 } 95 pText = pGlobalTXT_LocalizationStrings[185];//Украсть предмет
193 while ( (signed int)v48 < 6 );
194 pNumActiveItem = HouseUI_CheckIfPlayerCanInteract();
195 if ( pNumActiveItem )
196 {
197 v55 = 0;
198 v106.x = 0;
199 v106.x = 0;
200 do
201 {
202 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID)//9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] )
203 ++v106.x;
204 ++v55;
205 }
206 while ( v55 < 6 );
207 v56 = GetAsyncKeyState(17);
208 v57 = pPlayer->CanSteal();
209 Str = (char *)v57;
210 if ( v56 && v57 )
211 {
212 v58 = pGlobalTXT_LocalizationStrings[185];
213 }
214 else 96 else
215 { 97 pText = pGlobalTXT_LocalizationStrings[195];//Выберите предмет для покупки
216 v58 = pGlobalTXT_LocalizationStrings[195]; 98 DrawTextAtStatusBar(pText, 0);
217 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) 99 if ( item_num )
218 v58 = pGlobalTXT_LocalizationStrings[196]; 100 {
219 } 101 pMouse->GetCursorPos(&mouse);
220 DrawTextAtStatusBar(v58, 0); 102 if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
221 if ( v106.x ) 103 {
222 { 104 item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
223 v59 = pMouse->GetCursorPos(&v91); 105 if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() )
224 pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y];
225 if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
226 {
227 v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
228 v106.x = v60;
229 v61 = (int)window_SpeakInHouse->ptr_1C;//maybe ptr_1C - BuildID_2Events
230 // v62 = 9 * (v60 + 12 * v61);
231 pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60];
232 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
233 pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60];
234 if ( !v56 || !Str )
235 { 106 {
236 v7 = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayer->SelectPhrasesTransaction(pItemInShop, BuildingType_WeaponShop, v61, 2)], 107 pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 2)],
237 uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); 108 uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
238 pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); 109 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
239 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
240 } 110 }
241 else 111 else
242 { 112 {
243 v7 = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0); 113 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
244 pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); 114 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
245 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
246 } 115 }
247 } 116 }
248 } 117 }
249 else 118 else
250 { 119 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);//Приходите через 7 дней
251 dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);//Приходите через 7 дней 120 }
252 pNumActiveItem = 0; //added 121 break;
253 } 122 }
123
124 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
125 {
126 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
127 item_X = 0;
128 for ( uint i = 0; i < 6; ++i )
129 {
130 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
131 {
132 pRenderer->DrawTextureTransparent((60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X, weapons_Ypos[i] + 30, ItemsInShopTexture[i]);
133 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[(60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X + 640 * (weapons_Ypos[i] + 30)], ItemsInShopTexture[i], i + 1);
134 }
135 item_X += 70;
136 }
137 if ( HouseUI_CheckIfPlayerCanInteract() )
138 {
139 uint item_num = 0;
140 for ( uint i = 0; i < 6; ++i )
141 {
142 if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID )
143 ++item_num;
144 }
145 if ( GetAsyncKeyState(17) && pPlayers[uActiveCharacter]->CanSteal() )
146 pText = pGlobalTXT_LocalizationStrings[185];
147 else
148 pText = pGlobalTXT_LocalizationStrings[196];
149 DrawTextAtStatusBar(pText, 0);
150 if ( item_num )
151 {
152 pMouse->GetCursorPos(&mouse);
153 if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
154 {
155 item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
156 if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() )
157 {
158 pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 2)],
159 uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
160 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
161 }
162 else
163 {
164 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
165 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
166 }
167 }
168 }
169 else
170 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
254 } 171 }
255 break; 172 break;
256 } 173 }
257 174
258 case HOUSE_DIALOGUE_SHOP_SELL: 175 case HOUSE_DIALOGUE_SHOP_SELL:
260 draw_leather(); 177 draw_leather();
261 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 178 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
262 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0); 179 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);
263 if ( !HouseUI_CheckIfPlayerCanInteract() ) 180 if ( !HouseUI_CheckIfPlayerCanInteract() )
264 return; 181 return;
265 if((v11 = pMouse->GetCursorPos(&v96)->x - 14, v106.x = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v88)->y - 17) >> 5), 182 pMouse->GetCursorPos(&mouse);
266 pMouse->GetCursorPos(&v94)->x <= 13) || pMouse->GetCursorPos(&v90)->x >= 462 183 v109 = ((mouse.x + 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
267 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) ) 184 if( mouse.x <= 13 || mouse.x >= 462 )
268 return; 185 return;
269 v79 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; 186 pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v109);
270 v13 = pPlayer->SelectPhrasesTransaction(v79, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 3); 187 if ( !pItemID )
271 v7 = BuildDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, v79, (char *)window_SpeakInHouse->ptr_1C, 3, 0); 188 return;
272 pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); 189 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
273 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); 190 phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 3);
191 pText = BuildDialogueString((char *)pMerchantsSellPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
192 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
274 break; 193 break;
275 } 194 }
276
277 case HOUSE_DIALOGUE_SHOP_IDENTIFY: 195 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
278 { 196 {
279 draw_leather(); 197 draw_leather();
280 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 198 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
281 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); 199 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);
282 if ( !HouseUI_CheckIfPlayerCanInteract() ) 200 if ( !HouseUI_CheckIfPlayerCanInteract() )
283 return; 201 return;
284 if((v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5), 202 pMouse->GetCursorPos(&mouse);
285 pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462 203 v109 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
286 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) ) 204 if( mouse.x <= 13 || mouse.x >= 462 )
287 return; 205 return;
288 v4 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; 206 pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v109);
289 if (!v4->IsIdentified()) 207 if ( !pItemID )
290 { 208 return;
291 v10 = pPlayer->SelectPhrasesTransaction(v4, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4); 209 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
292 v7 = BuildDialogueString((char *)pMerchantsIdentifyPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0); 210 if (!item->IsIdentified())
293 pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); 211 {
294 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3); 212 phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4);
213 pText = BuildDialogueString((char *)pMerchantsIdentifyPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
214 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
295 } 215 }
296 else 216 else
297 { 217 {
298 v7 = BuildDialogueString("%24", uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0); 218 pText = BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
299 pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0); 219 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
300 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
301 } 220 }
302 break; 221 break;
303 } 222 }
304 223
305 case HOUSE_DIALOGUE_SHOP_REPAIR: 224 case HOUSE_DIALOGUE_SHOP_REPAIR:
306 { 225 {
307 draw_leather(); 226 draw_leather();
308 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 227 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
309 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0); 228 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);
310 if ( !HouseUI_CheckIfPlayerCanInteract()) 229 if ( !HouseUI_CheckIfPlayerCanInteract())
311 return; 230 return;
312 if( (v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5), 231 pMouse->GetCursorPos(&mouse);
313 pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462 232 v109 = ((mouse.x - 14) >> 5) + 14 * (mouse.y - 17) >> 5;
314 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) 233 if( ( mouse.x <= 13) || mouse.x >= 462 )
315 || (!(pPlayer->pOwnItems[pNumActiveItem-1].uAttributes& 2)) ) 234 return;
316 return; 235 pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v109);
317 v4 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; 236 if ( !pItemID || (!(pPlayers[uActiveCharacter]->pOwnItems[pItemID - 1].uAttributes & 2)) )
318 v10 = pPlayer->SelectPhrasesTransaction(v4, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 5); 237 return;
319 v7 = BuildDialogueString((char *)pMerchantsRepairPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 5, 0); 238 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
320 pTextHeight = (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138; 239 phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 5);
321 dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, pColorWhite, v7, 3); 240 pText = BuildDialogueString((char *)pMerchantsRepairPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
241 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
322 return; 242 return;
323 } 243 }
324 break; 244 break;
325 245
326 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: 246 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
332 pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];//repair 252 pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];//repair
333 all_text_height = 0; 253 all_text_height = 0;
334 for ( int i = 0; i < 3; ++i ) 254 for ( int i = 0; i < 3; ++i )
335 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); 255 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
336 v103 = (174 - all_text_height) / 3; 256 v103 = (174 - all_text_height) / 3;
337 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; 257 v19 = (3 * (58 - (signed int)v103) - all_text_height) / 2 - ((174 - all_text_height) / 3) / 2 + 138;
338 v70 = (3 * (58 - (signed int)v103) - all_text_height) / 2 - ((174 - all_text_height) / 3) / 2 + 138; 258 pNumString = 0;
339 v20 = -pDialogueWindow->pNumPresenceButton < 0; 259 for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
340 if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton )) 260 {
341 { 261 pButton = pDialogueWindow->GetControl(i);
342 pItemNum = 2; 262 pButton->uY = v103 + v19;
343 pNumString = 0; 263 pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
344 do 264 v19 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
345 { 265 pButton->uW = v19;
346 pButton = pDialogueWindow->GetControl(pItemNum); 266 pColorText = TargetColor(0xE1u, 0xCDu, 0x23u);
347 pButton->uY = v103 + v70; 267 if ( pDialogueWindow->pCurrentPosActiveItem != i )
348 pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); 268 pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu);
349 pButton->uHeight = pTextHeight; 269 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
350 v70 = pButton->uY + pTextHeight - 1; 270 ++pNumString;
351 pButton->uW = v70; 271 }
352 pColorText = pColorYellow;
353 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
354 pColorText = pColorWhite;
355 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
356 ++pItemNum;
357 ++pNumString;
358 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
359 }
360 while ( pItemNum < pNumActiveItem );
361 }
362 break; 272 break;
363 } 273 }
364 274
365 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
366 {
367 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
368 v109 = 0;
369 pItemNum = 0;
370 do
371 {
372 // if ( pParty->field_C59C[9 * (int)&v109[3 * (unsigned int)window_SpeakInHouse->ptr_1C] + 724] )
373 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v109].uItemID)
374 {
375 v52 = word_F8B158[(signed int)v109] + 30;
376 v53 = ItemsInShopTexture[(signed int)v109];
377 v54 = 60 - ((signed int)v53->uTextureWidth >> 1);
378 pRenderer->DrawTextureTransparent(v54 + pItemNum, word_F8B158[(signed int)v109] + 30, v53);
379 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v54 + pItemNum + 640 * v52], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1));
380 }
381 v109 = (const char **)((char *)v109 + 1);
382 pItemNum += 70;
383 }
384 while ( (signed int)v109 < 6 );
385 pNumActiveItem = HouseUI_CheckIfPlayerCanInteract();
386 if ( pNumActiveItem )
387 {
388 v55 = 0;
389 v106.x = 0;
390 do
391 {
392 // if ( pParty->field_C59C[9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] )
393 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID)
394 ++v106.x;
395 ++v55;
396 }
397 while ( v55 < 6 );
398 v56 = GetAsyncKeyState(17);
399 v57 = pPlayer->CanSteal();
400 Str = (char *)v57;
401 if ( v56 && v57 )
402 {
403 v58 = pGlobalTXT_LocalizationStrings[185];
404 }
405 else
406 {
407 v58 = pGlobalTXT_LocalizationStrings[195];
408 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
409 v58 = pGlobalTXT_LocalizationStrings[196];
410 }
411 DrawTextAtStatusBar(v58, 0);
412 if ( v106.x )
413 {
414 v59 = pMouse->GetCursorPos(&v91);
415 pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y];
416 if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
417 {
418 v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
419 v106.x = v60;
420 v61 = (int)window_SpeakInHouse->ptr_1C;
421 // v62 = 9 * (v60 + 12 * v61);
422 pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60];
423 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
424 pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60];//v63 = (ItemGen *)&pParty->field_C59C[v62 + 724];
425 if ( !v56 || !Str )
426 {
427 v7 = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayer->SelectPhrasesTransaction(pItemInShop, BuildingType_WeaponShop, v61, 2)],
428 uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
429 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138, pColorWhite, v7, 3);
430 }
431 else
432 {
433 v7 = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
434 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138, pColorWhite, v7, 3);
435 }
436 }
437 }
438 else
439 {
440 dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
441 pNumActiveItem = 0; //added
442 }
443 }
444 break;
445 }
446
447 case HOUSE_DIALOGUE_LEARN_SKILLS: 275 case HOUSE_DIALOGUE_LEARN_SKILLS:
448 { 276 {
449 if (!HouseUI_CheckIfPlayerCanInteract()) 277 if (!HouseUI_CheckIfPlayerCanInteract())
450 return; 278 return;
451 v0 = 0; 279 uint item_num = 0;
452 all_text_height = 0; 280 all_text_height = 0;
453 //v32 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (signed int)v31] * 500.0);
454 v32 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); 281 v32 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
455 pItemNum = v32 * (100 - pPlayer->GetMerchant()) / 100; 282 pPrice = v32 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
456 if ( pItemNum < v32 / 3 ) 283 if ( pPrice < v32 / 3 )
457 pItemNum = v32 / 3; 284 pPrice = v32 / 3;
458 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; 285 for ( int i = pDialogueWindow->pStartingPosActiveItem;
459 if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton ) 286 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
460 { 287 {
461 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); 288 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
462 strcat(pTmpBuf.data(), "\n \n"); 289 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
463 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); 290 {
464 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); 291 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0);
465 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); 292 item_num++;
466 return; 293 }
467 } 294 }
468 do 295 if ( item_num )
469 { 296 {
470 v35 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; 297 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);//Стоимость навыка: %lu
471 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v35] && !pPlayer->pActiveSkills[v35] ) 298 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
472 { 299 v103 = (149 - all_text_height) / item_num;
473 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v35], &dialog_window, 0, 0); 300 if ( (149 - all_text_height) / item_num > 32 )
474 v0++; 301 v103 = 32;
475 } 302 v19 = (149 - item_num * v103 - all_text_height) / 2 - v103 / 2 + 162;
476 ++pNumActiveItem; 303 for ( uint i = pDialogueWindow->pStartingPosActiveItem;
477 } 304 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
478 while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); 305 {
479 if ( !v0 ) 306 pButton = pDialogueWindow->GetControl(i);
480 { 307 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
481 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]);
482 strcat(pTmpBuf.data(), "\n \n");
483 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
484 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
485 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
486 return;
487 }
488 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum);
489 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
490 v103 = (149 - all_text_height) / v0;
491 if ( (149 - all_text_height) / v0 > 32 )
492 v103 = 32;
493 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
494 v37 = (149 - v0 * v103 - all_text_height) / 2 - v103 / 2 + 162;
495 if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton )
496 {
497 pItemNum = 2;
498 do
499 {
500 pButton = pDialogueWindow->GetControl(pItemNum);
501 v40 = pButton->msg_param - 36;
502 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v40] || pPlayer->pActiveSkills[v40] )
503 { 308 {
504 pButton->uW = 0; 309 pButton->uW = 0;
505 pButton->uHeight = 0; 310 pButton->uHeight = 0;
506 pButton->uY = 0; 311 pButton->uY = 0;
507 } 312 }
508 else 313 else
509 { 314 {
510 pButton->uY = v103 + v37; 315 pButton->uY = v103 + v19;
511 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v40], &dialog_window, 0, 0); 316 pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
512 pButton->uHeight = pTextHeight; 317 v19 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1;
513 v37 = pButton->uY + pTextHeight - 1; 318 pButton->uW = v19;
514 pButton->uW = v37; 319 pColorText = TargetColor(0xE1u, 0xCDu, 0x23u);
515 pColorText = pColorYellow; 320 if ( pDialogueWindow->pCurrentPosActiveItem != i )
516 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) 321 pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu);
517 pColorText = pColorWhite; 322 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3);
518 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v40], 3); 323 }
519 } 324 }
520 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; 325 break;
521 pItemNum++; 326 }
522 } 327 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);
523 while ( pItemNum < pNumActiveItem ); 328 strcat(pTmpBuf.data(), "\n \n");
524 } 329 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Больше ничего не могу предложить.
525 break; 330 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
331 return;
526 } 332 }
527 default: 333 default:
528 { 334 {
529 if( dialog_menu_id > HOUSE_DIALOGUE_SHOP_REPAIR) 335 __debugbreak();
530 pNumActiveItem = dialog_menu_id - 96;
531 else
532 pNumActiveItem = dialog_menu_id - 4;
533 break; 336 break;
534 } 337 }
535 } 338 }
536 } 339 }
537 340
538 //----- (004BA928) -------------------------------------------------------- 341 //----- (004BA928) --------------------------------------------------------
539 void ArmorShopDialog() 342 void ArmorShopDialog()
540 { 343 {
541 signed int v1; // esi@8 344 int phrases_id; // eax@20
542 unsigned int v2; // eax@10
543 ItemGen *v3; // eax@11
544 char *v5; // ecx@12
545 char *v6; // eax@13
546 int v8; // eax@15
547 signed int v9; // esi@17
548 unsigned int v10; // eax@19
549 char *v11; // edi@19
550 int v12; // ST08_4@20
551 int v13; // eax@20
552 char *v15; // ecx@20
553 char **v16; // edi@22
554 int all_text_height; // ebx@22 345 int all_text_height; // ebx@22
555 char **v18; // esi@22 346 int v146; // [sp+E4h] [bp-20h]@24
556 int v19; // eax@23
557 GUIWindow *v20; // ecx@24
558 int v21; // eax@24
559 int v22; // edx@24
560 int v23; // ebx@24 347 int v23; // ebx@24
561 unsigned __int8 v24; // sf@24
562 GUIButton *pButton; // eax@26 348 GUIButton *pButton; // eax@26
563 unsigned int v28; // ecx@26
564 int v29; // edx@26
565 signed int v31; // esi@31
566 unsigned int v32; // eax@33
567 //int v33; // eax@34
568 int v35; // eax@35
569 char *v36; // edx@36
570 signed int v38; // esi@42 349 signed int v38; // esi@42
571 unsigned int v39; // esi@44
572 int v40; // eax@44
573 unsigned int v41; // eax@45
574 int v42; // eax@47
575 int v43; // ecx@52
576 int v46; // eax@54
577 unsigned int v49; // ecx@56
578 int v51; // eax@56
579 int v53; // eax@60
580 int textureH; // eax@60
581 signed int textureW; // ebx@65
582 Texture *v56; // eax@67
583 unsigned int pY_item; // edi@68
584 Texture *v58; // ST1C_4@68
585 int v59; // eax@68 350 int v59; // eax@68
586 int v60; // edi@69 351 const char *pText; // ecx@91
587 signed int v61; // ebx@73
588 Texture *v62; // eax@75
589 int v63; // edi@76
590 Texture *v64; // ST1C_4@76
591 unsigned int v65; // ST18_4@76
592 int v66; // eax@76
593 int v67; // edi@77
594 signed int v68; // ecx@81
595 const char *pStatusText; // ecx@91
596 void *v72; // eax@95
597 POINT *v73; // esi@97
598 int v74; // ecx@97
599 int v75; // eax@98
600 int v76; // ecx@98
601 ItemGen *selected_item; // ecx@99 352 ItemGen *selected_item; // ecx@99
602 unsigned __int8 v78; // bl@104
603 int v80; // ebx@105
604 char **v81; // esi@105
605 int v82; // eax@106
606 int v86; // ebx@107
607 int pTextHeight; // eax@109
608 unsigned int v90; // ecx@109
609 int pNumString; // edx@109 353 int pNumString; // edx@109
610 unsigned __int16 pTextColor; // ax@109 354 unsigned __int16 pTextColor; // ax@109
611 signed int v93; // edx@114 355 POINT mouse; // [sp+4Ch] [bp-B8h]@97
612 POINT *v94; // edi@120
613 __int32 v95; // ecx@120
614 void *v96; // ST14_4@122
615 unsigned __int8 v97; // bl@122
616 //ItemGen *v98; // ST10_4@122
617 int v99; // eax@122
618 char *v100; // eax@122
619 const char *v101; // ST18_4@122
620 unsigned __int16 v102; // ST14_2@122
621 int v103; // eax@122
622 signed int v104; // edi@123
623 Texture *v105; // eax@125
624 int v106; // ebx@126
625 unsigned int v108; // ST18_4@126
626 int v109; // eax@126
627 int v110; // ebx@127
628 GUIWindow *v111; // [sp-18h] [bp-11Ch]@36
629 unsigned int v112; // [sp-14h] [bp-118h]@13
630 int v113; // [sp-14h] [bp-118h]@36
631 unsigned int v115; // [sp-10h] [bp-114h]@13
632 ItemGen *v116; // [sp-10h] [bp-114h]@20
633 int v117; // [sp-10h] [bp-114h]@36
634 unsigned __int16 v119; // [sp-Ch] [bp-110h]@13
635 char *v121; // [sp-8h] [bp-10Ch]@13
636 int v122; // [sp-8h] [bp-10Ch]@20
637 unsigned int v123; // [sp-4h] [bp-108h]@13
638 __int64 *v124; // [sp-4h] [bp-108h]@20
639 int v125; // [sp-4h] [bp-108h]@68
640 int v126; // [sp-4h] [bp-108h]@76
641 int v127; // [sp-4h] [bp-108h]@126
642 POINT v128; // [sp+Ch] [bp-F8h]@8
643 POINT v129; // [sp+14h] [bp-F0h]@18
644 char v130; // [sp+1Ch] [bp-E8h]@120
645 POINT a2; // [sp+24h] [bp-E0h]@8
646 POINT v132; // [sp+2Ch] [bp-D8h]@120
647 POINT v133; // [sp+34h] [bp-D0h]@17
648 POINT v134; // [sp+3Ch] [bp-C8h]@97
649 POINT v135; // [sp+44h] [bp-C0h]@31
650 POINT v136; // [sp+4Ch] [bp-B8h]@97
651 POINT v137; // [sp+54h] [bp-B0h]@17
652 POINT v138; // [sp+5Ch] [bp-A8h]@32
653 POINT v139; // [sp+64h] [bp-A0h]@17
654 POINT v140; // [sp+6Ch] [bp-98h]@31
655 POINT v141; // [sp+74h] [bp-90h]@8
656 POINT v142; // [sp+7Ch] [bp-88h]@31
657 POINT v143; // [sp+84h] [bp-80h]@9
658 GUIWindow dialog_window; // [sp+8Ch] [bp-78h]@1 356 GUIWindow dialog_window; // [sp+8Ch] [bp-78h]@1
659 int v146; // [sp+E4h] [bp-20h]@24
660 int pYellowColor; // [sp+E8h] [bp-1Ch]@1
661 int pWhiteColor; // [sp+ECh] [bp-18h]@1
662 __int32 pItemCount; // [sp+F0h] [bp-14h]@8 357 __int32 pItemCount; // [sp+F0h] [bp-14h]@8
663 int v152; // [sp+FCh] [bp-8h]@24 358 int item_x; // [sp+100h] [bp-4h]@44
664 int v153; // [sp+100h] [bp-4h]@44 359 int pPrice;
665 int th; 360 unsigned int v153;
666 short text_color; 361
667 int pActiveButton;
668
669 //__debugbreak(); // uishops.cpp(952): warning C4700: uninitialized local variable 'v33' used
670 //__debugbreak(); // uishops.cpp(981): warning C4700: uninitialized local variable 'v98' used
671 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); 362 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
672 dialog_window.uFrameX = 483; 363 dialog_window.uFrameX = 483;
673 dialog_window.uFrameWidth = 148; 364 dialog_window.uFrameWidth = 148;
674 dialog_window.uFrameZ = 334; 365 dialog_window.uFrameZ = 334;
675 pWhiteColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
676 pYellowColor = TargetColor(0xE1u, 0xCDu, 0x23u);
677 switch (dialog_menu_id) 366 switch (dialog_menu_id)
678 { 367 {
679 case HOUSE_DIALOGUE_MAIN: 368 case HOUSE_DIALOGUE_MAIN:
680 { 369 {
681 if ( !HouseUI_CheckIfPlayerCanInteract() ) 370 if ( !HouseUI_CheckIfPlayerCanInteract() )
688 for( int i = 0; i < 4; ++i ) 377 for( int i = 0; i < 4; ++i )
689 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); 378 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
690 v146 = ( 174 - all_text_height ) / 4; 379 v146 = ( 174 - all_text_height ) / 4;
691 v23 = ( 174 - 4 * ( 174 - all_text_height ) / 4 - all_text_height ) / 2 - ( 174 - all_text_height ) / 4 / 2 + 138; 380 v23 = ( 174 - 4 * ( 174 - all_text_height ) / 4 - all_text_height ) / 2 - ( 174 - all_text_height ) / 4 / 2 + 138;
692 pNumString = 0; 381 pNumString = 0;
693 if ( pDialogueWindow->pNumPresenceButton>=0 ) 382 for (int i = pDialogueWindow->pStartingPosActiveItem;
694 { 383 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i)
695 for (pActiveButton = pDialogueWindow->pStartingPosActiveItem; pActiveButton < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++pActiveButton) 384 {
696 { 385 pButton = pDialogueWindow->GetControl(i);
697 pButton = pDialogueWindow->GetControl(pActiveButton); 386 pButton->uY = v146 + v23;
698 pButton->uY = v146 + v23; 387 pButton->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
699 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); 388 v23 = pButton->uY + pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
700 pButton->uHeight = pTextHeight; 389 pButton->uW = v23;
701 v23 = pButton->uY + pButton->uHeight - 1; 390 pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u);
702 pButton->uW = v23; 391 if ( pDialogueWindow->pCurrentPosActiveItem != i )
703 pTextColor = pYellowColor; 392 pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
704 if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton ) 393 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3);
705 pTextColor = pWhiteColor; 394 ++pNumString;
706 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3);
707 ++pNumString;
708 }
709 } 395 }
710 } 396 }
711 break; 397 break;
398
712 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: 399 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
713 { 400 {
714 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);// подложка 401 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);// подложка
715 textureW = 0; 402 item_x = 0;
716 v153 = 0;
717 for ( int i = 0; i < 8; ++i )// разместить вещи 403 for ( int i = 0; i < 8; ++i )// разместить вещи
718 { 404 {
719 if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID) 405 if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID)
720 { 406 {
721 textureW = ItemsInShopTexture[i]->uTextureWidth;
722 textureH = ItemsInShopTexture[i]->uTextureHeight;
723 if ( i >= 4 ) //low row 407 if ( i >= 4 ) //low row
724 { 408 {
725 v60 = 90 - (textureW/2); 409 pRenderer->DrawTextureTransparent((90 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x - 420, 126, ItemsInShopTexture[i]);
726 pRenderer->DrawTextureTransparent(v60 + v153 - 420, 126, ItemsInShopTexture[i]); 410 v59 = (90 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x + 80220;
727 v59 = v60 + v153 + 80220;
728 } 411 }
729 else 412 else
730 { 413 {
731 pY_item = 98 - textureH; 414 pRenderer->DrawTextureTransparent(( 86 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x, 98 - ItemsInShopTexture[i]->uTextureHeight, ItemsInShopTexture[i]);
732 v152 = 86 - (textureW/2); 415 v59 = item_x + (86 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + 640 * (98 - ItemsInShopTexture[i]->uTextureHeight);
733 pRenderer->DrawTextureTransparent(v152 + v153, pY_item, ItemsInShopTexture[i]);
734 v59 = v153 + v152 + 640 * pY_item;
735 } 416 }
736 ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1); 417 ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1);
737 } 418 }
738 v153 += 105; 419 item_x += 105;
739 } 420 }
740 if ( !HouseUI_CheckIfPlayerCanInteract() ) 421 if ( !HouseUI_CheckIfPlayerCanInteract() )
741 return; 422 return;
742 pItemCount = 0; 423 pItemCount = 0;
743 for ( int i = 0; i < 8; ++i ) 424 for ( int i = 0; i < 8; ++i )
744 { 425 {
745 if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID ) 426 if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID )
746 ++pItemCount; 427 ++pItemCount;
747 } 428 }
748 if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 ) 429 if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 )
749 pStatusText = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy" 430 pText = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy"
750 else 431 else
751 pStatusText = pGlobalTXT_LocalizationStrings[185];//"Steal item" 432 pText = pGlobalTXT_LocalizationStrings[185];//"Steal item"
752 DrawTextAtStatusBar(pStatusText, 0); 433 DrawTextAtStatusBar(pText, 0);
753 if ( pItemCount != 0 ) 434 if ( pItemCount )
754 { 435 {
755 v73 = pMouse->GetCursorPos(&v136); 436 pMouse->GetCursorPos(&mouse);
756 v74 = pRenderer->pActiveZBuffer[v73->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v134)->y]] & 0xFFFF; 437 if ( !(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) )
757 if ( !v74 )
758 return; 438 return;
759 pItemCount = v74 - 1; 439 selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
760 selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][v74-1]; 440 if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal())
761 if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0) 441 {
762 v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)]; 442 pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)],
443 uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
444 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
445 }
763 else 446 else
764 v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24" 447 {
765 v36 = BuildDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); 448 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); //"Steal %24"
766 v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; 449 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
767 dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3); 450 }
768 return; 451 return;
769 } 452 }
770 dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed); 453 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
771 return; 454 return;
772 } 455 }
773 break; 456 break;
457
774 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: 458 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
775 { 459 {
776 pRenderer->DrawTextureIndexed(8, 8, ShopTexture); 460 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
777 v11 = 0; 461 item_x = 0;
778 v61 = 0; 462 for ( int i = 0; i < 8; ++i )
779 v153 = 0; 463 {
780 do 464 if ( pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID )
781 { 465 {
782 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v61].uItemID) 466 if ( i >= 4 )
783 { 467 {
784 v62 = ItemsInShopTexture[v61]; 468 pRenderer->DrawTextureTransparent(item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) - 420, 126, ItemsInShopTexture[i]);
785 if ( v61 >= 4 ) 469 v59 = item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + 80220;
786 {
787 v67 = 90 - ((signed int)v62->uTextureWidth >> 1);
788 pRenderer->DrawTextureTransparent(v153 + v67 - 420, 0x7Eu, ItemsInShopTexture[v61]);
789 v66 = v153 + v67 + 80220;
790 } 470 }
791 else 471 else
792 { 472 {
793 v63 = 98 - v62->uTextureHeight; 473 pRenderer->DrawTextureTransparent(86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2) + item_x, 98 - ItemsInShopTexture[i]->uTextureHeight, ItemsInShopTexture[i]);
794 v64 = ItemsInShopTexture[v61]; 474 v59 = (86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x + 640 * (98 - ItemsInShopTexture[i]->uTextureHeight);
795 v65 = 98 - v62->uTextureHeight; 475 }
796 v152 = 86 - ((signed int)v62->uTextureWidth >> 1); 476 ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1);
797 pRenderer->DrawTextureTransparent(v152 + v153, v65, v64); 477 }
798 v66 = v152 + v153 + 640 * v63; 478 item_x += 105;
799 } 479 }
800 ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v66], ItemsInShopTexture[v61], v61 + 1);
801 }
802 v153 += 105;
803 ++v61;
804 }
805 while ( v61 < 8 );
806 if ( !HouseUI_CheckIfPlayerCanInteract() ) 480 if ( !HouseUI_CheckIfPlayerCanInteract() )
807 return; 481 return;
808 v68 = 0;
809 pItemCount = 0; 482 pItemCount = 0;
810 do 483 for ( uint i = 0; i < 6; ++i )
811 { 484 {
812 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(signed int)v68].uItemID) 485 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID)
813 ++pItemCount; 486 ++pItemCount;
814 ++v68; 487 }
815 } 488 if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() )
816 while ( v68 < 6 ); 489 pText = pGlobalTXT_LocalizationStrings[196]; //Select the Special Item to Buy"
817 if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 )
818 pStatusText = pGlobalTXT_LocalizationStrings[196]; //Select the Special Item to Buy"
819 else 490 else
820 pStatusText = pGlobalTXT_LocalizationStrings[185]; 491 pText = pGlobalTXT_LocalizationStrings[185];
821 DrawTextAtStatusBar(pStatusText, 0); 492 DrawTextAtStatusBar(pText, 0);
822 if ( (char *)pItemCount != 0 ) 493 if ( pItemCount )
823 { 494 {
824 v73 = pMouse->GetCursorPos(&v136); 495 pMouse->GetCursorPos(&mouse);
825 v74 = pRenderer->pActiveZBuffer[v73->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v134)->y]] & 0xFFFF; 496 if ( !(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) )
826 if ( !v74 )
827 return; 497 return;
828 pItemCount = v74 - 1; 498 pItemCount = (pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1;
829 if ( dialog_menu_id == 2 ) 499 if ( dialog_menu_id == 2 )
830 selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][v74 - 1]; 500 selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
831 else 501 else
832 selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v74 - 1]; 502 selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
833 if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 ) 503 if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() )
834 v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)]; 504 {
505 pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)],
506 uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
507 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
508 }
835 else 509 else
836 v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24" 510 {
837 v36 = BuildDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); 511 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);//"Steal %24"
838 v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; 512 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
839 dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3); 513 }
840 return; 514 return;
841 } 515 }
842 dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed); 516 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
843 return; 517 return;
844 } 518 }
845 break; 519 break;
520
846 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: 521 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
847 { 522 {
848 draw_leather(); 523 draw_leather();
849 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 524 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
850 pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; //"Sell" 525 pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; //"Sell"
851 pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; //"Identify" 526 pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; //"Identify"
852 pShopOptions[2] = pGlobalTXT_LocalizationStrings[179]; //"Repair" 527 pShopOptions[2] = pGlobalTXT_LocalizationStrings[179]; //"Repair"
853 all_text_height = 0; 528 all_text_height = 0;
854 for ( int i = 0; i < 3; ++i ) 529 for ( int i = 0; i < 3; ++i )
855 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); 530 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
856 v152 = (174 - all_text_height) / 3; 531 v146 = (174 - all_text_height) / 3;
857 v86 = (3 * (58 - v152) - all_text_height) / 2 - v152 / 2 + 138; 532 v23 = (3 * (58 - v146) - all_text_height) / 2 - v146 / 2 + 138;
858 v24 = -pDialogueWindow->pNumPresenceButton < 0; 533 pNumString = 0;
859 pActiveButton = pDialogueWindow->pStartingPosActiveItem; 534 for ( int i = pDialogueWindow->pStartingPosActiveItem;
860 if ( v24 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) ) 535 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
861 { 536 {
862 pNumString = 0; 537 pButton = pDialogueWindow->GetControl(i);
863 do 538 pButton->uY = v146 + v23;
864 { 539 pButton->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
865 pButton = pDialogueWindow->GetControl((unsigned int)pActiveButton); 540 v23 = pButton->uY + pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
866 pButton->uY = v152 + v86; 541 pButton->uW = v23;
867 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); 542 pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u);
868 v90 = pButton->uY; 543 if ( pDialogueWindow->pCurrentPosActiveItem != i )
869 pButton->uHeight = pTextHeight; 544 pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
870 v86 = v90 + pTextHeight - 1; 545 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3);
871 pButton->uW = v86; 546 ++pNumString;
872 pTextColor = pYellowColor;
873 if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton )
874 pTextColor = pWhiteColor;
875 dialog_window.DrawTitleText(pFontArrus, 0, v90, pTextColor, pShopOptions[pNumString], 3);
876 ++pNumString;
877 ++pActiveButton;
878 }
879 while ( (signed int)pActiveButton < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
880 } 547 }
881 return; 548 return;
882 } 549 }
883 break; 550 break;
551
884 case HOUSE_DIALOGUE_SHOP_SELL: 552 case HOUSE_DIALOGUE_SHOP_SELL:
885 { 553 {
886 draw_leather(); 554 draw_leather();
887 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 555 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
888 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);//"Select the Item to Sell" 556 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);//"Select the Item to Sell"
889 if ( !HouseUI_CheckIfPlayerCanInteract()) 557 if ( !HouseUI_CheckIfPlayerCanInteract())
890 return; 558 return;
891 if((v9 = pMouse->GetCursorPos(&v139)->x - 14, pItemCount = (v9 >> 5) + 14 * ((pMouse->GetCursorPos(&v133)->y - 17) >> 5), 559 pMouse->GetCursorPos(&mouse);
892 pMouse->GetCursorPos(&v137)->x <= 13) || pMouse->GetCursorPos(&v129)->x >= 462 560 v153 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
893 || (v10 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v10) ) 561 if ( mouse.x <= 13 || mouse.x >= 462 )
562 return;
563 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) )
894 return; 564 return;
895 v116 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v10 - 1]; 565 selected_item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1];
896 v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3); 566 pText = BuildDialogueString((char *)pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3)],
897 v15 = (char *)pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3)]; 567 uActiveCharacter - 1, selected_item, (char *) window_SpeakInHouse->par1C, 3, 0);
898 v36 = BuildDialogueString(v15, uActiveCharacter - 1, v116, (char *) window_SpeakInHouse->par1C, 3, 0); 568 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
899 v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
900 dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
901 return; 569 return;
902 } 570 }
903 break; 571 break;
904 case HOUSE_DIALOGUE_SHOP_IDENTIFY: 572 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
905 { 573 {
906 draw_leather(); 574 draw_leather();
907 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 575 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
908 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); //"Select the Item to Identify" 576 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); //"Select the Item to Identify"
909 if ( HouseUI_CheckIfPlayerCanInteract() ) 577 if ( HouseUI_CheckIfPlayerCanInteract() )
910 { 578 {
911 v1 = pMouse->GetCursorPos(&a2)->x - 14; 579 pMouse->GetCursorPos(&mouse);
912 pItemCount = (v1 >> 5) + 14 * ((pMouse->GetCursorPos(&v128)->y - 17) >> 5); 580 v153 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
913 if ( pMouse->GetCursorPos(&v141)->x > 13 ) 581 if ( mouse.x > 13 && mouse.x < 462 )
914 { 582 {
915 if ( pMouse->GetCursorPos(&v143)->x < 462 ) 583 if ( pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) )
916 { 584 {
917 v2 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount); 585 selected_item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153)-1];
918 if ( v2 ) 586 if (selected_item->IsIdentified())
919 { 587 pText = BuildDialogueString("%24", uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
920 v3 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v2-1]; 588 else
921 if (v3->IsIdentified()) 589 pText = BuildDialogueString((char *)pMerchantsIdentifyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop,
922 v5 = "%24"; 590 (int)window_SpeakInHouse->ptr_1C, 4)], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
923 else 591 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
924 { 592 return;
925 v8 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v3, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 4);
926 v5 = (char *)pMerchantsIdentifyPhrases[v8];
927 }
928 v6 = BuildDialogueString(v5, uActiveCharacter - 1, v3, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
929 v115 = (174 - pFontArrus->CalcTextHeight(v6, &dialog_window, 0, 0)) / 2 + 138;
930 dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v6, 3);
931 return;
932 }
933 } 593 }
934 } 594 }
935 } 595 }
936 } 596 }
937 break; 597 break;
940 draw_leather(); 600 draw_leather();
941 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 601 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
942 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0); 602 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);
943 if ( !HouseUI_CheckIfPlayerCanInteract()) 603 if ( !HouseUI_CheckIfPlayerCanInteract())
944 return; 604 return;
945 if( (v31 = pMouse->GetCursorPos(&v135)->x - 14, 605 pMouse->GetCursorPos(&mouse);
946 pItemCount = (v31 >> 5) + 14 * ((pMouse->GetCursorPos(&v142)->y - 17) >> 5), 606 v153 = ((mouse.x -14) >> 5) + 14 * ((mouse.y - 17) >> 5);
947 pMouse->GetCursorPos(&v140)->x <= 13) 607 if( mouse.x <= 13 || mouse.x >= 462 )
948 || pMouse->GetCursorPos(&v138)->x >= 462 608 return;
949 || (v32 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v32) 609 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153)
950 || (!(pPlayers[uActiveCharacter]->pOwnItems[v32-1].uAttributes& 2)) ) 610 || (!(pPlayers[uActiveCharacter]->pOwnItems[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1].uAttributes& 2)) )
951 return; 611 return;
952 //__debugbreak(); // warning C4700: uninitialized local variable 'v33' used 612 selected_item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1];
953 v116 = &pPlayers[uActiveCharacter]->pInventoryItemList[v32 - 1]; 613 phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1],
954 v35 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[v32 - 1], BuildingType_ArmorShop, window_SpeakInHouse->par1C, 5); 614 BuildingType_ArmorShop, window_SpeakInHouse->par1C, 5);
955 v15 = (char *)pMerchantsRepairPhrases[v35]; 615 pText = BuildDialogueString((char *)pMerchantsRepairPhrases[phrases_id], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
956 v36 = BuildDialogueString(v15, uActiveCharacter - 1, v116, (char *)window_SpeakInHouse->ptr_1C, 5, 0); 616 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
957 v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
958 dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
959 return; 617 return;
960 } 618 }
961 break; 619 break;
962 case HOUSE_DIALOGUE_SHOP_6: //buy standart ??? 620
963 {
964 pRenderer->DrawTextureIndexed(8u, 8u, ShopTexture);
965 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0); //"Select the Item to Buy"
966 if ( !HouseUI_CheckIfPlayerCanInteract() )
967 return;
968 pItemCount = 0;
969 for( int i = 0; i < 6 ; ++i )
970 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID)
971 ++pItemCount;
972 if ( pItemCount )
973 {
974 v94 = pMouse->GetCursorPos(&v132);
975 pItemCount = pRenderer->pActiveZBuffer[v94->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v130)->y]];
976 v95 = pItemCount;
977 if ( pItemCount && pItemCount != -65536 )
978 {
979 --pItemCount;
980 v97 = uActiveCharacter - 1;
981 //__debugbreak(); // warning C4700: uninitialized local variable 'v98' used
982 v99 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v95-1], BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2);
983 v100 = BuildDialogueString((char *)pMerchantsBuyPhrases[v99], uActiveCharacter - 1, &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v95-1], (char *)window_SpeakInHouse->par1C, 2, 0);
984 v103 = pFontArrus->CalcTextHeight(v100, &dialog_window, 0, 0);
985 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v103) / 2 + 138, pWhiteColor, v100, 3);
986 }
987 v104 = 0;
988 v153 = 0;
989 do
990 {
991 //if ( pParty->field_C59C[9 * (v104 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] )
992 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v104].uItemID)
993 {
994 v105 = ItemsInShopTexture[v104];
995 if ( v104 >= 4 )
996 {
997 v110 = 90 - ((signed int)v105->uTextureWidth >> 1);
998 pRenderer->DrawTextureTransparent(v153 + v110 - 420, 0x7Eu, ItemsInShopTexture[v104]);
999 v127 = v104 + 1;
1000 v109 = v153 + v110 + 80220;
1001 }
1002 else
1003 {
1004 v106 = 98 - v105->uTextureHeight;
1005 v108 = 98 - v105->uTextureHeight;
1006 v152 = 86 - ((signed int)v105->uTextureWidth >> 1);
1007 pRenderer->DrawTextureTransparent(v152 + v153, v108, ItemsInShopTexture[v104]);
1008 v127 = v104 + 1;
1009 v109 = v152 + v153 + 640 * v106;
1010 }
1011 ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v109], ItemsInShopTexture[v104], v127);
1012 }
1013 v153 += 105;
1014 ++v104;
1015 }
1016 while ( v104 < 8 );
1017 return;
1018 }
1019 dialog_window.DrawCurrentTime(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
1020 return;
1021 }
1022 break;
1023 case HOUSE_DIALOGUE_LEARN_SKILLS: 621 case HOUSE_DIALOGUE_LEARN_SKILLS:
1024 { 622 {
1025 if (!HouseUI_CheckIfPlayerCanInteract() ) 623 if (!HouseUI_CheckIfPlayerCanInteract() )
1026 return; 624 return;
1027 v152 = 0; 625 uint item_num = 0;
1028 v38 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); 626 v38 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
1029 pActiveButton = v38 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; 627 pPrice = v38 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
1030 if ( (signed int)pActiveButton < v38 / 3 ) 628 if ( (signed int)pPrice < v38 / 3 )
1031 pActiveButton = v38 / 3; 629 pPrice = v38 / 3;
1032 v39 = pDialogueWindow->pStartingPosActiveItem; 630 all_text_height = 0;
1033 v40 = pDialogueWindow->pNumPresenceButton; 631 for ( int i = pDialogueWindow->pStartingPosActiveItem;
1034 v153 = 0; 632 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
1035 if ( (signed int)v39 < (signed int)(v39 + v40) ) 633 {
1036 { 634 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
1037 do 635 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
1038 { 636 {
1039 v41 = pDialogueWindow->GetControl(v39)->msg_param - 36; 637 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0);
1040 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v41] && !pPlayers[uActiveCharacter]->pActiveSkills[v41] ) 638 item_num ++;
1041 { 639 }
1042 v42 = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0); 640 }
1043 v152 += v42; 641 if ( item_num )
1044 ++v153; 642 {
1045 } 643 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);
1046 ++v39; 644 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
1047 } 645 v146 = (149 - all_text_height) / item_num;
1048 while ( (signed int)v39 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); 646 if ( (149 - all_text_height) / item_num > 32 )
1049 if ( v153 ) 647 v146 = 32;
1050 { 648 v23 = (149 - v146 * item_num - all_text_height) / 2 - v146 / 2 + 162;
1051 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pActiveButton); 649 for ( int i = pDialogueWindow->pStartingPosActiveItem;
1052 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); 650 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
1053 pActiveButton = (149 - v152) / v153; 651 {
1054 if ( (149 - v152) / v153 > 32 ) 652 pButton = pDialogueWindow->GetControl(i);
1055 pActiveButton = 32; 653 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
1056 v43 = (149 - v153 * (signed int)pActiveButton - v152) / 2 - (signed int)pActiveButton / 2 + 162; 654 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
1057 v152 = pDialogueWindow->pStartingPosActiveItem; 655 {
1058 v146 = v43; 656 pButton->uW = 0;
1059 if ( v152 < v152 + pDialogueWindow->pNumPresenceButton ) 657 pButton->uHeight = 0;
1060 { 658 pButton->uY = 0;
1061 v153 = 2; 659 }
1062 do 660 else
1063 { 661 {
1064 pButton = pDialogueWindow->GetControl(v152); 662 pButton->uY = v146 + v23;
1065 v46 = pButton->msg_param - 36; 663 pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
1066 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v46] || pPlayers[uActiveCharacter]->pActiveSkills[v46] ) 664 v23 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1;
1067 { 665 pButton->uW = v23;
1068 pButton->uW = 0; 666 pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u);
1069 pButton->uHeight = 0; 667 if ( pDialogueWindow->pCurrentPosActiveItem != i )
1070 pButton->uY = 0; 668 pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
1071 } 669 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3);
1072 else 670 }
1073 { 671 }
1074 pButton->uY = (unsigned int)((char *)pActiveButton + v146); 672 return;
1075 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v46], &dialog_window, 0, 0);
1076 v49 = pButton->uY;
1077 pButton->uHeight = pTextHeight;
1078 v51 = v49 + pTextHeight - 1;
1079 pButton->uW = v51;
1080 v146 = v51;
1081 pTextColor = pYellowColor;
1082 if ( pDialogueWindow->pCurrentPosActiveItem != v153 )
1083 pTextColor = pWhiteColor;
1084 dialog_window.DrawTitleText(pFontArrus, 0, v49, pTextColor, pSkillNames[v46], 3);
1085 }
1086 v53 = pDialogueWindow->pStartingPosActiveItem;
1087 ++v152;
1088 textureH = pDialogueWindow->pNumPresenceButton + v53;
1089 ++v153;
1090 }
1091 while ( v152 < textureH );
1092 }
1093 return;
1094 }
1095 } 673 }
1096 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); //"Seek knowledge elsewhere %s the %s" 674 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); //"Seek knowledge elsewhere %s the %s"
1097 strcat(pTmpBuf.data(), "\n \n"); 675 strcat(pTmpBuf.data(), "\n \n");
1098 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." 676 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
1099 v115 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; 677 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
1100 dialog_window.DrawTitleText(pFontArrus, 0, v115, pYellowColor, pTmpBuf.data(), 3);
1101 return; 678 return;
1102 } 679 }
1103 break; 680 break;
681 default:
682 __debugbreak();
1104 } 683 }
1105 } 684 }
1106 //----- (004B9CC6) -------------------------------------------------------- 685 //----- (004B9CC6) --------------------------------------------------------
1107 void AlchemistDialog() 686 void AlchemistDialog()
1108 { 687 {
1109 int v0; 688 int index; // eax@7
1110 int pNumActiveItem; // eax@7
1111 signed int v5; // esi@9 689 signed int v5; // esi@9
1112 unsigned int v6; // esi@11
1113 int v7; // eax@11
1114 unsigned int v8; // eax@12
1115 int v9; // eax@14
1116 int v10; // ecx@19
1117 int v13; // eax@21
1118 char *v14; // eax@23
1119 int v15; // eax@23
1120 unsigned int v16; // ecx@23
1121 int v17; // edx@23
1122 int v18; // eax@23 690 int v18; // eax@23
1123 int v20; // eax@27 691 char *pText; // edx@29
1124 char *v21; // edx@29
1125 int v22; // esi@30
1126 char **v23; // edi@30
1127 int v24; // eax@31
1128 int v26; // edx@32
1129 int v27; // edi@32
1130 unsigned __int8 v28; // sf@32
1131 const char **v30; // eax@34
1132 int v31; // eax@34
1133 unsigned int v32; // ecx@34
1134 int v34; // eax@34
1135 signed int v36; // esi@39
1136 ItemGen *v37; // eax@42
1137 char *v38; // ecx@43
1138 unsigned __int8 v39; // dl@44
1139 int v40; // eax@46
1140 int v41; // ST08_4@47
1141 int v42; // eax@47
1142 signed int v43; // esi@49
1143 int v44; // ST08_4@52
1144 int v45; // eax@52
1145 Texture *v46; // ecx@55
1146 unsigned int v47; // edi@55 692 unsigned int v47; // edi@55
1147 unsigned int v48; // esi@57 693 unsigned int v48; // esi@57
1148 int v49; // edx@61
1149 Texture *v50; // ecx@67
1150 unsigned int v51; // edi@67 694 unsigned int v51; // edi@67
1151 unsigned int v52; // esi@69 695 unsigned int v52; // esi@69
1152 int v53; // edx@73 696 ItemGen *item; // esi@118
1153 Texture *v54; // ecx@79
1154 unsigned int v55; // edi@79
1155 unsigned int v56; // esi@81
1156 int v57; // edx@85
1157 Texture *v58; // ecx@91
1158 unsigned int v59; // edi@91
1159 unsigned int v60; // esi@93
1160 int v61; // edx@97
1161 signed int v62; // ecx@102
1162 SHORT v63; // di@110
1163 bool v64; // eax@110
1164 const char *v65; // ecx@112
1165 POINT *v66; // esi@117
1166 int v67; // ecx@118
1167 int v68; // eax@118
1168 int v69; // ecx@118
1169 ItemGen *v70; // esi@118
1170 int v71; // eax@123 697 int v71; // eax@123
1171 int all_text_height; // edi@125 698 int all_text_height; // edi@125
1172 char **v73; // esi@125
1173 int v74; // eax@126
1174 int pItemNum;
1175 int v76; // edx@127
1176 int v77; // edi@127
1177 GUIButton *pButton; // esi@129 699 GUIButton *pButton; // esi@129
1178 const char **v79; // eax@129
1179 int pTextHeight; // eax@129
1180 unsigned int v81; // ecx@129
1181 unsigned int pColorText; // ax@129 700 unsigned int pColorText; // ax@129
1182 int v85; // [sp-14h] [bp-ECh]@29 701 POINT mouse; // [sp+2Ch] [bp-ACh]@117
1183 int v86; // [sp-10h] [bp-E8h]@29
1184 ItemGen *v87; // [sp-10h] [bp-E8h]@43
1185 unsigned __int16 v88; // [sp-Ch] [bp-E4h]@29
1186 void *v89; // [sp-Ch] [bp-E4h]@43
1187 char *v90; // [sp-8h] [bp-E0h]@29
1188 int v91; // [sp-8h] [bp-E0h]@42
1189 unsigned int v92; // [sp-4h] [bp-DCh]@29
1190 __int64 *v93; // [sp-4h] [bp-DCh]@42
1191 POINT v94; // [sp+Ch] [bp-CCh]@39
1192 POINT v95; // [sp+14h] [bp-C4h]@49
1193 POINT v96; // [sp+1Ch] [bp-BCh]@117
1194 POINT v97; // [sp+24h] [bp-B4h]@40
1195 POINT v98; // [sp+2Ch] [bp-ACh]@117
1196 POINT v99; // [sp+34h] [bp-A4h]@49
1197 POINT v100; // [sp+3Ch] [bp-9Ch]@50
1198 POINT v101; // [sp+44h] [bp-94h]@39
1199 POINT v102; // [sp+4Ch] [bp-8Ch]@49
1200 POINT a2; // [sp+54h] [bp-84h]@39
1201 GUIWindow dialog_window; // [sp+5Ch] [bp-7Ch]@1 702 GUIWindow dialog_window; // [sp+5Ch] [bp-7Ch]@1
1202 int v105; // [sp+B0h] [bp-28h]@19 703 int v105; // [sp+B0h] [bp-28h]@19
1203 int pColorYellow; // [sp+B4h] [bp-24h]@1
1204 int Str; // [sp+B8h] [bp-20h]@23
1205 int pColorWhite; // [sp+BCh] [bp-1Ch]@1
1206 __int32 v109; // [sp+C0h] [bp-18h]@39
1207 Player *pPlayer; // [sp+C4h] [bp-14h]@1
1208 int pNumString; // [sp+C8h] [bp-10h]@9 704 int pNumString; // [sp+C8h] [bp-10h]@9
1209 unsigned int v112; // [sp+CCh] [bp-Ch]@9 705 int item_num; // [sp+D4h] [bp-4h]@11
1210 unsigned __int8 v113; // [sp+D3h] [bp-5h]@47 706 int pPrice;
1211 int v114; // [sp+D4h] [bp-4h]@11 707
1212
1213 pPlayer = pPlayers[uActiveCharacter];
1214 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); 708 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
1215 dialog_window.uFrameX = 483; 709 dialog_window.uFrameX = 483;
1216 dialog_window.uFrameWidth = 148; 710 dialog_window.uFrameWidth = 148;
1217 dialog_window.uFrameZ = 334; 711 dialog_window.uFrameZ = 334;
1218 pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu);
1219 pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u);
1220 switch(dialog_menu_id) 712 switch(dialog_menu_id)
1221 { 713 {
1222 case HOUSE_DIALOGUE_MAIN: 714 case HOUSE_DIALOGUE_MAIN:
1223 { 715 {
1224 if ( HouseUI_CheckIfPlayerCanInteract() ) 716 if ( HouseUI_CheckIfPlayerCanInteract() )
1226 pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; 718 pShopOptions[0] = pGlobalTXT_LocalizationStrings[134];
1227 pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; 719 pShopOptions[1] = pGlobalTXT_LocalizationStrings[152];
1228 pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; 720 pShopOptions[2] = pGlobalTXT_LocalizationStrings[159];
1229 pShopOptions[3] = pGlobalTXT_LocalizationStrings[160]; 721 pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
1230 all_text_height = 0; 722 all_text_height = 0;
1231 for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 ); 723 for ( int i = 0; i < 4; ++i )
1232 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); 724 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
1233 Str = (174 - all_text_height) / 4; 725 v18 = (174 - all_text_height) / 4;
1234 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; 726 v105 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138;
1235 v76 = pNumActiveItem + pDialogueWindow->pNumPresenceButton; 727 pNumString = 0;
1236 v77 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; 728 for ( int i = pDialogueWindow->pStartingPosActiveItem;
1237 v28 = -pDialogueWindow->pNumPresenceButton < 0; 729 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
1238 if ( v28 ^ (pNumActiveItem > v76) ) 730 {
1239 { 731 pButton = pDialogueWindow->GetControl(i);
1240 pItemNum = 2; 732 pButton->uY = v18 + v105;
1241 pNumString = 0; 733 pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
1242 do 734 v105 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
1243 { 735 pButton->uW = v105;
1244 pButton = pDialogueWindow->GetControl(pItemNum); 736 pColorText = TargetColor(0xE1u, 0xCDu, 0x23u);
1245 pButton->uY = Str + v77; 737 if ( pDialogueWindow->pCurrentPosActiveItem != i )
1246 pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); 738 pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu);
1247 pButton->uHeight = pTextHeight; 739 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
1248 v77 = pButton->uY + pTextHeight - 1; 740 ++pNumString;
1249 pButton->uW = v77;
1250 pColorText = pColorYellow;
1251 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
1252 pColorText = pColorWhite;
1253 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
1254 ++pItemNum;
1255 ++pNumString;
1256 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
1257 }
1258 while ( pItemNum < pNumActiveItem );
1259 } 741 }
1260 } 742 }
1261 return; 743 return;
1262 } 744 }
745
1263 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: 746 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
1264 { 747 {
1265 pRenderer->DrawTextureIndexed(8, 8, ShopTexture); 748 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
1266 v114 = 0; 749 for ( uint i = 0; i < 6; ++i )
1267 do 750 {
1268 { 751 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID )
1269 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID) 752 {
1270 { 753 v47 = 152 - ItemsInShopTexture[i]->uTextureHeight;
1271 v46 = ItemsInShopTexture[v114];
1272 v47 = 152 - v46->uTextureHeight;
1273 if ( (signed int)v47 < 1 ) 754 if ( (signed int)v47 < 1 )
1274 v47 = 0; 755 v47 = 0;
1275 v48 = 75 * v114 - v46->uTextureWidth / 2 + 40; 756 v48 = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40;
1276 if ( v114 ) 757 if ( i )
1277 { 758 {
1278 if ( v114 == 5 ) 759 if ( i == 5 )
1279 { 760 {
1280 v49 = ItemsInShopTexture[5]->uTextureWidth; 761 if ( (signed int)v48 > 457 - ItemsInShopTexture[5]->uTextureWidth )
1281 if ( (signed int)v48 > 457 - v49 ) 762 v48 = 457 - ItemsInShopTexture[5]->uTextureWidth;
1282 v48 = 457 - v49;
1283 } 763 }
1284 } 764 }
1285 else if ( (signed int)v48 < 18 ) 765 else if ( (signed int)v48 < 18 )
1286 v48 = 18; 766 v48 = 18;
1287 pRenderer->DrawTextureTransparent(v48, v47, v46); 767 pRenderer->DrawTextureTransparent(v48, v47, ItemsInShopTexture[i]);
1288 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[v114], v114 + 1); 768 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[i], i + 1);
1289 } 769 }
1290 ++v114; 770 }
1291 } 771 for ( uint i = 0; i < 6; ++i )
1292 while ( v114 < 6 ); 772 {
1293 v114 = 0; 773 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i + 6].uItemID )
1294 do 774 {
1295 { 775 v51 = 308 - ItemsInShopTexture[i + 6]->uTextureHeight;
1296 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114 + 6].uItemID)
1297 {
1298 v50 = ItemsInShopTexture[v114 + 6];
1299 v51 = 308 - v50->uTextureHeight;
1300 if ( (signed int)v51 < 1 ) 776 if ( (signed int)v51 < 1 )
1301 v51 = 0; 777 v51 = 0;
1302 v52 = 75 * v114 - v50->uTextureWidth / 2 + 40; 778 v52 = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40;
1303 if ( v114 ) 779 if ( i )
1304 { 780 {
1305 if ( v114 == 5 ) 781 if ( i == 5 )
1306 { 782 {
1307 v53 = ItemsInShopTexture[11]->uTextureWidth; 783 if ( (signed int)v52 > 457 - ItemsInShopTexture[11]->uTextureWidth )
1308 if ( (signed int)v52 > 457 - v53 ) 784 v52 = 457 - ItemsInShopTexture[11]->uTextureWidth;
1309 v52 = 457 - v53;
1310 } 785 }
1311 } 786 }
1312 else 787 else
1313 { 788 {
1314 if ( (signed int)v52 < 18 ) 789 if ( (signed int)v52 < 18 )
1315 v52 = 18; 790 v52 = 18;
1316 } 791 }
1317 pRenderer->DrawTextureTransparent(v52, v51, v50); 792 pRenderer->DrawTextureTransparent(v52, v51, ItemsInShopTexture[i + 6]);
1318 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v114 + 6], v114 + 7); 793 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[i + 6], i + 7);
1319 } 794 }
1320 ++v114; 795 }
1321 }
1322 while ( v114 < 6 );
1323 if ( HouseUI_CheckIfPlayerCanInteract() ) 796 if ( HouseUI_CheckIfPlayerCanInteract() )
1324 { 797 {
1325 v62 = 0; 798 item_num = 0;
1326 v109 = 0; 799 for ( uint i = 0; i < 12; ++i )
1327 do 800 {
1328 { 801 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
1329 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID) 802 ++item_num;
1330 ++v109; 803 }
1331 ++v62; 804 if ( GetAsyncKeyState(17) && pPlayers[uActiveCharacter]->CanSteal() )
1332 } 805 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[185], 0);
1333 while ( v62 < 12 );
1334 v63 = GetAsyncKeyState(17);
1335 v64 = pPlayer->CanSteal();
1336 Str = v64;
1337 if ( v63 && v64 )
1338 {
1339 v65 = pGlobalTXT_LocalizationStrings[185];
1340 }
1341 else if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1342 {
1343 v65 = pGlobalTXT_LocalizationStrings[195];
1344 }
1345 else 806 else
1346 { 807 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0);
1347 v65 = pGlobalTXT_LocalizationStrings[196]; 808 if ( !item_num )
1348 } 809 {
1349 DrawTextAtStatusBar(v65, 0); 810 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
1350 if ( !v109 )
1351 {
1352 dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
1353 return; 811 return;
1354 } 812 }
1355 pMouse->GetCursorPos(&v98); 813 pMouse->GetCursorPos(&mouse);
1356 pNumActiveItem = v98.x + pSRZBufferLineOffsets[v98.y]; 814 if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
1357 if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) 815 {
1358 { 816 item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
1359 v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; 817 if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() )
1360 v70 = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67]; 818 {
1361 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) 819 v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2);
1362 v70 = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724]; 820 pText = BuildDialogueString((char *)pMerchantsBuyPhrases[v71], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
1363 if ( !v63 || !Str )
1364 {
1365 v71 = pPlayer->SelectPhrasesTransaction(v70, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2);
1366 v38 = (char *)pMerchantsBuyPhrases[v71];
1367 } 821 }
1368 else 822 else
1369 { 823 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
1370 v38 = pGlobalTXT_LocalizationStrings[181]; 824 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
1371 }
1372 v21 = BuildDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
1373 v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
1374 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3);
1375 return ; 825 return ;
1376 } 826 }
1377 } 827 }
1378 return; 828 return;
1379 } 829 }
830
831 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
832 {
833 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
834 for ( uint i = 0; i < 6; ++i )
835 {
836 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
837 {
838 v47 = 152 - ItemsInShopTexture[i]->uTextureHeight;
839 if ( (signed int)v47 < 1 )
840 v47 = 0;
841 v48 = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40;
842 if ( i )
843 {
844 if ( i == 5 )
845 {
846 if ( (signed int)v48 > 457 - ItemsInShopTexture[5]->uTextureWidth )
847 v48 = 457 - ItemsInShopTexture[5]->uTextureWidth;
848 }
849 }
850 else
851 {
852 if ( (signed int)v48 < 18 )
853 v48 = 18;
854 }
855 pRenderer->DrawTextureTransparent(v48, v47, ItemsInShopTexture[i]);
856 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[i], i + 1);
857 }
858 }
859 for ( uint i = 0; i < 6; ++i )
860 {
861 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)i + 6].uItemID) //not itemid
862 {
863 v51 = 308 - ItemsInShopTexture[i + 6]->uTextureHeight;
864 if ( (signed int)v51 < 1 )
865 v51 = 0;
866 v52 = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40;
867 if ( i )
868 {
869 if ( i == 5 )
870 {
871 if ( (signed int)v52 > 457 - ItemsInShopTexture[11]->uTextureWidth )
872 v52 = 457 - ItemsInShopTexture[11]->uTextureWidth;
873 }
874 }
875 else
876 {
877 if ( (signed int)v52 < 18 )
878 v52 = 18;
879 }
880 pRenderer->DrawTextureTransparent(v52, v51, ItemsInShopTexture[i + 6]);
881 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[i + 6], i + 7);
882 }
883 }
884 if ( HouseUI_CheckIfPlayerCanInteract() )
885 {
886 item_num = 0;
887 for ( uint i = 0; i < 12; ++i )
888 {
889 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
890 ++item_num;
891 }
892 if ( GetAsyncKeyState(17) && pPlayers[uActiveCharacter]->CanSteal() )
893 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[185], 0);
894 else
895 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[196], 0);
896 if ( !item_num )
897 {
898 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
899 return;
900 }
901 pMouse->GetCursorPos(&mouse);
902 if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
903 {
904 item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
905 if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() )
906 {
907 v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2);
908 pText = BuildDialogueString((char *)pMerchantsBuyPhrases[v71], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
909 }
910 else
911 pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
912 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
913 return;
914 }
915 }
916 return;
917 }
918
1380 case HOUSE_DIALOGUE_SHOP_SELL: 919 case HOUSE_DIALOGUE_SHOP_SELL:
1381 { 920 {
1382 draw_leather(); 921 draw_leather();
1383 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 922 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
1384 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0); 923 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);
1385 if ( !HouseUI_CheckIfPlayerCanInteract() ) 924 if ( !HouseUI_CheckIfPlayerCanInteract() )
1386 return; 925 return;
1387 if ((v43 = pMouse->GetCursorPos(&v99)->x - 14, v109 = (v43 >> 5) + 14 * ((pMouse->GetCursorPos(&v95)->y - 17) >> 5), 926 pMouse->GetCursorPos(&mouse);
1388 pMouse->GetCursorPos(&v102)->x <= 13) || pMouse->GetCursorPos(&v100)->x >= 462 927 index = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
1389 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) ) 928 if ( mouse.x <= 13 || mouse.x >= 462 )
929 return;
930 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) )
1390 return; 931 return;
1391 v87 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; 932 v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) - 1],
1392 v45 = pPlayer->SelectPhrasesTransaction(v87, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 3); 933 BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 3);
1393 v21 = BuildDialogueString((char *)pMerchantsSellPhrases[v45], uActiveCharacter - 1, v87, (char *)window_SpeakInHouse->ptr_1C, 3, 0); 934 pText = BuildDialogueString((char *)pMerchantsSellPhrases[v71], uActiveCharacter - 1, &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) - 1],
1394 pTextHeight = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); 935 (char *)window_SpeakInHouse->ptr_1C, 3, 0);
1395 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v21, 3); 936 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
1396 return; 937 return;
1397 } 938 }
939
1398 case HOUSE_DIALOGUE_SHOP_IDENTIFY: 940 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
1399 { 941 {
1400 draw_leather(); 942 draw_leather();
1401 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 943 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
1402 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); 944 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);
1403 if ( HouseUI_CheckIfPlayerCanInteract() ) 945 if ( HouseUI_CheckIfPlayerCanInteract() )
1404 return; 946 return;
1405 if ((v36 = pMouse->GetCursorPos(&a2)->x - 14, v109 = (v36 >> 5) + 14 * ((pMouse->GetCursorPos(&v94)->y - 17) >> 5), 947 pMouse->GetCursorPos(&mouse);
1406 pMouse->GetCursorPos(&v101)->x <= 13) || pMouse->GetCursorPos(&v97)->x >= 462 948 index = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
1407 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) ) 949 if ( mouse.x <= 13 || mouse.x >= 462 )
1408 return; 950 return;
1409 v37 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; 951 if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) )
1410 if (!v37->IsIdentified()) 952 return;
1411 { 953 item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) - 1];
1412 v42 = pPlayer->SelectPhrasesTransaction(v37, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4); 954 if (!item->IsIdentified())
1413 v38 = (char *)pMerchantsIdentifyPhrases[v42]; 955 {
956 v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4);
957 pText = BuildDialogueString(pMerchantsIdentifyPhrases[v71], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
1414 } 958 }
1415 else 959 else
1416 { 960 pText = BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
1417 v38 = "%24"; 961 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
1418 }
1419 v21 = BuildDialogueString(v38, uActiveCharacter - 1, v37, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
1420 v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
1421 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3);
1422 return; 962 return;
1423 } 963 }
964
1424 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: 965 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
1425 { 966 {
1426 draw_leather(); 967 draw_leather();
1427 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); 968 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
1428 pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; 969 pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];
1429 pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; 970 pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];
1430 all_text_height = 0; 971 all_text_height = 0;
1431 for ( int i = 0; i < 2; ++i ) 972 for ( int i = 0; i < 2; ++i )
1432 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); 973 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
1433 Str = (174 - all_text_height) / 2; 974 v18 = (174 - all_text_height) / 2;
1434 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; 975 v105 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138;
1435 v26 = pNumActiveItem + pDialogueWindow->pNumPresenceButton; 976 pNumString = 0;
1436 v27 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138; 977 for ( int i = pDialogueWindow->pStartingPosActiveItem;
1437 v28 = -pDialogueWindow->pNumPresenceButton < 0; 978 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
1438 if ( v28 ^ (pNumActiveItem > v26) ) 979 {
1439 { 980 pButton = pDialogueWindow->GetControl(i);
1440 pItemNum = 2; 981 pButton->uY = v18 + v105;
1441 pNumString = 0; 982 pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
1442 do 983 v105 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
1443 { 984 pButton->uW = v105;
1444 pButton = pDialogueWindow->GetControl(pItemNum); 985 pColorText = TargetColor(0xE1u, 0xCDu, 0x23u);
1445 pButton->uY = Str + v27; 986 if ( pDialogueWindow->pCurrentPosActiveItem != i )
1446 pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); 987 pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu);
1447 pButton->uHeight = pTextHeight; 988 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
1448 v27 = pButton->uY + pTextHeight - 1; 989 ++pNumString;
1449 pButton->uW = v27;
1450 pColorText = pColorYellow;
1451 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
1452 pColorText = pColorWhite;
1453 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
1454 ++pItemNum;
1455 ++pNumString;
1456 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
1457 }
1458 while ( pItemNum < pNumActiveItem );
1459 } 990 }
1460 return; 991 return;
1461 } 992 }
1462 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: 993
1463 {
1464 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
1465 v114 = 0;
1466 do
1467 {
1468 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID)
1469 {
1470 v54 = ItemsInShopTexture[v114];
1471 v55 = 152 - v54->uTextureHeight;
1472 if ( (signed int)v55 < 1 )
1473 v55 = 0;
1474 v56 = 75 * v114 - v54->uTextureWidth / 2 + 40;
1475 if ( v114 )
1476 {
1477 if ( v114 == 5 )
1478 {
1479 v57 = ItemsInShopTexture[5]->uTextureWidth;
1480 if ( (signed int)v56 > 457 - v57 )
1481 v56 = 457 - v57;
1482 }
1483 }
1484 else
1485 {
1486 if ( (signed int)v56 < 18 )
1487 v56 = 18;
1488 }
1489 pRenderer->DrawTextureTransparent(v56, v55, v54);
1490 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v114], v114 + 1);
1491 }
1492 ++v114;
1493 }
1494 while ( v114 < 6 );
1495 v114 = 0;
1496 do
1497 {
1498 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v114 + 6].uItemID) //not itemid
1499 {
1500 v58 = ItemsInShopTexture[v114 + 6];
1501 v59 = 308 - v58->uTextureHeight;
1502 if ( (signed int)v59 < 1 )
1503 v59 = 0;
1504 v60 = 75 * v114 - v58->uTextureWidth / 2 + 40;
1505 if ( v114 )
1506 {
1507 if ( v114 == 5 )
1508 {
1509 v61 = ItemsInShopTexture[11]->uTextureWidth;
1510 if ( (signed int)v60 > 457 - v61 )
1511 v60 = 457 - v61;
1512 }
1513 }
1514 else
1515 {
1516 if ( (signed int)v60 < 18 )
1517 v60 = 18;
1518 }
1519 pRenderer->DrawTextureTransparent(v60, v59, v58);
1520 ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v114 + 6], v114 + 7);
1521 }
1522 ++v114;
1523 }
1524 while ( v114 < 6 );
1525 if ( HouseUI_CheckIfPlayerCanInteract() )
1526 {
1527 v62 = 0;
1528 v109 = 0;
1529 do
1530 {
1531 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID)
1532 ++v109;
1533 ++v62;
1534 }
1535 while ( v62 < 12 );
1536 v63 = GetAsyncKeyState(17);
1537 v64 = pPlayer->CanSteal();
1538 Str = v64;
1539 if ( v63 && v64 )
1540 {
1541 v65 = pGlobalTXT_LocalizationStrings[185];
1542 }
1543 else
1544 {
1545 v65 = pGlobalTXT_LocalizationStrings[195];
1546 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1547 v65 = pGlobalTXT_LocalizationStrings[196];
1548 }
1549 DrawTextAtStatusBar(v65, 0);
1550 if ( !v109 )
1551 {
1552 dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
1553 return;
1554 }
1555 v66 = pMouse->GetCursorPos(&v98);
1556 pNumActiveItem = v66->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v96)->y];
1557 if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
1558 {
1559 v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
1560 v109 = v67;
1561 v68 = (int)window_SpeakInHouse->ptr_1C;
1562 // v69 = 9 * (v67 + 12 * v68);
1563 v70 = (ItemGen *)&pParty->StandartItemsInShops[v68][v67];
1564 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1565 v70 = &pParty->SpecialItemsInShops[(int)v68][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724];
1566 if ( !v63 || !Str )
1567 {
1568 v71 = pPlayer->SelectPhrasesTransaction(v70, BuildingType_AlchemistShop, v68, 2);
1569 v38 = (char *)pMerchantsBuyPhrases[v71];
1570 }
1571 else
1572 {
1573 v38 = pGlobalTXT_LocalizationStrings[181];
1574 }
1575 v21 = BuildDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
1576 v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
1577 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3);
1578 return;
1579 }
1580 }
1581 return;
1582 }
1583 case HOUSE_DIALOGUE_LEARN_SKILLS: 994 case HOUSE_DIALOGUE_LEARN_SKILLS:
1584 { 995 {
1585 if (!HouseUI_CheckIfPlayerCanInteract()) 996 if (!HouseUI_CheckIfPlayerCanInteract())
1586 return; 997 return;
1587 all_text_height = 0; 998 all_text_height = 0;
1588 v5 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); 999 v5 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
1589 pItemNum = v5 * (100 - pPlayer->GetMerchant()) / 100; 1000 pPrice = v5 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
1590 if ( pItemNum < v5 / 3 ) 1001 if ( pPrice < v5 / 3 )
1591 pItemNum = v5 / 3; 1002 pPrice = v5 / 3;
1592 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; 1003 item_num = 0;
1593 v114 = 0; 1004 for ( int i = pDialogueWindow->pStartingPosActiveItem;
1594 if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton ) 1005 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
1595 { 1006 {
1596 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); 1007 pButton = pDialogueWindow->GetControl(i);
1008 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
1009 && !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
1010 {
1011 all_text_height = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
1012 ++item_num;
1013 }
1014 }
1015 if ( !item_num )
1016 {
1017 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);
1597 strcat(pTmpBuf.data(), "\n \n"); 1018 strcat(pTmpBuf.data(), "\n \n");
1598 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); 1019 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
1599 v40 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); 1020 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
1600 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); 1021 return;
1601 return; 1022 }
1602 } 1023 if ( item_num )
1603 do 1024 {
1604 { 1025 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);
1605 v8 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36;
1606 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v8] && !pPlayer->pActiveSkills[v8] )
1607 {
1608 all_text_height = pFontArrus->CalcTextHeight(pSkillNames[v8], &dialog_window, 0, 0);
1609 ++v114;
1610 }
1611 ++pNumActiveItem;
1612 }
1613 while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
1614 if ( !v114 )
1615 {
1616 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]);
1617 strcat(pTmpBuf.data(), "\n \n");
1618 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
1619 v40 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
1620 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
1621 return;
1622 }
1623 if ( v114 )
1624 {
1625 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum);
1626 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); 1026 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
1627 v18 = (149 - all_text_height) / v114; 1027 v18 = (149 - all_text_height) / item_num;
1628 if ( (149 - all_text_height) / v114 > 32 ) 1028 if ( (149 - all_text_height) / item_num > 32 )
1629 v18 = 32; 1029 v18 = 32;
1630 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; 1030 v105 = (149 - item_num * v18 - all_text_height) / 2 - v18 / 2 + 162;
1631 v105 = (149 - v114 * v18 - all_text_height) / 2 - v18 / 2 + 162; 1031 for ( int i = pDialogueWindow->pStartingPosActiveItem;
1632 if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) 1032 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; i++ )
1633 { 1033 {
1634 pItemNum = 2; 1034 pButton = pDialogueWindow->GetControl(i);
1635 do 1035 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
1636 { 1036 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
1637 pButton = pDialogueWindow->GetControl(pItemNum); 1037 {
1638 v13 = pButton->msg_param - 36; 1038 pButton->uW = 0;
1639 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v13] || pPlayer->pActiveSkills[v13] ) 1039 pButton->uHeight = 0;
1640 { 1040 pButton->uY = 0;
1641 pButton->uW = 0; 1041 }
1642 pButton->uHeight = 0; 1042 else
1643 pButton->uY = 0; 1043 {
1644 } 1044 pButton->uY = v18 + v105;
1645 else 1045 pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
1646 { 1046 v105 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1;
1647 pButton->uY = v18 + v105; 1047 pButton->uW = v105;
1648 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v13], &dialog_window, 0, 0); 1048 pColorText = TargetColor(0xE1u, 0xCDu, 0x23u);
1649 pButton->uHeight = pTextHeight; 1049 if ( pDialogueWindow->pCurrentPosActiveItem != i )
1650 v105 = pButton->uY + pTextHeight - 1; 1050 pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu);
1651 pButton->uW = v105; 1051 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3);
1652 pColorText = pColorYellow; 1052 }
1653 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
1654 pColorText = pColorWhite;
1655 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v13], 3);
1656 }
1657 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
1658 pItemNum++;
1659 }
1660 while ( pItemNum < pNumActiveItem );
1661 } 1053 }
1662 return; 1054 return;
1663 } 1055 }
1664 } 1056 }
1665 default: 1057 default:
1666 { 1058 __debugbreak();
1667 return;// (POINT *)dialog_menu_id - 96;
1668 }
1669 } 1059 }
1670 } 1060 }
1061
1671 //----- (004B4FCF) -------------------------------------------------------- 1062 //----- (004B4FCF) --------------------------------------------------------
1672 void MagicShopDialog() 1063 void MagicShopDialog()
1673 { 1064 {
1674 int result; // eax@6 1065 int result; // eax@6
1675 signed int v2; // esi@8 1066 signed int v2; // esi@8
1928 v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy" 1319 v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy"
1929 } 1320 }
1930 DrawTextAtStatusBar(v69, 0); 1321 DrawTextAtStatusBar(v69, 0);
1931 if ( !v117 ) 1322 if ( !v117 )
1932 { 1323 {
1933 dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); 1324 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
1934 return; 1325 return;
1935 } 1326 }
1936 v70 = pMouse->GetCursorPos(&v102); 1327 v70 = pMouse->GetCursorPos(&v102);
1937 result = v70->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v100)->y]; 1328 result = v70->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v100)->y];
1938 if ( pRenderer->pActiveZBuffer[result] & 0xFFFF ) 1329 if ( pRenderer->pActiveZBuffer[result] & 0xFFFF )
2059 v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy" 1450 v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy"
2060 } 1451 }
2061 DrawTextAtStatusBar(v69, 0); 1452 DrawTextAtStatusBar(v69, 0);
2062 if ( !v117 ) 1453 if ( !v117 )
2063 { 1454 {
2064 dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); 1455 dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
2065 return; 1456 return;
2066 } 1457 }
2067 v70 = pMouse->GetCursorPos(&v102); 1458 v70 = pMouse->GetCursorPos(&v102);
2068 result = v70->x + pSRZBufferLineOffsets[v70->y]; 1459 result = v70->x + pSRZBufferLineOffsets[v70->y];
2069 if ( pRenderer->pActiveZBuffer[result] & 0xFFFF ) 1460 if ( pRenderer->pActiveZBuffer[result] & 0xFFFF )
2665 return; 2056 return;
2666 } 2057 }
2667 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2); 2058 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2);
2668 return; 2059 return;
2669 } 2060 }
2670 if ( (signed __int64)pParty->PartyTimes._shop_ban_times[(unsigned int)window_SpeakInHouse->ptr_1C]<= (signed __int64)pParty->uTimePlayed ) 2061 if ( (signed __int64)pParty->field_3C._shop_ban_times[(unsigned int)window_SpeakInHouse->ptr_1C]<= (signed __int64)pParty->uTimePlayed )
2671 { 2062 {
2672 if ( pParty->uNumGold <= 10000 ) 2063 if ( pParty->uNumGold <= 10000 )
2673 { 2064 {
2674 if ( !dword_F8B1E4 ) 2065 if ( !dword_F8B1E4 )
2675 return; 2066 return;