comparison Outdoor.cpp @ 1412:182d58b2a34c

Harmondale falling under terrain fixed
author Nomad
date Sat, 27 Jul 2013 14:28:14 +0200
parents 38df78aba732
children 3881d2f94eb1
comparison
equal deleted inserted replaced
1411:2423bc2af692 1412:182d58b2a34c
3332 } 3332 }
3333 if ( odm_floor_level[v27] >= odm_floor_level[0] ) 3333 if ( odm_floor_level[v27] >= odm_floor_level[0] )
3334 odm_floor_level[0] = odm_floor_level[v27]; 3334 odm_floor_level[0] = odm_floor_level[v27];
3335 return odm_floor_level[0]; 3335 return odm_floor_level[0];
3336 } 3336 }
3337
3337 //not sure if right- or left-handed coordinate space assumed, so this could be normal of inverse normal 3338 //not sure if right- or left-handed coordinate space assumed, so this could be normal of inverse normal
3338 // for a right-handed system, that would be an inverse normal 3339 // for a right-handed system, that would be an inverse normal
3339 //----- (0046DCC8) -------------------------------------------------------- 3340 //----- (0046DCC8) --------------------------------------------------------
3340 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out) 3341 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out)
3341 { 3342 {