comparison mm7_5.cpp @ 434:137c59c3dbc4

Temple of Moon and Dragon Lair can now be entered.
author Nomad
date Sun, 24 Feb 2013 01:42:35 +0200
parents 58b71c1af7d8
children 0a1ea44b4a0a
comparison
equal deleted inserted replaced
433:0eaed3e0d75f 434:137c59c3dbc4
1568 pParty->field_709 = 0; 1568 pParty->field_709 = 0;
1569 } 1569 }
1570 } 1570 }
1571 DrawHiredNPCs(); 1571 DrawHiredNPCs();
1572 continue; 1572 continue;
1573 case UIMSG_19B: 1573 case UIMSG_TransitionUI_Confirm:
1574 if ( pMessageQueue_50CBD0->uNumMessages ) 1574 if ( pMessageQueue_50CBD0->uNumMessages )
1575 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; 1575 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
1576 dword_50CDC8 = v0; 1576 dword_50CDC8 = v0;
1577 sub_42FBDD(); 1577 sub_42FBDD();
1578 HousePlaySomeSound(uCurrentHouse_Animation, 2); 1578 HousePlaySomeSound(uCurrentHouse_Animation, 2);
1671 pParty->field_6E4 = 0; 1671 pParty->field_6E4 = 0;
1672 pParty->field_6E0 = 0; 1672 pParty->field_6E0 = 0;
1673 pStru277->_427D48(v0); 1673 pStru277->_427D48(v0);
1674 sub_44603D(); 1674 sub_44603D();
1675 pEventTimer->Pause(); 1675 pEventTimer->Pause();
1676 pGameLoadingUI_ProgressBar->_443484((GUIProgressBar::Type)2); 1676 pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box);
1677 ++pGameLoadingUI_ProgressBar->uProgressMax; 1677 ++pGameLoadingUI_ProgressBar->uProgressMax;
1678 SaveGame(v0, 0); 1678 SaveGame(v0, 0);
1679 pGameLoadingUI_ProgressBar->Progress(); 1679 pGameLoadingUI_ProgressBar->Progress();
1680 RestAndHeal(1440 * (signed int)pNPCData4); 1680 RestAndHeal(1440 * (signed int)pNPCData4);
1681 if ( pParty->uNumFoodRations ) 1681 if ( pParty->uNumFoodRations )