Mercurial > mm7
comparison Build/Visual Studio 2010/World of Might and Magic.vcxproj @ 2375:14c05b876218
sqrt(float, double)
author | Ritor1 |
---|---|
date | Mon, 12 May 2014 12:27:50 +0600 |
parents | 4b052671da98 |
children | 48dbf99c0f7f |
comparison
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2361:d6bba1e6249d | 2375:14c05b876218 |
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196 <ClCompile Include="..\..\NewUI\MainMenu.cpp" /> | 196 <ClCompile Include="..\..\NewUI\MainMenu.cpp" /> |
197 <ClCompile Include="..\..\NPC.cpp" /> | 197 <ClCompile Include="..\..\NPC.cpp" /> |
198 <ClCompile Include="..\..\ObjectList.cpp" /> | 198 <ClCompile Include="..\..\ObjectList.cpp" /> |
199 <ClCompile Include="..\..\OSAPI.cpp" /> | 199 <ClCompile Include="..\..\OSAPI.cpp" /> |
200 <ClCompile Include="..\..\OSWindow.cpp" /> | 200 <ClCompile Include="..\..\OSWindow.cpp" /> |
201 <ClCompile Include="..\..\OurMath.cpp" /> | |
201 <ClCompile Include="..\..\Outdoor.cpp" /> | 202 <ClCompile Include="..\..\Outdoor.cpp" /> |
202 <ClCompile Include="..\..\Overlays.cpp" /> | 203 <ClCompile Include="..\..\Overlays.cpp" /> |
203 <ClCompile Include="..\..\PaletteManager.cpp" /> | 204 <ClCompile Include="..\..\PaletteManager.cpp" /> |
204 <ClCompile Include="..\..\ParticleEngine.cpp" /> | 205 <ClCompile Include="..\..\ParticleEngine.cpp" /> |
205 <ClCompile Include="..\..\Party.cpp" /> | 206 <ClCompile Include="..\..\Party.cpp" /> |
206 <ClCompile Include="..\..\Player.cpp" /> | 207 <ClCompile Include="..\..\Player.cpp" /> |
207 <ClCompile Include="..\..\Player_wrap.cxx"> | 208 <ClCompile Include="..\..\Player_wrap.cxx"> |
208 <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> | 209 <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> |
209 </ClCompile> | 210 </ClCompile> |
210 <ClCompile Include="..\..\Random.cpp" /> | 211 <ClCompile Include="..\..\Random.cpp" /> |
212 <ClCompile Include="..\..\Registry.cpp" /> | |
211 <ClCompile Include="..\..\Render.cpp" /> | 213 <ClCompile Include="..\..\Render.cpp" /> |
212 <ClCompile Include="..\..\SaveLoad.cpp" /> | 214 <ClCompile Include="..\..\SaveLoad.cpp" /> |
213 <ClCompile Include="..\..\Spells.cpp" /> | 215 <ClCompile Include="..\..\Spells.cpp" /> |
214 <ClCompile Include="..\..\SpriteObject.cpp" /> | 216 <ClCompile Include="..\..\SpriteObject.cpp" /> |
215 <ClCompile Include="..\..\Sprites.cpp" /> | 217 <ClCompile Include="..\..\Sprites.cpp" /> |
242 <ClCompile Include="..\..\VectorTypes.cpp" /> | 244 <ClCompile Include="..\..\VectorTypes.cpp" /> |
243 <ClCompile Include="..\..\VideoPlayer.cpp" /> | 245 <ClCompile Include="..\..\VideoPlayer.cpp" /> |
244 <ClCompile Include="..\..\Viewport.cpp" /> | 246 <ClCompile Include="..\..\Viewport.cpp" /> |
245 <ClCompile Include="..\..\Vis.cpp" /> | 247 <ClCompile Include="..\..\Vis.cpp" /> |
246 <ClCompile Include="..\..\Weather.cpp" /> | 248 <ClCompile Include="..\..\Weather.cpp" /> |
249 <ClCompile Include="..\..\ZlibWrapper.cpp" /> | |
247 <ClCompile Include="..\..\_deleted.cpp" /> | 250 <ClCompile Include="..\..\_deleted.cpp" /> |
248 </ItemGroup> | 251 </ItemGroup> |
249 <ItemGroup> | 252 <ItemGroup> |
250 <ClInclude Include="..\..\Actor.h" /> | 253 <ClInclude Include="..\..\Actor.h" /> |
251 <ClInclude Include="..\..\AIL.h" /> | 254 <ClInclude Include="..\..\AIL.h" /> |
266 <ClInclude Include="..\..\Events2D.h" /> | 269 <ClInclude Include="..\..\Events2D.h" /> |
267 <ClInclude Include="..\..\FactionTable.h" /> | 270 <ClInclude Include="..\..\FactionTable.h" /> |
268 <ClInclude Include="..\..\FrameTableInc.h" /> | 271 <ClInclude Include="..\..\FrameTableInc.h" /> |
269 <ClInclude Include="..\..\Game.h" /> | 272 <ClInclude Include="..\..\Game.h" /> |
270 <ClInclude Include="..\..\GammaControl.h" /> | 273 <ClInclude Include="..\..\GammaControl.h" /> |
274 <ClInclude Include="..\..\GUIButton.h" /> | |
271 <ClInclude Include="..\..\GUIFont.h" /> | 275 <ClInclude Include="..\..\GUIFont.h" /> |
272 <ClInclude Include="..\..\GUIProgressBar.h" /> | 276 <ClInclude Include="..\..\GUIProgressBar.h" /> |
273 <ClInclude Include="..\..\GUIWindow.h" /> | 277 <ClInclude Include="..\..\GUIWindow.h" /> |
274 <ClInclude Include="..\..\IconFrameTable.h" /> | 278 <ClInclude Include="..\..\IconFrameTable.h" /> |
275 <ClInclude Include="..\..\Indoor.h" /> | 279 <ClInclude Include="..\..\Indoor.h" /> |
449 <ClInclude Include="..\..\ParticleEngine.h" /> | 453 <ClInclude Include="..\..\ParticleEngine.h" /> |
450 <ClInclude Include="..\..\Party.h" /> | 454 <ClInclude Include="..\..\Party.h" /> |
451 <ClInclude Include="..\..\Player.h" /> | 455 <ClInclude Include="..\..\Player.h" /> |
452 <ClInclude Include="..\..\PlayerFrameTable.h" /> | 456 <ClInclude Include="..\..\PlayerFrameTable.h" /> |
453 <ClInclude Include="..\..\Random.h" /> | 457 <ClInclude Include="..\..\Random.h" /> |
458 <ClInclude Include="..\..\Registry.h" /> | |
454 <ClInclude Include="..\..\Render.h" /> | 459 <ClInclude Include="..\..\Render.h" /> |
455 <ClInclude Include="..\..\resource.h" /> | 460 <ClInclude Include="..\..\resource.h" /> |
456 <ClInclude Include="..\..\SaveLoad.h" /> | 461 <ClInclude Include="..\..\SaveLoad.h" /> |
457 <ClInclude Include="..\..\Spells.h" /> | 462 <ClInclude Include="..\..\Spells.h" /> |
458 <ClInclude Include="..\..\SpriteObject.h" /> | 463 <ClInclude Include="..\..\SpriteObject.h" /> |
479 <ClInclude Include="..\..\VectorTypes.h" /> | 484 <ClInclude Include="..\..\VectorTypes.h" /> |
480 <ClInclude Include="..\..\VideoPlayer.h" /> | 485 <ClInclude Include="..\..\VideoPlayer.h" /> |
481 <ClInclude Include="..\..\Viewport.h" /> | 486 <ClInclude Include="..\..\Viewport.h" /> |
482 <ClInclude Include="..\..\Vis.h" /> | 487 <ClInclude Include="..\..\Vis.h" /> |
483 <ClInclude Include="..\..\Weather.h" /> | 488 <ClInclude Include="..\..\Weather.h" /> |
489 <ClInclude Include="..\..\ZlibWrapper.h" /> | |
484 </ItemGroup> | 490 </ItemGroup> |
485 <ItemGroup> | 491 <ItemGroup> |
486 <None Include="..\..\lib\legacy_dx\d3dvec.inl" /> | 492 <None Include="..\..\lib\legacy_dx\d3dvec.inl" /> |
487 <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def" /> | 493 <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def" /> |
488 <None Include="..\..\lib\OpenAL\lib\x86\avdevice-55.def" /> | 494 <None Include="..\..\lib\OpenAL\lib\x86\avdevice-55.def" /> |
498 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command> | 504 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command> |
499 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs> | 505 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs> |
500 </CustomBuild> | 506 </CustomBuild> |
501 <None Include="..\..\lib\swig\swigwin-2.0.11\UIControlModule.swig" /> | 507 <None Include="..\..\lib\swig\swigwin-2.0.11\UIControlModule.swig" /> |
502 <None Include="..\..\Player.swig" /> | 508 <None Include="..\..\Player.swig" /> |
509 <None Include="..\..\README.md" /> | |
503 </ItemGroup> | 510 </ItemGroup> |
504 <ItemGroup> | 511 <ItemGroup> |
505 <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib" /> | 512 <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib" /> |
506 <Library Include="..\..\lib\OpenAL\lib\x86\avcodec.lib" /> | 513 <Library Include="..\..\lib\OpenAL\lib\x86\avcodec.lib" /> |
507 <Library Include="..\..\lib\OpenAL\lib\x86\avdevice.lib" /> | 514 <Library Include="..\..\lib\OpenAL\lib\x86\avdevice.lib" /> |