comparison Engine/Objects/NPC.cpp @ 2565:117c219bf913

Party, items and stuff are abstracted from savegame file representation
author a.parshin
date Wed, 20 May 2015 15:12:33 +0200
parents c674d547cc7c
children 30eb6dcac768
comparison
equal deleted inserted replaced
2564:f9bdfe26d03d 2565:117c219bf913
379 free(pNPCDistTXT_Raw); 379 free(pNPCDistTXT_Raw);
380 pNPCDistTXT_Raw = nullptr; 380 pNPCDistTXT_Raw = nullptr;
381 } 381 }
382 382
383 //----- (00476C60) -------------------------------------------------------- 383 //----- (00476C60) --------------------------------------------------------
384 void NPCStats::_476C60() 384 void NPCStats::_476C60_on_load_game()
385 { 385 {
386 for (unsigned int i = 1; i < uNumNewNPCs; ++i) 386 for (unsigned int i = 1; i < uNumNewNPCs; ++i)
387 pNewNPCData[i].pName = pNPCUnicNames[i - 1]; 387 pNewNPCData[i].pName = pNPCUnicNames[i - 1];
388 388
389 if (pParty->pHirelings[0].pName) 389 if (pParty->pHirelings[0].pName)