comparison Build/Visual Studio 2010/World of Might and Magic.vcxproj @ 2375:14c05b876218

sqrt(float, double)
author Ritor1
date Mon, 12 May 2014 12:27:50 +0600
parents 4b052671da98
children 48dbf99c0f7f
comparison
equal deleted inserted replaced
2361:d6bba1e6249d 2375:14c05b876218
196 <ClCompile Include="..\..\NewUI\MainMenu.cpp" /> 196 <ClCompile Include="..\..\NewUI\MainMenu.cpp" />
197 <ClCompile Include="..\..\NPC.cpp" /> 197 <ClCompile Include="..\..\NPC.cpp" />
198 <ClCompile Include="..\..\ObjectList.cpp" /> 198 <ClCompile Include="..\..\ObjectList.cpp" />
199 <ClCompile Include="..\..\OSAPI.cpp" /> 199 <ClCompile Include="..\..\OSAPI.cpp" />
200 <ClCompile Include="..\..\OSWindow.cpp" /> 200 <ClCompile Include="..\..\OSWindow.cpp" />
201 <ClCompile Include="..\..\OurMath.cpp" />
201 <ClCompile Include="..\..\Outdoor.cpp" /> 202 <ClCompile Include="..\..\Outdoor.cpp" />
202 <ClCompile Include="..\..\Overlays.cpp" /> 203 <ClCompile Include="..\..\Overlays.cpp" />
203 <ClCompile Include="..\..\PaletteManager.cpp" /> 204 <ClCompile Include="..\..\PaletteManager.cpp" />
204 <ClCompile Include="..\..\ParticleEngine.cpp" /> 205 <ClCompile Include="..\..\ParticleEngine.cpp" />
205 <ClCompile Include="..\..\Party.cpp" /> 206 <ClCompile Include="..\..\Party.cpp" />
206 <ClCompile Include="..\..\Player.cpp" /> 207 <ClCompile Include="..\..\Player.cpp" />
207 <ClCompile Include="..\..\Player_wrap.cxx"> 208 <ClCompile Include="..\..\Player_wrap.cxx">
208 <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> 209 <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
209 </ClCompile> 210 </ClCompile>
210 <ClCompile Include="..\..\Random.cpp" /> 211 <ClCompile Include="..\..\Random.cpp" />
212 <ClCompile Include="..\..\Registry.cpp" />
211 <ClCompile Include="..\..\Render.cpp" /> 213 <ClCompile Include="..\..\Render.cpp" />
212 <ClCompile Include="..\..\SaveLoad.cpp" /> 214 <ClCompile Include="..\..\SaveLoad.cpp" />
213 <ClCompile Include="..\..\Spells.cpp" /> 215 <ClCompile Include="..\..\Spells.cpp" />
214 <ClCompile Include="..\..\SpriteObject.cpp" /> 216 <ClCompile Include="..\..\SpriteObject.cpp" />
215 <ClCompile Include="..\..\Sprites.cpp" /> 217 <ClCompile Include="..\..\Sprites.cpp" />
242 <ClCompile Include="..\..\VectorTypes.cpp" /> 244 <ClCompile Include="..\..\VectorTypes.cpp" />
243 <ClCompile Include="..\..\VideoPlayer.cpp" /> 245 <ClCompile Include="..\..\VideoPlayer.cpp" />
244 <ClCompile Include="..\..\Viewport.cpp" /> 246 <ClCompile Include="..\..\Viewport.cpp" />
245 <ClCompile Include="..\..\Vis.cpp" /> 247 <ClCompile Include="..\..\Vis.cpp" />
246 <ClCompile Include="..\..\Weather.cpp" /> 248 <ClCompile Include="..\..\Weather.cpp" />
249 <ClCompile Include="..\..\ZlibWrapper.cpp" />
247 <ClCompile Include="..\..\_deleted.cpp" /> 250 <ClCompile Include="..\..\_deleted.cpp" />
248 </ItemGroup> 251 </ItemGroup>
249 <ItemGroup> 252 <ItemGroup>
250 <ClInclude Include="..\..\Actor.h" /> 253 <ClInclude Include="..\..\Actor.h" />
251 <ClInclude Include="..\..\AIL.h" /> 254 <ClInclude Include="..\..\AIL.h" />
266 <ClInclude Include="..\..\Events2D.h" /> 269 <ClInclude Include="..\..\Events2D.h" />
267 <ClInclude Include="..\..\FactionTable.h" /> 270 <ClInclude Include="..\..\FactionTable.h" />
268 <ClInclude Include="..\..\FrameTableInc.h" /> 271 <ClInclude Include="..\..\FrameTableInc.h" />
269 <ClInclude Include="..\..\Game.h" /> 272 <ClInclude Include="..\..\Game.h" />
270 <ClInclude Include="..\..\GammaControl.h" /> 273 <ClInclude Include="..\..\GammaControl.h" />
274 <ClInclude Include="..\..\GUIButton.h" />
271 <ClInclude Include="..\..\GUIFont.h" /> 275 <ClInclude Include="..\..\GUIFont.h" />
272 <ClInclude Include="..\..\GUIProgressBar.h" /> 276 <ClInclude Include="..\..\GUIProgressBar.h" />
273 <ClInclude Include="..\..\GUIWindow.h" /> 277 <ClInclude Include="..\..\GUIWindow.h" />
274 <ClInclude Include="..\..\IconFrameTable.h" /> 278 <ClInclude Include="..\..\IconFrameTable.h" />
275 <ClInclude Include="..\..\Indoor.h" /> 279 <ClInclude Include="..\..\Indoor.h" />
449 <ClInclude Include="..\..\ParticleEngine.h" /> 453 <ClInclude Include="..\..\ParticleEngine.h" />
450 <ClInclude Include="..\..\Party.h" /> 454 <ClInclude Include="..\..\Party.h" />
451 <ClInclude Include="..\..\Player.h" /> 455 <ClInclude Include="..\..\Player.h" />
452 <ClInclude Include="..\..\PlayerFrameTable.h" /> 456 <ClInclude Include="..\..\PlayerFrameTable.h" />
453 <ClInclude Include="..\..\Random.h" /> 457 <ClInclude Include="..\..\Random.h" />
458 <ClInclude Include="..\..\Registry.h" />
454 <ClInclude Include="..\..\Render.h" /> 459 <ClInclude Include="..\..\Render.h" />
455 <ClInclude Include="..\..\resource.h" /> 460 <ClInclude Include="..\..\resource.h" />
456 <ClInclude Include="..\..\SaveLoad.h" /> 461 <ClInclude Include="..\..\SaveLoad.h" />
457 <ClInclude Include="..\..\Spells.h" /> 462 <ClInclude Include="..\..\Spells.h" />
458 <ClInclude Include="..\..\SpriteObject.h" /> 463 <ClInclude Include="..\..\SpriteObject.h" />
479 <ClInclude Include="..\..\VectorTypes.h" /> 484 <ClInclude Include="..\..\VectorTypes.h" />
480 <ClInclude Include="..\..\VideoPlayer.h" /> 485 <ClInclude Include="..\..\VideoPlayer.h" />
481 <ClInclude Include="..\..\Viewport.h" /> 486 <ClInclude Include="..\..\Viewport.h" />
482 <ClInclude Include="..\..\Vis.h" /> 487 <ClInclude Include="..\..\Vis.h" />
483 <ClInclude Include="..\..\Weather.h" /> 488 <ClInclude Include="..\..\Weather.h" />
489 <ClInclude Include="..\..\ZlibWrapper.h" />
484 </ItemGroup> 490 </ItemGroup>
485 <ItemGroup> 491 <ItemGroup>
486 <None Include="..\..\lib\legacy_dx\d3dvec.inl" /> 492 <None Include="..\..\lib\legacy_dx\d3dvec.inl" />
487 <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def" /> 493 <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def" />
488 <None Include="..\..\lib\OpenAL\lib\x86\avdevice-55.def" /> 494 <None Include="..\..\lib\OpenAL\lib\x86\avdevice-55.def" />
498 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command> 504 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command>
499 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs> 505 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs>
500 </CustomBuild> 506 </CustomBuild>
501 <None Include="..\..\lib\swig\swigwin-2.0.11\UIControlModule.swig" /> 507 <None Include="..\..\lib\swig\swigwin-2.0.11\UIControlModule.swig" />
502 <None Include="..\..\Player.swig" /> 508 <None Include="..\..\Player.swig" />
509 <None Include="..\..\README.md" />
503 </ItemGroup> 510 </ItemGroup>
504 <ItemGroup> 511 <ItemGroup>
505 <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib" /> 512 <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib" />
506 <Library Include="..\..\lib\OpenAL\lib\x86\avcodec.lib" /> 513 <Library Include="..\..\lib\OpenAL\lib\x86\avcodec.lib" />
507 <Library Include="..\..\lib\OpenAL\lib\x86\avdevice.lib" /> 514 <Library Include="..\..\lib\OpenAL\lib\x86\avdevice.lib" />