Mercurial > mm7
comparison mm7_data.h @ 983:1462a5f12b65
Character Skills tab drawing fixed.
author | Nomad |
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date | Sat, 11 May 2013 17:00:43 +0200 |
parents | a6ef7125f6e4 |
children | d982fffb8b96 |
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982:08fd1436ef35 | 983:1462a5f12b65 |
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1592 void sub_4178E1(); | 1592 void sub_4178E1(); |
1593 unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2); | 1593 unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2); |
1594 signed int __thiscall GetConditionDrawColor(unsigned int uConditionIdx); // idb | 1594 signed int __thiscall GetConditionDrawColor(unsigned int uConditionIdx); // idb |
1595 char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb | 1595 char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb |
1596 void FillAwardsData(); | 1596 void FillAwardsData(); |
1597 void __cdecl sub_419220(); | 1597 void sub_419220(); |
1598 void __cdecl sub_419379(); | 1598 void sub_419379(); |
1599 void __cdecl CharacterUI_SkillScreen_Draw(); | 1599 void CharacterUI_SkillScreen_Draw(); |
1600 void __cdecl sub_4196A0(); | 1600 void sub_4196A0(); |
1601 char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID); // idb | |
1602 void CharacterUI_AwardsTab_Draw(unsigned int uPlayerID); // idb | |
1603 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); | 1601 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); |
1604 void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2); | |
1605 void __cdecl draw_leather(); | 1602 void __cdecl draw_leather(); |
1606 void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx); // idb | |
1607 void __cdecl GameUI_DrawRightPanelItems(); | 1603 void __cdecl GameUI_DrawRightPanelItems(); |
1608 void __cdecl GameUI_DrawFoodAndGold(); | 1604 void __cdecl GameUI_DrawFoodAndGold(); |
1609 void __cdecl GameUI_DrawLifeManaBars(); | 1605 void __cdecl GameUI_DrawLifeManaBars(); |
1610 void __cdecl draw_right_panel(); | 1606 void __cdecl draw_right_panel(); |
1611 void __cdecl GameUI_DrawRightPanelFrames(); | 1607 void __cdecl GameUI_DrawRightPanelFrames(); |
1791 inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);} | 1787 inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);} |
1792 // int __cdecl crt_452B74(); | 1788 // int __cdecl crt_452B74(); |
1793 int __cdecl j_SetSomeItemsNames(); | 1789 int __cdecl j_SetSomeItemsNames(); |
1794 | 1790 |
1795 | 1791 |
1796 unsigned int __fastcall SkillToMastery(unsigned __int16 a1); | 1792 unsigned int SkillToMastery(unsigned int skill_value); |
1797 unsigned int __fastcall GetSpellColor(signed int a1); | 1793 unsigned int __fastcall GetSpellColor(signed int a1); |
1798 void *__thiscall unknown_vdtor_6(void *_this, bool a2); | 1794 void *__thiscall unknown_vdtor_6(void *_this, bool a2); |
1799 unsigned short * MakeScreenshot(signed int width, signed int height); | 1795 unsigned short * MakeScreenshot(signed int width, signed int height); |
1800 void __thiscall SaveScreenshot(const char *pFilename); | 1796 void __thiscall SaveScreenshot(const char *pFilename); |
1801 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb | 1797 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb |