comparison mm7_data.h @ 983:1462a5f12b65

Character Skills tab drawing fixed.
author Nomad
date Sat, 11 May 2013 17:00:43 +0200
parents a6ef7125f6e4
children d982fffb8b96
comparison
equal deleted inserted replaced
982:08fd1436ef35 983:1462a5f12b65
1592 void sub_4178E1(); 1592 void sub_4178E1();
1593 unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2); 1593 unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2);
1594 signed int __thiscall GetConditionDrawColor(unsigned int uConditionIdx); // idb 1594 signed int __thiscall GetConditionDrawColor(unsigned int uConditionIdx); // idb
1595 char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb 1595 char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb
1596 void FillAwardsData(); 1596 void FillAwardsData();
1597 void __cdecl sub_419220(); 1597 void sub_419220();
1598 void __cdecl sub_419379(); 1598 void sub_419379();
1599 void __cdecl CharacterUI_SkillScreen_Draw(); 1599 void CharacterUI_SkillScreen_Draw();
1600 void __cdecl sub_4196A0(); 1600 void sub_4196A0();
1601 char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID); // idb
1602 void CharacterUI_AwardsTab_Draw(unsigned int uPlayerID); // idb
1603 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); 1601 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels);
1604 void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2);
1605 void __cdecl draw_leather(); 1602 void __cdecl draw_leather();
1606 void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx); // idb
1607 void __cdecl GameUI_DrawRightPanelItems(); 1603 void __cdecl GameUI_DrawRightPanelItems();
1608 void __cdecl GameUI_DrawFoodAndGold(); 1604 void __cdecl GameUI_DrawFoodAndGold();
1609 void __cdecl GameUI_DrawLifeManaBars(); 1605 void __cdecl GameUI_DrawLifeManaBars();
1610 void __cdecl draw_right_panel(); 1606 void __cdecl draw_right_panel();
1611 void __cdecl GameUI_DrawRightPanelFrames(); 1607 void __cdecl GameUI_DrawRightPanelFrames();
1791 inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);} 1787 inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);}
1792 // int __cdecl crt_452B74(); 1788 // int __cdecl crt_452B74();
1793 int __cdecl j_SetSomeItemsNames(); 1789 int __cdecl j_SetSomeItemsNames();
1794 1790
1795 1791
1796 unsigned int __fastcall SkillToMastery(unsigned __int16 a1); 1792 unsigned int SkillToMastery(unsigned int skill_value);
1797 unsigned int __fastcall GetSpellColor(signed int a1); 1793 unsigned int __fastcall GetSpellColor(signed int a1);
1798 void *__thiscall unknown_vdtor_6(void *_this, bool a2); 1794 void *__thiscall unknown_vdtor_6(void *_this, bool a2);
1799 unsigned short * MakeScreenshot(signed int width, signed int height); 1795 unsigned short * MakeScreenshot(signed int width, signed int height);
1800 void __thiscall SaveScreenshot(const char *pFilename); 1796 void __thiscall SaveScreenshot(const char *pFilename);
1801 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb 1797 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb