comparison Engine/Objects/Player.h @ 2565:117c219bf913

Party, items and stuff are abstracted from savegame file representation
author a.parshin
date Wed, 20 May 2015 15:12:33 +0200
parents b6140dfeac27
children d569340b05ff
comparison
equal deleted inserted replaced
2564:f9bdfe26d03d 2565:117c219bf913
758 }; 758 };
759 std::array<unsigned __int16, 37> pActiveSkills; 759 std::array<unsigned __int16, 37> pActiveSkills;
760 }; 760 };
761 unsigned char _achieved_awards_bits[64]; 761 unsigned char _achieved_awards_bits[64];
762 PlayerSpells spellbook; 762 PlayerSpells spellbook;
763 char field__1F5[2]; // used to be [31] 763 char _1F6_padding[2];
764 int pure_luck_used; 764 int pure_luck_used;
765 int pure_speed_used; 765 int pure_speed_used;
766 int pure_intellect_used; 766 int pure_intellect_used;
767 int pure_endurance_used; 767 int pure_endurance_used;
768 int pure_willpower_used; 768 int pure_willpower_used;