comparison Render.cpp @ 740:14cf77af15de

m
author Ritor1
date Fri, 22 Mar 2013 19:58:47 +0600
parents 9f596a163257
children cd9ae9a2c99c
comparison
equal deleted inserted replaced
739:e0a8cc28caeb 740:14cf77af15de
8302 v26 = stru_5C6E00->Sin(angle); 8302 v26 = stru_5C6E00->Sin(angle);
8303 v27 = stru_5C6E00->Sin(angle); 8303 v27 = stru_5C6E00->Sin(angle);
8304 v28 = stru_5C6E00->Cos(angle); 8304 v28 = stru_5C6E00->Cos(angle);
8305 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 8305 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022
8306 + (double)(v25 >> 16)) 8306 + (double)(v25 >> 16))
8307 * v23 8307 * v31
8308 - ((double)(unsigned __int16)v26 * 0.000015259022 8308 - ((double)(unsigned __int16)v26 * 0.000015259022
8309 + (double)(v26 >> 16)) 8309 + (double)(v26 >> 16))
8310 * v24) 8310 * v32)
8311 * v11 + v13; 8311 * v11 + v13;
8312 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v24 8312 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32
8313 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v23 8313 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31
8314 - 12.0) 8314 - 12.0)
8315 * v11 8315 * v11
8316 + (double)a2->uScreenSpaceY; 8316 + (double)a2->uScreenSpaceY;
8317 pBillboardRenderListD3D[v8].pQuards[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuards[0].pos.z; 8317 pBillboardRenderListD3D[v8].pQuards[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuards[0].pos.z;
8318 v30 = pBillboardRenderListD3D[v8].pQuards[0].rhw; 8318 v30 = pBillboardRenderListD3D[v8].pQuards[0].rhw;
8328 v34 = stru_5C6E00->Sin(angle); 8328 v34 = stru_5C6E00->Sin(angle);
8329 v35 = stru_5C6E00->Sin(angle); 8329 v35 = stru_5C6E00->Sin(angle);
8330 v36 = stru_5C6E00->Cos(angle); 8330 v36 = stru_5C6E00->Cos(angle);
8331 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 8331 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022
8332 + (double)(v33 >> 16)) 8332 + (double)(v33 >> 16))
8333 * v31 8333 * v23
8334 - ((double)(unsigned __int16)v34 * 0.000015259022 8334 - ((double)(unsigned __int16)v34 * 0.000015259022
8335 + (double)(v34 >> 16)) 8335 + (double)(v34 >> 16))
8336 * v32) 8336 * v24)
8337 * v11 + v13; 8337 * v11 + v13;
8338 v37 = pBillboardRenderListD3D[v8].pQuards[0].pos.z; 8338 v37 = pBillboardRenderListD3D[v8].pQuards[0].pos.z;
8339 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v32 8339 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24
8340 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v31 8340 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23
8341 - 12.0) 8341 - 12.0)
8342 * v11 8342 * v11
8343 + (double)a2->uScreenSpaceY; 8343 + (double)a2->uScreenSpaceY;
8344 pBillboardRenderListD3D[v8].pQuards[2].specular = 0; 8344 pBillboardRenderListD3D[v8].pQuards[2].specular = 0;
8345 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v37; 8345 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v37;