Mercurial > mm7
comparison Player.cpp @ 983:1462a5f12b65
Character Skills tab drawing fixed.
author | Nomad |
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date | Sat, 11 May 2013 17:00:43 +0200 |
parents | a6ef7125f6e4 |
children | 087a9af8e0ec |
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982:08fd1436ef35 | 983:1462a5f12b65 |
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2165 int v5; // edi@1 | 2165 int v5; // edi@1 |
2166 int v7; // eax@5 | 2166 int v7; // eax@5 |
2167 signed int v8; // [sp-4h] [bp-10h]@4 | 2167 signed int v8; // [sp-4h] [bp-10h]@4 |
2168 | 2168 |
2169 v1 = this; | 2169 v1 = this; |
2170 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION); | 2170 v2 = (char)GetActualSkillLevel(PLAYER_SKILL_PERCEPTION); |
2171 v3 = v1->pActiveSkills[26]; | 2171 v3 = v1->pActiveSkills[26]; |
2172 v4 = v2 & 0x3F; | 2172 v4 = v2 & 0x3F; |
2173 v5 = v1->pActiveSkills[26] & 0x3F; | 2173 v5 = v1->pActiveSkills[26] & 0x3F; |
2174 if ( (signed int)SkillToMastery(v2) >= 4 ) | 2174 if ( (signed int)SkillToMastery(v2) >= 4 ) |
2175 return 10000; | 2175 return 10000; |