Mercurial > mm7
comparison Engine/Objects/Player.h @ 2565:117c219bf913
Party, items and stuff are abstracted from savegame file representation
author | a.parshin |
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date | Wed, 20 May 2015 15:12:33 +0200 |
parents | b6140dfeac27 |
children | d569340b05ff |
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2564:f9bdfe26d03d | 2565:117c219bf913 |
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758 }; | 758 }; |
759 std::array<unsigned __int16, 37> pActiveSkills; | 759 std::array<unsigned __int16, 37> pActiveSkills; |
760 }; | 760 }; |
761 unsigned char _achieved_awards_bits[64]; | 761 unsigned char _achieved_awards_bits[64]; |
762 PlayerSpells spellbook; | 762 PlayerSpells spellbook; |
763 char field__1F5[2]; // used to be [31] | 763 char _1F6_padding[2]; |
764 int pure_luck_used; | 764 int pure_luck_used; |
765 int pure_speed_used; | 765 int pure_speed_used; |
766 int pure_intellect_used; | 766 int pure_intellect_used; |
767 int pure_endurance_used; | 767 int pure_endurance_used; |
768 int pure_willpower_used; | 768 int pure_willpower_used; |